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    <title>topic Re: How do I stop textures from repeating? in 3ds Max Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/how-do-i-stop-textures-from-repeating/m-p/8224424#M10094</link>
    <description>&lt;P&gt;From I can see in your image is the logical result of assigning a material with single bitmap in a full complex model with UVs (regardless if those UVs are correct or no)&lt;/P&gt;&lt;P&gt;If you want more precision in the answer would be better if you provide the model. And if you are doing a tutorial (a sequence of steps designed to teach you)&amp;nbsp; also a link to the tutorial. The best tutorials for 3d are video tutorials.&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Sat, 25 Aug 2018 14:54:37 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2018-08-25T14:54:37Z</dc:date>
    <item>
      <title>How do I stop textures from repeating?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/how-do-i-stop-textures-from-repeating/m-p/8223824#M10086</link>
      <description>&lt;P&gt;This, I assume may seem like a stupid amateur question but how do I stop THIS:&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;A href="https://imgur.com/e3nE5se" target="_blank"&gt;https://imgur.com/e3nE5se&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;The texture just repeats the whole "sheet" on every aspect of the model.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I haven't edited the texture to what I want yet but it doesn't matter right now since even if I did it would just do that annoying nonsense and repeat the whole sheet on every part of the model, how do I prevent this?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;(for reference this is what I want the object to look like:&amp;nbsp;&lt;A href="https://imgur.com/a/BDDi9ws" target="_blank"&gt;https://imgur.com/a/BDDi9ws&lt;/A&gt; )&lt;/P&gt;</description>
      <pubDate>Sat, 25 Aug 2018 00:06:15 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/how-do-i-stop-textures-from-repeating/m-p/8223824#M10086</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-08-25T00:06:15Z</dc:date>
    </item>
    <item>
      <title>Re: How do I stop textures from repeating?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/how-do-i-stop-textures-from-repeating/m-p/8223831#M10087</link>
      <description>&lt;P&gt;how did you add the texture? did you use edit UVW unwrap or did you just UVW map it and you tiled it in U and V?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;this thread should be in the 3ds Max Shading, Lighting and Rendering&amp;nbsp; &lt;A href="https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/bd-p/area-b30" target="_blank"&gt;https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/bd-p/area-b30&lt;/A&gt;&lt;/P&gt;</description>
      <pubDate>Sat, 25 Aug 2018 00:21:06 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/how-do-i-stop-textures-from-repeating/m-p/8223831#M10087</guid>
      <dc:creator>irishman_team_kilber</dc:creator>
      <dc:date>2018-08-25T00:21:06Z</dc:date>
    </item>
    <item>
      <title>Re: How do I stop textures from repeating?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/how-do-i-stop-textures-from-repeating/m-p/8223844#M10088</link>
      <description>&lt;P&gt;So i'm new at this, but I used "unwrap UV" and tried to apply the texture from the materials menu.&lt;/P&gt;</description>
      <pubDate>Sat, 25 Aug 2018 00:28:15 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/how-do-i-stop-textures-from-repeating/m-p/8223844#M10088</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-08-25T00:28:15Z</dc:date>
    </item>
    <item>
      <title>Re: How do I stop textures from repeating?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/how-do-i-stop-textures-from-repeating/m-p/8223851#M10089</link>
      <description>&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P class="p"&gt;When on, scales the bitmap texture to the values specified by Width and Height. You can adjust these settings to scale and reproportion the bitmap texture in relation to the texture coordinates. This scaling doesn't affect the bitmap in the material, but only as viewed in the editor.&lt;/P&gt;&lt;DIV class="note tip"&gt;&lt;SPAN class="tiptitle"&gt;Tip:&lt;/SPAN&gt; When working with large textures, reduce the bitmap size for faster feedback. And when working with disproportionate textures, setting the dimensions closer to each other in the editor can make it easier to work.&lt;/DIV&gt;&lt;P&gt;Tiles&lt;/P&gt;&lt;P class="p"&gt;The number of times the texture image is repeated, counting outward in eight directions (the four corners and the four sides).&lt;/P&gt;&lt;P class="p"&gt;&amp;nbsp;&lt;/P&gt;&lt;P class="p"&gt;example With Tiles=1, the result is a 3 x 3 grid. With Tiles=2, the result is a 5 x 5 grid, and so on.&lt;/P&gt;&lt;P class="p"&gt;You can toggle the tiling feature with the Tile Bitmap checkbox, described below.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sat, 25 Aug 2018 00:38:36 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/how-do-i-stop-textures-from-repeating/m-p/8223851#M10089</guid>
      <dc:creator>irishman_team_kilber</dc:creator>
      <dc:date>2018-08-25T00:38:36Z</dc:date>
    </item>
    <item>
      <title>Re: How do I stop textures from repeating?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/how-do-i-stop-textures-from-repeating/m-p/8223868#M10090</link>
