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    <title>topic Point Cloud to Mesh - Quality Issues in 3ds Max Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/point-cloud-to-mesh-quality-issues/m-p/8081867#M10720</link>
    <description>&lt;P&gt;&lt;EM&gt;&lt;SPAN style="font-weight: 400;"&gt;(Original&amp;nbsp;text was formatted as an email, so bear with me here)&lt;/SPAN&gt;&lt;/EM&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;SPAN style="font-weight: 400;"&gt;Hello!&amp;nbsp;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;SPAN style="font-weight: 400;"&gt;I’m an animation student from Missouri State University. I’ve been working with a team of my peers for the last few months on our senior thesis project - an interactive virtual reality experience titled &lt;/SPAN&gt;&lt;I&gt;&lt;SPAN style="font-weight: 400;"&gt;The Bell Garden&lt;/SPAN&gt;&lt;/I&gt;&lt;SPAN style="font-weight: 400;"&gt;. This project aims to blend digital footage with 3D data captured using the Matterport camera to create a unique and immersive virtual adventure! We’ve teamed up with a company called Oculum Works and captured complete Matterport scans of a local bed and breakfast - this being the basis for our story’s location. I’ve taken on the task of processing this point cloud data and converting it into a workable format for use in either the Unreal or Unity game engines.&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;SPAN style="font-weight: 400;"&gt;I’ve tried several methods (and used a variety of software - 3DS Max, CloudCompare, MeshLab) to reconstruct the point cloud data into mesh structures, but haven’t had fantastic results. The meshes are often jagged/undetailed - despite the high quality and density of the original point cloud data. Textures have also been an issue, as they rarely carry over once the mesh has been constructed.&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;SPAN style="font-weight: 400;"&gt;I wanted to see if Autodesk&amp;nbsp;has ever been approached with these issues, and whether or not anyone has any advice about additional software/techniques I could use to produce more accurate and detailed [textured] meshes? We’ve thought about simply importing the original point cloud data into our game engine - but tests I’ve run using this method don’t provide the clearest results either. The imported point cloud itself usually looks decent, but I can’t figure out how to increase the point size in order to fill out more of the unused negative space (which would, theoretically, create a more fleshed out image of the space without the use of meshes). In this case, I was wondering&amp;nbsp;there's any advice on how to increase the point size of the pointcloud while retaining its original textures?&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;SPAN style="font-weight: 400;"&gt;Any thoughts or suggestions would be -greatly- appreciated. I’m not sure many people have utilized Matterport data in this way (hence the lack of online resources concerning these specific conversion methods) - but we hope to document our workflow for future developers who are interested in the process!&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Thu, 21 Jun 2018 05:05:12 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2018-06-21T05:05:12Z</dc:date>
    <item>
      <title>Point Cloud to Mesh - Quality Issues</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/point-cloud-to-mesh-quality-issues/m-p/8081867#M10720</link>
      <description>&lt;P&gt;&lt;EM&gt;&lt;SPAN style="font-weight: 400;"&gt;(Original&amp;nbsp;text was formatted as an email, so bear with me here)&lt;/SPAN&gt;&lt;/EM&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;SPAN style="font-weight: 400;"&gt;Hello!&amp;nbsp;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;SPAN style="font-weight: 400;"&gt;I’m an animation student from Missouri State University. I’ve been working with a team of my peers for the last few months on our senior thesis project - an interactive virtual reality experience titled &lt;/SPAN&gt;&lt;I&gt;&lt;SPAN style="font-weight: 400;"&gt;The Bell Garden&lt;/SPAN&gt;&lt;/I&gt;&lt;SPAN style="font-weight: 400;"&gt;. This project aims to blend digital footage with 3D data captured using the Matterport camera to create a unique and immersive virtual adventure! We’ve teamed up with a company called Oculum Works and captured complete Matterport scans of a local bed and breakfast - this being the basis for our story’s location. I’ve taken on the task of processing this point cloud data and converting it into a workable format for use in either the Unreal or Unity game engines.&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;SPAN style="font-weight: 400;"&gt;I’ve tried several methods (and used a variety of software - 3DS Max, CloudCompare, MeshLab) to reconstruct the point cloud data into mesh structures, but haven’t had fantastic results. The meshes are often jagged/undetailed - despite the high quality and density of the original point cloud data. Textures have also been an issue, as they rarely carry over once the mesh has been constructed.&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;SPAN style="font-weight: 400;"&gt;I wanted to see if Autodesk&amp;nbsp;has ever been approached with these issues, and whether or not anyone has any advice about additional software/techniques I could use to produce more accurate and detailed [textured] meshes? We’ve thought about simply importing the original point cloud data into our game engine - but tests I’ve run using this method don’t provide the clearest results either. The imported point cloud itself usually looks decent, but I can’t figure out how to increase the point size in order to fill out more of the unused negative space (which would, theoretically, create a more fleshed out image of the space without the use of meshes). In this case, I was wondering&amp;nbsp;there's any advice on how to increase the point size of the pointcloud while retaining its original textures?&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;SPAN style="font-weight: 400;"&gt;Any thoughts or suggestions would be -greatly- appreciated. I’m not sure many people have utilized Matterport data in this way (hence the lack of online resources concerning these specific conversion methods) - but we hope to document our workflow for future developers who are interested in the process!&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 21 Jun 2018 05:05:12 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/point-cloud-to-mesh-quality-issues/m-p/8081867#M10720</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-06-21T05:05:12Z</dc:date>
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