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    <title>topic Re: Splitting into elements in 3ds Max Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/splitting-into-elements/m-p/7727453#M12020</link>
    <description>&lt;P&gt;Hi,&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;One way you can do it is:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;1- Add an Edit Poly modifier so you don't mess things up,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;2- Go to Polygons subobject level, in the Selection Rollout turn On By Angle, you can try a value like 15,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;3- Select one Polygon on the part you want to have as an element, this will select other polygons falling in the angle threshold,&lt;/P&gt;&lt;P&gt;Remember to turn on and off the wireframe shading mode while selecting,&amp;nbsp;&lt;/P&gt;&lt;P&gt;to see if you didn't select and wrong polygons by mistake.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;4- Now in the Edit Geometry rollout, click the small square near the Detach button and choose the option Detach To Element,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I attached here your max file with the work i did on it&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;A href="https://drive.google.com/file/d/1JzH58JoX2b7v-pPmGxq1qPVGpGidy6tk/view?usp=sharing" target="_blank"&gt;https://drive.google.com/file/d/1JzH58JoX2b7v-pPmGxq1qPVGpGidy6tk/view?usp=sharing&lt;/A&gt;&lt;/P&gt;</description>
    <pubDate>Fri, 26 Jan 2018 19:24:32 GMT</pubDate>
    <dc:creator>miledrizk</dc:creator>
    <dc:date>2018-01-26T19:24:32Z</dc:date>
    <item>
      <title>Splitting into elements</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/splitting-into-elements/m-p/7727307#M12019</link>
      <description>&lt;P&gt;Hi, i need advise of expert.&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;I have complicated models what contain several parts like screws, frame, metal part etc. but they&amp;nbsp; as one element. Is there any scripts or methods to select closed parts to detach them?&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;Sample scene&amp;nbsp;&lt;A href="https://drive.google.com/file/d/1V-dLHHOO8gatNl2JJRFHZASICtAfqKaf/view?usp=sharing" target="_blank"&gt;https://drive.google.com/file/d/1V-dLHHOO8gatNl2JJRFHZASICtAfqKaf/view?usp=sharing&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks&lt;/P&gt;</description>
      <pubDate>Fri, 26 Jan 2018 18:35:16 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/splitting-into-elements/m-p/7727307#M12019</guid>
      <dc:creator>shinodem</dc:creator>
      <dc:date>2018-01-26T18:35:16Z</dc:date>
    </item>
    <item>
      <title>Re: Splitting into elements</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/splitting-into-elements/m-p/7727453#M12020</link>
      <description>&lt;P&gt;Hi,&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;One way you can do it is:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;1- Add an Edit Poly modifier so you don't mess things up,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;2- Go to Polygons subobject level, in the Selection Rollout turn On By Angle, you can try a value like 15,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;3- Select one Polygon on the part you want to have as an element, this will select other polygons falling in the angle threshold,&lt;/P&gt;&lt;P&gt;Remember to turn on and off the wireframe shading mode while selecting,&amp;nbsp;&lt;/P&gt;&lt;P&gt;to see if you didn't select and wrong polygons by mistake.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;4- Now in the Edit Geometry rollout, click the small square near the Detach button and choose the option Detach To Element,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I attached here your max file with the work i did on it&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;A href="https://drive.google.com/file/d/1JzH58JoX2b7v-pPmGxq1qPVGpGidy6tk/view?usp=sharing" target="_blank"&gt;https://drive.google.com/file/d/1JzH58JoX2b7v-pPmGxq1qPVGpGidy6tk/view?usp=sharing&lt;/A&gt;&lt;/P&gt;</description>
      <pubDate>Fri, 26 Jan 2018 19:24:32 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/splitting-into-elements/m-p/7727453#M12020</guid>
      <dc:creator>miledrizk</dc:creator>
      <dc:date>2018-01-26T19:24:32Z</dc:date>
    </item>
    <item>
      <title>Re: Splitting into elements</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/splitting-into-elements/m-p/7728336#M12021</link>
      <description>&lt;P&gt;Thank you this a bit helps for select otter visible parts, but still there is inner parts what can't be selected like this.&lt;/P&gt;</description>
      <pubDate>Sat, 27 Jan 2018 06:18:14 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/splitting-into-elements/m-p/7728336#M12021</guid>
      <dc:creator>shinodem</dc:creator>
      <dc:date>2018-01-27T06:18:14Z</dc:date>
    </item>
    <item>
      <title>Re: Splitting into elements</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/splitting-into-elements/m-p/7728343#M12022</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Unfortunately there is no one easy, one click solution for this,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;But what I suggest, after finishing with the easy parts, Is to use this same technique,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;With the same, or different angle value, and start selecting the outer body polygons,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;When the whole body is selected, detach it to a separate object and hide it,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Then try with the inner parts.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Now i don't know exactly what are the parts that you need to detach, but i think you'll get&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Some luck to certain point.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Hopefully you'll not be forced to do some cutting of polygons manually, because this is time consuming,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;And tedious! &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Sat, 27 Jan 2018 06:33:55 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/splitting-into-elements/m-p/7728343#M12022</guid>
      <dc:creator>miledrizk</dc:creator>
      <dc:date>2018-01-27T06:33:55Z</dc:date>
    </item>
    <item>
      <title>Re: Splitting into elements</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/splitting-into-elements/m-p/7728375#M12023</link>
      <description>&lt;P&gt;I thought there should be some script to select closed surface\polys as it can be checked for open edges. I will take your method as solution. Thank you.&lt;/P&gt;</description>
      <pubDate>Sat, 27 Jan 2018 07:21:57 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/splitting-into-elements/m-p/7728375#M12023</guid>
      <dc:creator>shinodem</dc:creator>
      <dc:date>2018-01-27T07:21:57Z</dc:date>
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