      <description>&lt;P&gt;Having trouble with this, all that is done in the UVW unwrap stuff, yes?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Also quick question, its okay for me to pack the UVs right? because I can't really tell what I'm editing without doing that.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Maybe i'm totally illiterate with this stuff but Its still doing this:&amp;nbsp;&lt;A href="https://imgur.com/f9d4NVj" target="_blank"&gt;https://imgur.com/f9d4NVj&lt;/A&gt;&lt;/P&gt;</description>
      <pubDate>Sat, 25 Aug 2018 01:13:49 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/how-do-i-stop-textures-from-repeating/m-p/8223868#M10090</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-08-25T01:13:49Z</dc:date>
    </item>
    <item>
      <title>Re: How do I stop textures from repeating?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/how-do-i-stop-textures-from-repeating/m-p/8224341#M10091</link>
      <description>&lt;P&gt;So far nothing i'm doing is working, what am I doing wrong?&lt;/P&gt;</description>
      <pubDate>Sat, 25 Aug 2018 13:17:21 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/how-do-i-stop-textures-from-repeating/m-p/8224341#M10091</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-08-25T13:17:21Z</dc:date>
    </item>
    <item>
      <title>Re: How do I stop textures from repeating?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/how-do-i-stop-textures-from-repeating/m-p/8224348#M10092</link>
      <description>&lt;P&gt;You need to learn the basic of texturing and UVs first. There is no single click or step that can do what you need.&lt;/P&gt;&lt;P&gt;I would suggest some practise with some basic tutorials as this one:&lt;/P&gt;&lt;P&gt;&lt;A href="https://forums.autodesk.com/t5/3ds-max-modeling/bd-p/area-b26" target="_blank"&gt;https://forums.autodesk.com/t5/3ds-max-modeling/bd-p/area-b26&lt;/A&gt;&lt;/P&gt;&lt;P&gt;It has several videos&lt;/P&gt;</description>
      <pubDate>Sat, 25 Aug 2018 13:26:19 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/how-do-i-stop-textures-from-repeating/m-p/8224348#M10092</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-08-25T13:26:19Z</dc:date>
    </item>
    <item>
      <title>Re: How do I stop textures from repeating?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/how-do-i-stop-textures-from-repeating/m-p/8224388#M10093</link>
      <description>&lt;P&gt;I'm not asking for a "quick" or "easy" step, i'm asking for assistance, telling me to "learn things" is not helpful in any way shape or form.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I'm having a specific problem that's blocking me from doing ANYTHING further.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;And keep in mind that I've ALREADY looked at several tutorials and NONE of them address this issue even once.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;not to mention the model i'm making IS my tutorial.&lt;/P&gt;</description>
      <pubDate>Sat, 25 Aug 2018 14:20:09 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/how-do-i-stop-textures-from-repeating/m-p/8224388#M10093</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-08-25T14:20:09Z</dc:date>
    </item>
    <item>
      <title>Re: How do I stop textures from repeating?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/how-do-i-stop-textures-from-repeating/m-p/8224424#M10094</link>
      <description>&lt;P&gt;From I can see in your image is the logical result of assigning a material with single bitmap in a full complex model with UVs (regardless if those UVs are correct or no)&lt;/P&gt;&lt;P&gt;If you want more precision in the answer would be better if you provide the model. And if you are doing a tutorial (a sequence of steps designed to teach you)&amp;nbsp; also a link to the tutorial. The best tutorials for 3d are video tutorials.&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sat, 25 Aug 2018 14:54:37 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/how-do-i-stop-textures-from-repeating/m-p/8224424#M10094</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-08-25T14:54:37Z</dc:date>
    </item>
    <item>
      <title>Re: How do I stop textures from repeating?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/how-do-i-stop-textures-from-repeating/m-p/8224518#M10095</link>
      <description>&lt;P&gt;My tutorial is just making something , a pretty simple object, I've already looked at a bunch of videos and links, which got me this far but hasn't helped with the texture issue.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Here's my model from 3ds max 9:&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;A href="https://www.dropbox.com/s/o3wuwm84igw6g09/Operator%20ship%20tutorial.max?dl=0" target="_blank"&gt;https://www.dropbox.com/s/o3wuwm84igw6g09/Operator%20ship%20tutorial.max?dl=0&lt;/A&gt;&lt;/P&gt;</description>
      <pubDate>Sat, 25 Aug 2018 16:10:47 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/how-do-i-stop-textures-from-repeating/m-p/8224518#M10095</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-08-25T16:10:47Z</dc:date>
    </item>
    <item>
      <title>Re: How do I stop textures from repeating?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/how-do-i-stop-textures-from-repeating/m-p/8224555#M10096</link>
