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    <title>topic Re: Combinging multiple Materials that share the same texture in 3ds Max Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/combinging-multiple-materials-that-share-the-same-texture/m-p/7163596#M14115</link>
    <description>&lt;P&gt;Load the Bitmap only once to your material editor, and then apply it to all those objects that you want that specific material to be applied.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Similarly you can use a &lt;STRONG&gt;Multi-Sub&lt;/STRONG&gt; material instead of a &lt;STRONG&gt;standard&lt;/STRONG&gt; material and than apply that to your objects. But make sure you have applied &lt;STRONG&gt;material ID's&lt;/STRONG&gt; to those objects, because it this type of material uses a Material ID.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;A href="https://www.youtube.com/watch?v=oYaCsstBcek" target="_blank"&gt;https://www.youtube.com/watch?v=oYaCsstBcek&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Refer to this video tutorial for a more clarification.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;* You may have to reset your Material editor if you want to start a fresh and clean material editor.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Hope this helped. Otherwise please provide additional information to help you further.&lt;/P&gt;</description>
    <pubDate>Tue, 20 Jun 2017 05:14:36 GMT</pubDate>
    <dc:creator>Fadhil_Farook</dc:creator>
    <dc:date>2017-06-20T05:14:36Z</dc:date>
    <item>
      <title>Combinging multiple Materials that share the same texture</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/combinging-multiple-materials-that-share-the-same-texture/m-p/7163186#M14114</link>
      <description>&lt;P&gt;Hello people!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;This is my first post on the 3DS Max forum so sorry if i do something wrong &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;The reason i made this post is that i have a 3d model i'm working with that has way too many materials for me to be able to use it for my intended purpose. The model uses only about 20 texture bitmaps but for some reason it has up to 100 materials with different names.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;What i wanted to ask was if there is a simple way to combine 2 or more materials that share the same bitmap into 1 material since it would make this much easier than to rename every material that uses the same texture manually.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks in advance!&lt;/P&gt;</description>
      <pubDate>Mon, 19 Jun 2017 22:41:10 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/combinging-multiple-materials-that-share-the-same-texture/m-p/7163186#M14114</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-06-19T22:41:10Z</dc:date>
    </item>
    <item>
      <title>Re: Combinging multiple Materials that share the same texture</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/combinging-multiple-materials-that-share-the-same-texture/m-p/7163596#M14115</link>
      <description>&lt;P&gt;Load the Bitmap only once to your material editor, and then apply it to all those objects that you want that specific material to be applied.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Similarly you can use a &lt;STRONG&gt;Multi-Sub&lt;/STRONG&gt; material instead of a &lt;STRONG&gt;standard&lt;/STRONG&gt; material and than apply that to your objects. But make sure you have applied &lt;STRONG&gt;material ID's&lt;/STRONG&gt; to those objects, because it this type of material uses a Material ID.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;A href="https://www.youtube.com/watch?v=oYaCsstBcek" target="_blank"&gt;https://www.youtube.com/watch?v=oYaCsstBcek&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Refer to this video tutorial for a more clarification.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;* You may have to reset your Material editor if you want to start a fresh and clean material editor.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Hope this helped. Otherwise please provide additional information to help you further.&lt;/P&gt;</description>
      <pubDate>Tue, 20 Jun 2017 05:14:36 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/combinging-multiple-materials-that-share-the-same-texture/m-p/7163596#M14115</guid>
      <dc:creator>Fadhil_Farook</dc:creator>
      <dc:date>2017-06-20T05:14:36Z</dc:date>
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