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    <title>topic Re: Make an object solid?? in 3ds Max Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/make-an-object-solid/m-p/7876622#M11567</link>
    <description>&lt;P&gt;You have the option to cap selected borders, but it will create a network of invisible triangles that in many situations could be no ideal, specially with complex holes. But you should check first if it is enough for you selecting the border and cap. After that you can use the cut tool if you need some support loops to avoid too many geometry distortions.&amp;nbsp;You could cap it by sections also to simplify the problem using bridge edges.&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="image.png" style="width: 705px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/479273iCEB94CFE787594B2/image-size/large?v=v2&amp;amp;px=999" role="button" title="image.png" alt="image.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;As better alternative you have 1 free script and 2 paid ones. They will try to create a logical net of quads and conform to the hole shape. You can find them easily in internet search following his name. Because the complexity of your hole I'm not sure if they are going to be a magical one click tool and could need some digging.&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="image.png" style="width: 298px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/479275i16517A7F05F69AE9/image-size/large?v=v2&amp;amp;px=999" role="button" title="image.png" alt="image.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;Free&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;Rapid tools, Qcap. Included in a set of scripts. The simpler one but can be OK in many cases&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="image.png" style="width: 362px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/479278i95ED0073DB0797B7/image-size/large?v=v2&amp;amp;px=999" role="button" title="image.png" alt="image.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;Paid&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;Quad Cap Pro from Silaghi, a modifier with plenty of options&lt;/LI&gt;&lt;LI&gt;Miauu 2 package, cap holes. With lots of other scripts included. Less features.&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;Both are relatively cheap, specially Miauu 2 as include many others.&lt;/P&gt;</description>
    <pubDate>Thu, 22 Mar 2018 20:36:45 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2018-03-22T20:36:45Z</dc:date>
    <item>
      <title>Make an object solid??</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/make-an-object-solid/m-p/7876524#M11566</link>
      <description>&lt;P&gt;Hi there,&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I'm gonna go straight to the point. Is there a fast way to cap the hollow space and make it solid in 3Ds Max?&lt;/P&gt;&lt;P&gt;I've done some research and couldn't find any good solution.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks so much in advance.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="yumi.png" style="width: 705px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/479251iB78E420845BE560E/image-size/large?v=v2&amp;amp;px=999" role="button" title="yumi.png" alt="yumi.png" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Thu, 22 Mar 2018 20:00:41 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/make-an-object-solid/m-p/7876524#M11566</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-03-22T20:00:41Z</dc:date>
    </item>
    <item>
      <title>Re: Make an object solid??</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/make-an-object-solid/m-p/7876622#M11567</link>
      <description>&lt;P&gt;You have the option to cap selected borders, but it will create a network of invisible triangles that in many situations could be no ideal, specially with complex holes. But you should check first if it is enough for you selecting the border and cap. After that you can use the cut tool if you need some support loops to avoid too many geometry distortions.&amp;nbsp;You could cap it by sections also to simplify the problem using bridge edges.&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="image.png" style="width: 705px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/479273iCEB94CFE787594B2/image-size/large?v=v2&amp;amp;px=999" role="button" title="image.png" alt="image.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;As better alternative you have 1 free script and 2 paid ones. They will try to create a logical net of quads and conform to the hole shape. You can find them easily in internet search following his name. Because the complexity of your hole I'm not sure if they are going to be a magical one click tool and could need some digging.&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="image.png" style="width: 298px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/479275i16517A7F05F69AE9/image-size/large?v=v2&amp;amp;px=999" role="button" title="image.png" alt="image.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;Free&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;Rapid tools, Qcap. Included in a set of scripts. The simpler one but can be OK in many cases&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="image.png" style="width: 362px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/479278i95ED0073DB0797B7/image-size/large?v=v2&amp;amp;px=999" role="button" title="image.png" alt="image.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;Paid&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;Quad Cap Pro from Silaghi, a modifier with plenty of options&lt;/LI&gt;&lt;LI&gt;Miauu 2 package, cap holes. With lots of other scripts included. Less features.&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;Both are relatively cheap, specially Miauu 2 as include many others.&lt;/P&gt;</description>
      <pubDate>Thu, 22 Mar 2018 20:36:45 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/make-an-object-solid/m-p/7876622#M11567</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-03-22T20:36:45Z</dc:date>
    </item>
    <item>
      <title>Re: Make an object solid??</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/make-an-object-solid/m-p/7876681#M11568</link>
      <description>&lt;P&gt;Thanks so much. I didn't want to do it manually &lt;span class="lia-unicode-emoji" title=":grinning_face_with_smiling_eyes:"&gt;😄&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Thu, 22 Mar 2018 20:46:19 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/make-an-object-solid/m-p/7876681#M11568</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-03-22T20:46:19Z</dc:date>
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