      <description>&lt;P&gt;I think you have mentioned 3ds Max 9. I strongly recommend to use a recent version of Max as that is from 2006.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Supposing you want a single material then a single texture should content all the textures of the model. Other options are possible.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Geometry: It has the typical problem of trying to create a model based only in primitives; it has lots of intersections of geometry and internal faces. This can create a very inefficient UV as most of the texture will go hidden and it is difficult to internal areas. Also makes difficult to do the texture in Photoshop as it is difficult to know what parts are shown or hidden. My recommendation is to use more a geometry based in modelling rather than only a combination of primitives. It is not a problem to use primitives as starting point.&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="image.png" style="width: 512px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/538968i61260798BFD9DBB4/image-size/large?v=v2&amp;amp;px=999" role="button" title="image.png" alt="image.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;UVs: All UVs are overlapping in the same area. They are not packed. This is the main reason for your tiling problem but not the only one. My recommendation is to UV correctly the object and pack it.&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="image.png" style="width: 485px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/538969i510291D58EF88CE8/image-size/large?v=v2&amp;amp;px=999" role="button" title="image.png" alt="image.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;This is an example of being packed (only an example, not necessarily correct UVs). But then you would need to do the correct textures in photoshop&amp;nbsp; or a 3d painting program and also you need solve the primitive problem pointed above.&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="image.png" style="width: 489px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/538970iD254C80620A2B652/image-size/large?v=v2&amp;amp;px=999" role="button" title="image.png" alt="image.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;I have pointed the problems but solve them would take several pages of text as the problems&amp;nbsp;involve many steps&amp;nbsp; affecting multiple areas.&lt;/P&gt;&lt;P&gt;After checking the file my recommendation is yet to stick with a video tutorial and follow step to step, for example the chest tutorial that I sent that also includes the modelling part.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sat, 25 Aug 2018 16:53:14 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/how-do-i-stop-textures-from-repeating/m-p/8224555#M10096</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-08-25T16:53:14Z</dc:date>
    </item>
    <item>
      <title>Re: How do I stop textures from repeating?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/how-do-i-stop-textures-from-repeating/m-p/8224560#M10097</link>
      <description>&lt;P&gt;"&lt;SPAN&gt;I think you have mentioned 3ds Max 9. I strongly recommend to use a recent version of Max as that is from 2006. "&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Unfortunately&lt;SPAN&gt;&amp;nbsp;I can't, I can only use this one for what I want to do eventually (create models for old games like Empire At War, StarCraft 2 etc.)&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;#1 Hmm, I did try packing the UVs (like the bottom image) but it still tiled wrong &lt;span class="lia-unicode-emoji" title=":confused_face:"&gt;😕&lt;/span&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;#2 I did do video tutorials (as i've said previously), but its not translating to me making my own stuff which is the point.&lt;/SPAN&gt;&lt;/P&gt;</description>
      <pubDate>Sat, 25 Aug 2018 16:58:11 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/how-do-i-stop-textures-from-repeating/m-p/8224560#M10097</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-08-25T16:58:11Z</dc:date>
    </item>
    <item>
      <title>Re: How do I stop textures from repeating?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/how-do-i-stop-textures-from-repeating/m-p/8224570#M10098</link>
      <description>&lt;P&gt;&lt;SPAN&gt;#1 Hmm, I did try packing the UVs (like the bottom image) but it still tiled wrong &lt;span class="lia-unicode-emoji" title=":confused_face:"&gt;😕&lt;/span&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;The file you sent to me started with a edit mesh, when it should be an edit poly (more flexible). Then it had a face subobject active, that would create a selection mask for the modifiers above. The modifiers above don't add or modify the UVs in any way because that as they are being masked. The only UVs available are in the base geometry, that is the screenshot I sent. Also adding a cylindrical UV modifier in the model, the one present, would not add anything useful to the model.&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;#2 I did do video tutorials (as i've said previously), but its not translating to me making my own stuff which is the point.&lt;/SPAN&gt;&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;&lt;SPAN&gt;I understand. But 3ds Max is not an easy program. Going slower will make you quicker. As now stand that geometry is not adequate&amp;nbsp;for games and not prepared for UVs.&lt;/SPAN&gt;&lt;/LI&gt;&lt;LI&gt;Be sure that if I was able to give you the steps to do it correctly in a reasonable length I would do it. But any step to step guide would take too long.&lt;/LI&gt;&lt;/UL&gt;</description>
      <pubDate>Sat, 25 Aug 2018 17:09:50 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/how-do-i-stop-textures-from-repeating/m-p/8224570#M10098</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-08-25T17:09:50Z</dc:date>
    </item>
    <item>
      <title>Re: How do I stop textures from repeating?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/how-do-i-stop-textures-from-repeating/m-p/8224579#M10099</link>
