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    <title>topic Re: compound object - conform in 3ds Max Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/compound-object-conform/m-p/8043535#M10868</link>
    <description>&lt;P&gt;Hi there&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks ever so much for your help. I applied the quadri modifier and now the rectangle has a lot of info. Sadly, none of your suggested methods worked &lt;span class="lia-unicode-emoji" title=":disappointed_face:"&gt;😞&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="3dsmax screen 2.png" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/507944iF6464750F9C588C1/image-size/large?v=v2&amp;amp;px=999" role="button" title="3dsmax screen 2.png" alt="3dsmax screen 2.png" /&gt;&lt;/span&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="3dsmax screen 3.png" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/507945i692F692B345039E2/image-size/large?v=v2&amp;amp;px=999" role="button" title="3dsmax screen 3.png" alt="3dsmax screen 3.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Sun, 03 Jun 2018 16:23:38 GMT</pubDate>
    <dc:creator>Migsey_UK</dc:creator>
    <dc:date>2018-06-03T16:23:38Z</dc:date>
    <item>
      <title>compound object - conform</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/compound-object-conform/m-p/8043259#M10866</link>
      <description>&lt;P&gt;Hi there&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I am trying to use a very simple operation. Looked on youtube and it all looked very straightforward. but i overestimated 3dsmax &lt;span class="lia-unicode-emoji" title=":winking_face:"&gt;😉&lt;/span&gt; whatever I do I cannot get the desired result. I am trying to wrap a surface onto another one as the image shows. Basically I want the green rectangular surface with a round bit missing to have the same curvature as the blue surface. so I choose the green rectangle as the object to wrap and the blue surface the object to wrap to. Nothing happens. What am I missing? Any ideas?&lt;/P&gt;&lt;P&gt;Thank you very much for you kind help.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="3dsmax screen.png" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/507887i04A56E56ACA1795B/image-size/large?v=v2&amp;amp;px=999" role="button" title="3dsmax screen.png" alt="3dsmax screen.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sun, 03 Jun 2018 10:24:37 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/compound-object-conform/m-p/8043259#M10866</guid>
      <dc:creator>Migsey_UK</dc:creator>
      <dc:date>2018-06-03T10:24:37Z</dc:date>
    </item>
    <item>
      <title>Re: compound object - conform</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/compound-object-conform/m-p/8043456#M10867</link>
      <description>&lt;P&gt;1) If the rectangular shape is a closed surface, then it`s simply missing sufficient subdivisions to deform.You can add the manually by using editPoly methods. Or just slap a Quadrify Mesh-modifier on top if you don`t care about it`s topology.&lt;/P&gt;&lt;P&gt;Then just select the shape-&amp;gt;Conform-&amp;gt;Pick Wrap-To Object-&amp;gt;Pick curved surface and choose 'Along Vertex Normals'&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="conform.JPG" style="width: 856px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/507927iF32ADA4BFBAD0E39/image-size/large?v=v2&amp;amp;px=999" role="button" title="conform.JPG" alt="conform.JPG" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;2) If it`s just a spline shape, you should use the shapeMerge compound.&lt;/P&gt;</description>
      <pubDate>Sun, 03 Jun 2018 14:34:04 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/compound-object-conform/m-p/8043456#M10867</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-06-03T14:34:04Z</dc:date>
    </item>
    <item>
      <title>Re: compound object - conform</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/compound-object-conform/m-p/8043535#M10868</link>
      <description>&lt;P&gt;Hi there&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks ever so much for your help. I applied the quadri modifier and now the rectangle has a lot of info. Sadly, none of your suggested methods worked &lt;span class="lia-unicode-emoji" title=":disappointed_face:"&gt;😞&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="3dsmax screen 2.png" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/507944iF6464750F9C588C1/image-size/large?v=v2&amp;amp;px=999" role="button" title="3dsmax screen 2.png" alt="3dsmax screen 2.png" /&gt;&lt;/span&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="3dsmax screen 3.png" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/507945i692F692B345039E2/image-size/large?v=v2&amp;amp;px=999" role="button" title="3dsmax screen 3.png" alt="3dsmax screen 3.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sun, 03 Jun 2018 16:23:38 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/compound-object-conform/m-p/8043535#M10868</guid>
      <dc:creator>Migsey_UK</dc:creator>
      <dc:date>2018-06-03T16:23:38Z</dc:date>
    </item>
    <item>
      <title>Re: compound object - conform</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/compound-object-conform/m-p/8043616#M10869</link>
      <description>&lt;P&gt;The workflow should be:&lt;/P&gt;&lt;P&gt;1)Select the rectangular surface (the one you applied the Quadrify modifier to).This is the mesh you want to conform.&lt;/P&gt;&lt;P&gt;2)Select 'Conform' compound.&lt;/P&gt;&lt;P&gt;3)Pick the curved mesh. This is the mesh you want your object to conform to.&lt;/P&gt;&lt;P&gt;4)Use the option&amp;nbsp; 'Along Vertex normals'&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="conform2.JPG" style="width: 969px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/507961iA00B0A63B50A54BD/image-size/large?v=v2&amp;amp;px=999" role="button" title="conform2.JPG" alt="conform2.JPG" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Sun, 03 Jun 2018 18:15:50 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/compound-object-conform/m-p/8043616#M10869</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-06-03T18:15:50Z</dc:date>
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