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    <title>topic Re: dissolve attachments in 3ds Max Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/dissolve-attachments/m-p/7655518#M12308</link>
    <description>&lt;P&gt;Select the Plane and DETACH it under Elements, or Polygon Subobject level. Have you tried this?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Sat, 30 Dec 2017 16:38:57 GMT</pubDate>
    <dc:creator>Fadhil_Farook</dc:creator>
    <dc:date>2017-12-30T16:38:57Z</dc:date>
    <item>
      <title>dissolve attachments</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/dissolve-attachments/m-p/7655471#M12305</link>
      <description>&lt;P&gt;Hey,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I try to keep my problem short.&lt;/P&gt;&lt;P&gt;I am modeling a Audi R8 with blueprints.&lt;/P&gt;&lt;P&gt;Now am on the part with the wheels and I accidentally attached my blueprint with the wheel.&lt;/P&gt;&lt;P&gt;I didnt notice it at first so I cant use undo to solve the problem.&lt;/P&gt;&lt;P&gt;So my question is how do I get back my blueprint plane and my wire,&lt;/P&gt;&lt;P&gt;so that they are 2 seperate parts again.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks for helping out.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Lucas&lt;/P&gt;</description>
      <pubDate>Sat, 30 Dec 2017 15:48:00 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/dissolve-attachments/m-p/7655471#M12305</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-12-30T15:48:00Z</dc:date>
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    <item>
      <title>Re: dissolve attachments</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/dissolve-attachments/m-p/7655494#M12306</link>
      <description>&lt;P&gt;What type of object is (was) your wheel and "blueprint"?&amp;nbsp; For example, if I were to create a wheel I would add a lathe modifier to a line and then perhaps convert it to an editable poly. From that point I could attach other objects to it. I would think of a blueprint as an image and would assign a material with a bitmap of the blueprint to the editable poly object.&amp;nbsp; Is that what you did?&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sat, 30 Dec 2017 16:13:12 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/dissolve-attachments/m-p/7655494#M12306</guid>
      <dc:creator>leeminardi</dc:creator>
      <dc:date>2017-12-30T16:13:12Z</dc:date>
    </item>
    <item>
      <title>Re: dissolve attachments</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/dissolve-attachments/m-p/7655507#M12307</link>
      <description>&lt;P&gt;hey thanks for replaying,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;the blueprint is 2 planes with a image of the car so that I can get the splines.&lt;/P&gt;&lt;P&gt;I finished my car chassi which is made of 1 tube and got extended than to the full chassi with the splines.&lt;/P&gt;&lt;P&gt;than I made my wheels with a new poly which is a spline.&lt;/P&gt;&lt;P&gt;accidentaly I attached the spline(finished wheel) to one of my blueprints (plane).&lt;/P&gt;&lt;P&gt;andn ow if I for example wanna copy the wheel it also copies the plane (blueprint) cause they are attached&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;-&amp;gt; all of them are transformed into editably poly, but not the blueprints they are just planes with a image to help me get the splines in shape&lt;/P&gt;</description>
      <pubDate>Sat, 30 Dec 2017 16:29:01 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/dissolve-attachments/m-p/7655507#M12307</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-12-30T16:29:01Z</dc:date>
    </item>
    <item>
      <title>Re: dissolve attachments</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/dissolve-attachments/m-p/7655518#M12308</link>
      <description>&lt;P&gt;Select the Plane and DETACH it under Elements, or Polygon Subobject level. Have you tried this?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sat, 30 Dec 2017 16:38:57 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/dissolve-attachments/m-p/7655518#M12308</guid>
      <dc:creator>Fadhil_Farook</dc:creator>
      <dc:date>2017-12-30T16:38:57Z</dc:date>
    </item>
    <item>
      <title>Re: dissolve attachments</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/dissolve-attachments/m-p/7655527#M12309</link>
      <description>&lt;P&gt;its grey.&lt;/P&gt;&lt;P&gt;the plane also doesnt show up on my object list because its attached to the wheel (spline), which do show up in the object list maybe a picture woud be helpful.&lt;/P&gt;&lt;P&gt;as u can see, both, the wheel and the plane got a white border which means they are considered as 1 object .&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="dddd.PNG" style="width: 705px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/444181i5D42000C386DD129/image-size/large?v=v2&amp;amp;px=999" role="button" title="dddd.PNG" alt="dddd.PNG" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Sat, 30 Dec 2017 16:48:39 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/dissolve-attachments/m-p/7655527#M12309</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-12-30T16:48:39Z</dc:date>
    </item>
    <item>
      <title>Re: dissolve attachments</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/dissolve-attachments/m-p/7655530#M12310</link>
      <description>&lt;P&gt;To attach the spline to the plane you must have first converted the plane to an editable poly.&amp;nbsp; To remove the spline from the editable poly select it and choose Element in the Modify Editable Poly sub-object list then select the "spline" and click Detach.&amp;nbsp; At this stage what was originally a spline will now be a separate Editable Poly (not a spline).&amp;nbsp; If you need it to be a true spline I am note sure what you can do short of using the vertices to build a new spline.&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sat, 30 Dec 2017 16:53:24 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/dissolve-attachments/m-p/7655530#M12310</guid>
      <dc:creator>leeminardi</dc:creator>
      <dc:date>2017-12-30T16:53:24Z</dc:date>
    </item>
    <item>
      <title>Re: dissolve attachments</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/dissolve-attachments/m-p/7655534#M12311</link>
      <description>&lt;P&gt;See the Attachment mate. You'll understand&lt;/P&gt;</description>
      <pubDate>Sat, 30 Dec 2017 16:59:32 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/dissolve-attachments/m-p/7655534#M12311</guid>
      <dc:creator>Fadhil_Farook</dc:creator>
      <dc:date>2017-12-30T16:59:32Z</dc:date>
    </item>
    <item>
      <title>Re: dissolve attachments</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/dissolve-attachments/m-p/7655542#M12312</link>
      <description>&lt;P&gt;Wow, it worked that easily, thanks man. appreciate it.&lt;/P&gt;</description>
      <pubDate>Sat, 30 Dec 2017 17:11:24 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/dissolve-attachments/m-p/7655542#M12312</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-12-30T17:11:24Z</dc:date>
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