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    <title>topic Re: Quickly add accurate curvature on a high poly surface in 3ds Max Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/quickly-add-accurate-curvature-on-a-high-poly-surface/m-p/7983736#M11110</link>
    <description>&lt;P&gt;Hi friend..&lt;/P&gt;&lt;P&gt;Here is an example&amp;nbsp;to easily create curvature you are looking for.&lt;/P&gt;&lt;P&gt;Thank you&lt;/P&gt;</description>
    <pubDate>Mon, 07 May 2018 05:06:00 GMT</pubDate>
    <dc:creator>Irshad_Shah_3dArtist</dc:creator>
    <dc:date>2018-05-07T05:06:00Z</dc:date>
    <item>
      <title>Quickly add accurate curvature on a high poly surface</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/quickly-add-accurate-curvature-on-a-high-poly-surface/m-p/7983572#M11109</link>
      <description>&lt;P&gt;Hi guys,&lt;/P&gt;&lt;P&gt;I am new to 3DS Max/Modeling and I have a problem creating an object with curvatures going along 2 different axis (for example one curvature moving along x-axis, one along y-axis).&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;Normally its not a big problem. Create your first curvature (doesnt matter what method) and then the other.&lt;/P&gt;&lt;P&gt;Here is the problem:&lt;/P&gt;&lt;P&gt;Please look on the attached example image.&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;On the right the object with the first curvature created.&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;On the left an example of curvature I want to add to the selected side of the other object.&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;As you can see the first created curvature (on the right) needs many vertices and also the curvature on the left that I want to add should be very special and consume a lot of vertices.&lt;BR /&gt;Moving all the vertices one by one is very time consuming.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;What would be your solution?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Things I have thought of:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;Boolean (also very time consuming), so not an option&lt;/LI&gt;&lt;LI&gt;FFD (doesnt work well with so many vertices - isnt very exact)&lt;/LI&gt;&lt;LI&gt;As mentioned moving vertex by vertex (not an option)&lt;/LI&gt;&lt;LI&gt;Splines maybe to match the x-postions of the surface for each vertex (in a fast way)???&lt;/LI&gt;&lt;LI&gt;Some way to snap many vertices to a surface quickly??? (with axis constraints)&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Please also note that the oject on the right might have some other stuff attached, so some methods might not work/be difficult.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I am thankful for any help.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Wish you a successful start into the week!&lt;BR /&gt;Marcus&lt;/P&gt;</description>
      <pubDate>Mon, 07 May 2018 02:35:18 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/quickly-add-accurate-curvature-on-a-high-poly-surface/m-p/7983572#M11109</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-05-07T02:35:18Z</dc:date>
    </item>
    <item>
      <title>Re: Quickly add accurate curvature on a high poly surface</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/quickly-add-accurate-curvature-on-a-high-poly-surface/m-p/7983736#M11110</link>
      <description>&lt;P&gt;Hi friend..&lt;/P&gt;&lt;P&gt;Here is an example&amp;nbsp;to easily create curvature you are looking for.&lt;/P&gt;&lt;P&gt;Thank you&lt;/P&gt;</description>
      <pubDate>Mon, 07 May 2018 05:06:00 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/quickly-add-accurate-curvature-on-a-high-poly-surface/m-p/7983736#M11110</guid>
      <dc:creator>Irshad_Shah_3dArtist</dc:creator>
      <dc:date>2018-05-07T05:06:00Z</dc:date>
    </item>
    <item>
      <title>Re: Quickly add accurate curvature on a high poly surface</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/quickly-add-accurate-curvature-on-a-high-poly-surface/m-p/7985723#M11111</link>
      <description>&lt;P&gt;Thanks for the tip mate and your time helping me!&amp;nbsp;Here a screencast of my solution combined with yours.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;DIV class="iframe-container"&gt;&lt;IFRAME width="640" height="590" src="https://screencast.autodesk.com/Embed/Timeline/de715ab0-8e0f-490f-8217-81af6abb719d" frameborder="0" scrolling="no" allowfullscreen="allowfullscreen" webkitallowfullscreen="webkitallowfullscreen"&gt;&lt;/IFRAME&gt;&lt;/DIV&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 07 May 2018 21:35:29 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/quickly-add-accurate-curvature-on-a-high-poly-surface/m-p/7985723#M11111</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-05-07T21:35:29Z</dc:date>
    </item>
    <item>
      <title>Re: Quickly add accurate curvature on a high poly surface</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/quickly-add-accurate-curvature-on-a-high-poly-surface/m-p/7986797#M11112</link>
