<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic Re: Artifact During Render in 3ds Max Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/artifact-during-render/m-p/7414089#M13155</link>
    <description>&lt;P&gt;Your mesh is a mess of triangles.&amp;nbsp; That will never do.&amp;nbsp; Perhaps you were expecting quadrify to resolve this, but look at your mesh....you can see the triangles.&amp;nbsp;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I suspect the quickest approach might be to import the smaller cylindrical thingy separate from its base, and attach them in max using good topology techniques.&lt;/P&gt;</description>
    <pubDate>Wed, 27 Sep 2017 17:26:21 GMT</pubDate>
    <dc:creator>bob.bernstein</dc:creator>
    <dc:date>2017-09-27T17:26:21Z</dc:date>
    <item>
      <title>Artifact During Render</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/artifact-during-render/m-p/7413202#M13154</link>
      <description>&lt;P&gt;Hey everyone,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I'm sure this has been covered on the forums somewhere before, but I'm having some geometry issues. I've brought in some models from Inventor, converted to Editable Poly, and quadrified the mesh. Certain areas now are behaving oddly during render now, and I'm not sure how to solve it in a non labor intensive way.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Here is how the mesh looks:&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Geo_Issue_Mesh.JPG" style="width: 705px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/405974i63AACF6091200E04/image-size/large?v=v2&amp;amp;px=999" role="button" title="Geo_Issue_Mesh.JPG" alt="Geo_Issue_Mesh.JPG" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;And here is how it renders:&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Geo_Issue_Render.jpg" style="width: 640px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/405975i02B17B7044A57DD4/image-size/large?v=v2&amp;amp;px=999" role="button" title="Geo_Issue_Render.jpg" alt="Geo_Issue_Render.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;is there maybe a script or something that exists to help solve this issue?&lt;/P&gt;</description>
      <pubDate>Wed, 27 Sep 2017 13:10:29 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/artifact-during-render/m-p/7413202#M13154</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-09-27T13:10:29Z</dc:date>
    </item>
    <item>
      <title>Re: Artifact During Render</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/artifact-during-render/m-p/7414089#M13155</link>
      <description>&lt;P&gt;Your mesh is a mess of triangles.&amp;nbsp; That will never do.&amp;nbsp; Perhaps you were expecting quadrify to resolve this, but look at your mesh....you can see the triangles.&amp;nbsp;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I suspect the quickest approach might be to import the smaller cylindrical thingy separate from its base, and attach them in max using good topology techniques.&lt;/P&gt;</description>
      <pubDate>Wed, 27 Sep 2017 17:26:21 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/artifact-during-render/m-p/7414089#M13155</guid>
      <dc:creator>bob.bernstein</dc:creator>
      <dc:date>2017-09-27T17:26:21Z</dc:date>
    </item>
  </channel>
</rss>

