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    <title>topic Re: question regarding high poly model scale in 3ds Max Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/question-regarding-high-poly-model-scale/m-p/7392116#M13213</link>
    <description>&lt;P&gt;Ofcourse!, i forgot.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;But does it work in the way i explained?&lt;/P&gt;</description>
    <pubDate>Tue, 19 Sep 2017 20:19:33 GMT</pubDate>
    <dc:creator>ajjjjjjjjjjjjjjjjjj</dc:creator>
    <dc:date>2017-09-19T20:19:33Z</dc:date>
    <item>
      <title>question regarding high poly model scale</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/question-regarding-high-poly-model-scale/m-p/7389085#M13210</link>
      <description>&lt;P&gt;Hello forums!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I have created a vehicle in 3ds max. I want to export it to another software. I have collapsed the exterior and interior to 1 mesh for export. I also moved the pivot to a custom place in the scene.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Now im just wondering, does it matter where the pivot is?, all faces, vertices and edges will scale uniformely eventhough it is one mesh right?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thank you and i apologize if this seems like a stupid question.&lt;/P&gt;</description>
      <pubDate>Mon, 18 Sep 2017 22:18:12 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/question-regarding-high-poly-model-scale/m-p/7389085#M13210</guid>
      <dc:creator>ajjjjjjjjjjjjjjjjjj</dc:creator>
      <dc:date>2017-09-18T22:18:12Z</dc:date>
    </item>
    <item>
      <title>Re: question regarding high poly model scale</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/question-regarding-high-poly-model-scale/m-p/7390614#M13211</link>
      <description>&lt;P&gt;&amp;nbsp;*for example&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;if i have a mesh which is 100 meters long and there is a square&amp;nbsp;X meters form the mesh. If i scale the mesh down by 50% will the distance of the square x / 50?&lt;/P&gt;</description>
      <pubDate>Tue, 19 Sep 2017 12:57:07 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/question-regarding-high-poly-model-scale/m-p/7390614#M13211</guid>
      <dc:creator>ajjjjjjjjjjjjjjjjjj</dc:creator>
      <dc:date>2017-09-19T12:57:07Z</dc:date>
    </item>
    <item>
      <title>Re: question regarding high poly model scale</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/question-regarding-high-poly-model-scale/m-p/7391654#M13212</link>
      <description>&lt;P&gt;50% is half scale. Divide by 2 not by 50 (or multiply by 0.5) .&lt;/P&gt;</description>
      <pubDate>Tue, 19 Sep 2017 17:48:28 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/question-regarding-high-poly-model-scale/m-p/7391654#M13212</guid>
      <dc:creator>leeminardi</dc:creator>
      <dc:date>2017-09-19T17:48:28Z</dc:date>
    </item>
    <item>
      <title>Re: question regarding high poly model scale</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/question-regarding-high-poly-model-scale/m-p/7392116#M13213</link>
      <description>&lt;P&gt;Ofcourse!, i forgot.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;But does it work in the way i explained?&lt;/P&gt;</description>
      <pubDate>Tue, 19 Sep 2017 20:19:33 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/question-regarding-high-poly-model-scale/m-p/7392116#M13213</guid>
      <dc:creator>ajjjjjjjjjjjjjjjjjj</dc:creator>
      <dc:date>2017-09-19T20:19:33Z</dc:date>
    </item>
    <item>
      <title>Re: question regarding high poly model scale</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/question-regarding-high-poly-model-scale/m-p/7392168#M13214</link>
      <description>&lt;P&gt;You should be able to scale uniformly in x, y and z. &amp;nbsp;It shouldn't matter where the pivot is but I would place it at 0,0,0 before scaling as the scalling will be done relative to the point. &amp;nbsp;Are you dealing with an editable mesh?&lt;/P&gt;</description>
      <pubDate>Tue, 19 Sep 2017 20:39:47 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/question-regarding-high-poly-model-scale/m-p/7392168#M13214</guid>
      <dc:creator>leeminardi</dc:creator>
      <dc:date>2017-09-19T20:39:47Z</dc:date>
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