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    <title>topic Re: After editing poly (removing edge) Boolean doesnt work in 3ds Max Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/after-editing-poly-removing-edge-boolean-doesnt-work/m-p/7967888#M11204</link>
    <description>&lt;P&gt;Boolean (the new one) should work with non watertight or non manifold objects, at least in Max 2018.&lt;/P&gt;&lt;P&gt;But pro booleans (the old one) will crash Max with non manifold objects&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="image.png" style="width: 583px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/494630i1D7DBACE9245698F/image-size/large?v=v2&amp;amp;px=999" role="button" title="image.png" alt="image.png" /&gt;&lt;/span&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="image.png" style="width: 606px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/494632i16A256CA8BDC043A/image-size/large?v=v2&amp;amp;px=999" role="button" title="image.png" alt="image.png" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
    <pubDate>Sun, 29 Apr 2018 12:01:36 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2018-04-29T12:01:36Z</dc:date>
    <item>
      <title>After editing poly (removing edge) Boolean doesnt work</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/after-editing-poly-removing-edge-boolean-doesnt-work/m-p/7967535#M11201</link>
      <description>&lt;P&gt;Hi! I'm quite new here, so it can turn out there is a simple answer to this - but I got to ask.&lt;/P&gt;&lt;P&gt;In order to avoid long narrow polygons that would flicker etc, I have divided my box in 3 segments in length, width and height. I have converted the box to Editable Poly, and have applied already several Boolean operations to the box.&amp;nbsp;&lt;/P&gt;&lt;P&gt;Cutting windows using Boolean - Subtract, of course one of the windows happened to be just on an edge which is created by one of the segments of the box. It broke the model, so I went into Editable Poly under Boolean in the modifiers stack and removed this edge with Ctrl+Backspace. After that, when I try to apply Boolean in order to cut the windows again, it doesnt work any more.&amp;nbsp;&lt;/P&gt;&lt;P&gt;Is it so that since Editable Poly is under Boolean in modifiers stack, going under the Boolean and editing the poly means I have ruined&amp;nbsp;the whole thing and need to remove Boolean and redo all the Boolean operations already applied on the Box? Are there any solutions to this problem such as: how to avoid redoing all previous Boolean operations, or potentially also how to more effectively avoid the long narrow faces (if I dont divide the box into segments and get the narrow faces, I could&amp;nbsp;add additional edges later on using Cut? But even if so, I again end up working with Editable poly under Boolean which will again ruin my Booleans?)&lt;/P&gt;&lt;P&gt;Any help much appreciated!&lt;/P&gt;</description>
      <pubDate>Sat, 28 Apr 2018 23:36:57 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/after-editing-poly-removing-edge-boolean-doesnt-work/m-p/7967535#M11201</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-04-28T23:36:57Z</dc:date>
    </item>
    <item>
      <title>Re: After editing poly (removing edge) Boolean doesnt work</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/after-editing-poly-removing-edge-boolean-doesnt-work/m-p/7967598#M11202</link>
      <description>&lt;P&gt;File examples would help.&lt;/P&gt;</description>
      <pubDate>Sun, 29 Apr 2018 01:53:13 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/after-editing-poly-removing-edge-boolean-doesnt-work/m-p/7967598#M11202</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-04-29T01:53:13Z</dc:date>
    </item>
    <item>
      <title>Re: After editing poly (removing edge) Boolean doesnt work</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/after-editing-poly-removing-edge-boolean-doesnt-work/m-p/7967627#M11203</link>
      <description>&lt;P&gt;Sounds like it's not 'manifold' anymore, meaning it's not watertight or completely closed. So turn it back into an 'Editible&amp;nbsp;Poly' and go to 'vertex' sub-object and select all of the vertices. Then 'weld' with a small setting, like '.001' or something. See if the vertex count gets smaller. Now try to boolean again.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;You could also add the modifier 'STL Check' and turn it on to see if there are any issues. It will expose a host of problems. Fix them&amp;nbsp;and then try again.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sun, 29 Apr 2018 02:32:21 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/after-editing-poly-removing-edge-boolean-doesnt-work/m-p/7967627#M11203</guid>
      <dc:creator>RobH2</dc:creator>
      <dc:date>2018-04-29T02:32:21Z</dc:date>
    </item>
    <item>
      <title>Re: After editing poly (removing edge) Boolean doesnt work</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/after-editing-poly-removing-edge-boolean-doesnt-work/m-p/7967888#M11204</link>
      <description>&lt;P&gt;Boolean (the new one) should work with non watertight or non manifold objects, at least in Max 2018.&lt;/P&gt;&lt;P&gt;But pro booleans (the old one) will crash Max with non manifold objects&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="image.png" style="width: 583px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/494630i1D7DBACE9245698F/image-size/large?v=v2&amp;amp;px=999" role="button" title="image.png" alt="image.png" /&gt;&lt;/span&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="image.png" style="width: 606px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/494632i16A256CA8BDC043A/image-size/large?v=v2&amp;amp;px=999" role="button" title="image.png" alt="image.png" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Sun, 29 Apr 2018 12:01:36 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/after-editing-poly-removing-edge-boolean-doesnt-work/m-p/7967888#M11204</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-04-29T12:01:36Z</dc:date>
    </item>
    <item>
      <title>Re: After editing poly (removing edge) Boolean doesnt work</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/after-editing-poly-removing-edge-boolean-doesnt-work/m-p/7968186#M11205</link>
      <description>&lt;P&gt;Thanks for the replies! I didnt know this about watertight and proBoolean vs Boolean.&lt;/P&gt;&lt;P&gt;Actually, in my case it turned out that going to the previous file version with initial Boolean operation applied, right-clicking the object and converting it into Editable Poly (another option would be right-clicking Modifier stack and choosing Collapse All but that wasnt available) before continuing the editing and applying additional Boolean did the trick! ..&lt;/P&gt;</description>
      <pubDate>Sun, 29 Apr 2018 18:21:56 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/after-editing-poly-removing-edge-boolean-doesnt-work/m-p/7968186#M11205</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-04-29T18:21:56Z</dc:date>
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