      <description>&lt;P&gt;#1 Okay, I'll try to mess around with that a bit and see if I can make some progress on this.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;#2 I'm not trying to go fast or anything, i'm just saying that since I have looked at dozens of tutorials over the course of two weeks , none of them even ran into this problem. (Remember, those tutorials are how I got as far as I have to begin with, which is why I had to resort to asking for help.)&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Fast is the exact opposite of what's been going on so far, minus my 4 day vacation from the PC, I've been at this since Early August.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;"Be sure that if I was able to give you the steps to do it correctly in a reasonable length I would do it. But any step to step guide would take too long."&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Fair enough.&lt;/P&gt;</description>
      <pubDate>Sat, 25 Aug 2018 17:17:47 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/how-do-i-stop-textures-from-repeating/m-p/8224579#M10099</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-08-25T17:17:47Z</dc:date>
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      <title>Re: How do I stop textures from repeating?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/how-do-i-stop-textures-from-repeating/m-p/8224591#M10100</link>
      <description>&lt;P&gt;But your problem is not that the Textures are tiling. The problem is that the model has no proper Uvs and that the geometry of the model will not make easy to UV it.&amp;nbsp; You need to avoid a geometry that has so many intersections and use then use the UV editor with the correct pack. After that the texture needs to be edited in photoshop or a 3d paint program based in the resulting UV layout. Those are the steps, but they are composed of multiple smaller ones.&lt;/P&gt;</description>
      <pubDate>Sat, 25 Aug 2018 17:26:33 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/how-do-i-stop-textures-from-repeating/m-p/8224591#M10100</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-08-25T17:26:33Z</dc:date>
    </item>
    <item>
      <title>Re: How do I stop textures from repeating?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/how-do-i-stop-textures-from-repeating/m-p/8224628#M10101</link>
      <description>&lt;P&gt;I know how to edit textures I just need that nonsense to stop happening.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;So for simplicity's sake so I don't blow my head off in frustration, what is the easiest way to make that Object of mine without resorting to primitives, because I'm beginning to lose patience with this stuff after weeks of 0 progress on this.&lt;/P&gt;</description>
      <pubDate>Sat, 25 Aug 2018 18:13:46 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/how-do-i-stop-textures-from-repeating/m-p/8224628#M10101</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-08-25T18:13:46Z</dc:date>
    </item>
    <item>
      <title>Re: How do I stop textures from repeating?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/how-do-i-stop-textures-from-repeating/m-p/8224819#M10102</link>
      <description>&lt;P&gt;Oh that's fun.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I like how I got it to render right exactly ONE time and then suddenly its going back to being the same old issue for no apparent reason.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Edited by&lt;BR /&gt;Discussion_Admin&lt;/P&gt;</description>
      <pubDate>Mon, 27 Aug 2018 19:24:48 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/how-do-i-stop-textures-from-repeating/m-p/8224819#M10102</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-08-27T19:24:48Z</dc:date>
    </item>
    <item>
      <title>Re: How do I stop textures from repeating?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/how-do-i-stop-textures-from-repeating/m-p/8678752#M10103</link>
      <description>&lt;P&gt;Hi !&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I have exactly the same problem, have you found the solution ?&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Thanks !&lt;/P&gt;</description>
      <pubDate>Sat, 23 Mar 2019 16:37:56 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/how-do-i-stop-textures-from-repeating/m-p/8678752#M10103</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-03-23T16:37:56Z</dc:date>
    </item>
    <item>
      <title>Re: How do I stop textures from repeating?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/how-do-i-stop-textures-from-repeating/m-p/8679817#M10104</link>
      <description>&lt;BLOCKQUOTE&gt;&lt;HR /&gt;@Anonymous&amp;nbsp;wrote:&lt;BR /&gt;
&lt;P&gt;Hi !&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I have exactly the same problem, have you found the solution ?&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Thanks !&lt;/P&gt;
&lt;HR /&gt;&lt;/BLOCKQUOTE&gt;
&lt;P&gt;The solution was provided by @Anonymous .&lt;/P&gt;
&lt;UL&gt;
&lt;LI&gt;Make sure you have proper UV`s.&lt;/LI&gt;
&lt;LI&gt;Check if '&lt;A href="https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-27F58B25-C61E-4658-AB1E-7A6C20B23D1F-htm.html" target="_blank" rel="noopener"&gt;Real World Texture Coordinates&lt;/A&gt;' is unchecked.&lt;/LI&gt;
&lt;/UL&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sun, 24 Mar 2019 17:18:55 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/how-do-i-stop-textures-from-repeating/m-p/8679817#M10104</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-03-24T17:18:55Z</dc:date>
    </item>
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