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    <title>topic Re: Procedural road from centerline spline - conform to terrain in 3ds Max Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/procedural-road-from-centerline-spline-conform-to-terrain/m-p/8208524#M10212</link>
    <description>&lt;P&gt;I doubt there is a way to keep procedural so many things: crossing, terrain, fillet etc&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;A post that could be relevant:&lt;/P&gt;&lt;P&gt;&lt;A href="https://forums.autodesk.com/t5/3ds-max-forum/road-plugin-tool-for-3dsmax/td-p/6787118" target="_blank"&gt;https://forums.autodesk.com/t5/3ds-max-forum/road-plugin-tool-for-3dsmax/td-p/6787118&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Sat, 18 Aug 2018 11:30:07 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2018-08-18T11:30:07Z</dc:date>
    <item>
      <title>Procedural road from centerline spline - conform to terrain</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/procedural-road-from-centerline-spline-conform-to-terrain/m-p/8206724#M10211</link>
      <description>&lt;P&gt;For editing reasons, I'd like to create a road which is based on a single spline with control knots at corners and start/end points.&amp;nbsp;One of the&amp;nbsp;workflows I've tested&amp;nbsp;(shown here:&amp;nbsp;&lt;A href="https://www.youtube.com/watch?v=xmxPPyuyDzY" target="_blank"&gt;https://www.youtube.com/watch?v=xmxPPyuyDzY&lt;/A&gt;) results in sloppy geometry and is especially troublesome when I try to conform the road to a non-planar terrain.&amp;nbsp;&amp;nbsp;&lt;BR /&gt;&lt;BR /&gt;Is there a way to create a procedural roadnetwork with chamfers/ fillets at crossings and corners that results in clean geometry?&amp;nbsp;&lt;SPAN&gt;With clean geometry I mean square/ rectangular topology for the road along the length of the road.&amp;nbsp;&lt;/SPAN&gt;&lt;BR /&gt;The only way I can think of is to use shapemerge cookie cutter to cut the road (from edit poly &amp;gt; create shape) out of a plane and then conform it to the terrain, however this is no longer procedural...&lt;/P&gt;</description>
      <pubDate>Fri, 17 Aug 2018 13:48:27 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/procedural-road-from-centerline-spline-conform-to-terrain/m-p/8206724#M10211</guid>
      <dc:creator>Intuos5</dc:creator>
      <dc:date>2018-08-17T13:48:27Z</dc:date>
    </item>
    <item>
      <title>Re: Procedural road from centerline spline - conform to terrain</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/procedural-road-from-centerline-spline-conform-to-terrain/m-p/8208524#M10212</link>
      <description>&lt;P&gt;I doubt there is a way to keep procedural so many things: crossing, terrain, fillet etc&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;A post that could be relevant:&lt;/P&gt;&lt;P&gt;&lt;A href="https://forums.autodesk.com/t5/3ds-max-forum/road-plugin-tool-for-3dsmax/td-p/6787118" target="_blank"&gt;https://forums.autodesk.com/t5/3ds-max-forum/road-plugin-tool-for-3dsmax/td-p/6787118&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sat, 18 Aug 2018 11:30:07 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/procedural-road-from-centerline-spline-conform-to-terrain/m-p/8208524#M10212</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-08-18T11:30:07Z</dc:date>
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