      <description>&lt;P&gt;I suppose there are many ways to do this. If you have created surface already with any method you can conform the side of the object to this target.&lt;/P&gt;&lt;P&gt;This is an alternative system to yours that doesn’t need to detach:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;U&gt;&lt;STRONG&gt;Conform brush only one side to a target&lt;/STRONG&gt;&lt;/U&gt;&lt;/P&gt;&lt;P&gt;You could use the conform brush. But conform brush will ignore selections. For that you need to hide the faces that you don’t want to conform.&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="image.png" style="width: 307px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/497811iD23BED3FBA17CD78/image-size/large?v=v2&amp;amp;px=999" role="button" title="image.png" alt="image.png" /&gt;&lt;/span&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="image.png" style="width: 307px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/497812i798C41BF4C29C922/image-size/large?v=v2&amp;amp;px=999" role="button" title="image.png" alt="image.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;Now you need to indicate to Max what object you want to conform to (line001 is the top object)&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="image.png" style="width: 103px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/497813iF3D4687B6B6D28DF/image-size/large?v=v2&amp;amp;px=999" role="button" title="image.png" alt="image.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;Now set a high strength (200) and a relatively large brush&lt;/P&gt;&lt;P&gt;Also set freeze constrains in the axis you don’t want to move. Otherwise the projection can be wobbly as the vertex can move laterally (not always)&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="image.png" style="width: 242px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/497814iDFD977CBD19AD870/image-size/large?v=v2&amp;amp;px=999" role="button" title="image.png" alt="image.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;Now use the conform brush until all faces fit your target&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="image.png" style="width: 64px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/497815i52F86524A3C48162/image-size/large?v=v2&amp;amp;px=999" role="button" title="image.png" alt="image.png" /&gt;&lt;/span&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="image.png" style="width: 333px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/497816iABE81DDCCBE2A926/image-size/large?v=v2&amp;amp;px=999" role="button" title="image.png" alt="image.png" /&gt;&lt;/span&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="image.png" style="width: 307px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/497817i5A0605944872FBBD/image-size/large?v=v2&amp;amp;px=999" role="button" title="image.png" alt="image.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;Unhide&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="image.png" style="width: 307px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/497818i8BC1E2BCA3686A1C/image-size/large?v=v2&amp;amp;px=999" role="button" title="image.png" alt="image.png" /&gt;&lt;/span&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="image.png" style="width: 307px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/497819iC5D5C9A5AA671A86/image-size/large?v=v2&amp;amp;px=999" role="button" title="image.png" alt="image.png" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Tue, 08 May 2018 10:27:44 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/quickly-add-accurate-curvature-on-a-high-poly-surface/m-p/7986797#M11112</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-05-08T10:27:44Z</dc:date>
    </item>
    <item>
      <title>Re: Quickly add accurate curvature on a high poly surface</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/quickly-add-accurate-curvature-on-a-high-poly-surface/m-p/7988160#M11113</link>
      <description>&lt;P&gt;Hey mate,&lt;/P&gt;&lt;P&gt;also thanks for your work! Looks like a very nice solution, I&amp;nbsp;really want to try it too and will do soon!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;In space warp you also mustnt detach, but because you convert to Mesh you loose all your previous steps. Of course you can add EditMesh on top, but I havent figured out how it works well.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;And yes you are right. There are many ways for that. There is also&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;Conform Compound Object (article recommending Space Warps) and&lt;/LI&gt;&lt;LI&gt;this option: &lt;A href="https://www.youtube.com/watch?v=Vqay1_giSgk&amp;amp;t=117s" target="_blank"&gt;https://www.youtube.com/watch?v=Vqay1_giSgk&amp;amp;t=117s&lt;/A&gt;&lt;/LI&gt;&lt;LI&gt;maybe others&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Guess I will test out everything and come back later with a new video explaining pros and cons and some use cases.&lt;/P&gt;</description>
      <pubDate>Tue, 08 May 2018 18:41:26 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/quickly-add-accurate-curvature-on-a-high-poly-surface/m-p/7988160#M11113</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-05-08T18:41:26Z</dc:date>
    </item>
    <item>
      <title>Re: Quickly add accurate curvature on a high poly surface</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/quickly-add-accurate-curvature-on-a-high-poly-surface/m-p/7988179#M11114</link>
      <description>&lt;P&gt;One of the best is a cheap script from Miauu package 2: drop on project on surface&lt;/P&gt;&lt;P&gt;its quite instant and doesnt need setup&lt;/P&gt;&lt;P&gt;it allows soft selections&lt;/P&gt;</description>
      <pubDate>Tue, 08 May 2018 18:57:19 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/quickly-add-accurate-curvature-on-a-high-poly-surface/m-p/7988179#M11114</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-05-08T18:57:19Z</dc:date>
    </item>
    <item>
      <title>Re: Quickly add accurate curvature on a high poly surface</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/quickly-add-accurate-curvature-on-a-high-poly-surface/m-p/7989712#M11115</link>
      <description>&lt;P&gt;Great script. Will also test it, thanks for that, too!&lt;/P&gt;</description>
      <pubDate>Wed, 09 May 2018 11:25:34 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/quickly-add-accurate-curvature-on-a-high-poly-surface/m-p/7989712#M11115</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-05-09T11:25:34Z</dc:date>
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