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    <title>topic The material of exported FBX file from 3DMax 2014 don't work  in UnrealEngine4 in 3ds Max Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/the-material-of-exported-fbx-file-from-3dmax-2014-don-t-work-in/m-p/8227393#M10016</link>
    <description>&lt;P&gt;hi.&lt;BR /&gt;i create a box in 3DMax 2014 with a material of maped bitmap with a&amp;nbsp;PNG image.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="636a5013def737ca01863499771f5041fec81461.png" style="width: 566px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/539468i9ED2BC6BCD034EC2/image-size/large?v=v2&amp;amp;px=999" role="button" title="636a5013def737ca01863499771f5041fec81461.png" alt="636a5013def737ca01863499771f5041fec81461.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;and exported that to using in UnrealEngine 4 .&lt;BR /&gt;but unfortunately having a problem when exporting :&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="729dbc6e19e9b304781ebadf82867a302f9ff58c.png" style="width: 762px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/539469i81805084828F10A2/image-size/large?v=v2&amp;amp;px=999" role="button" title="729dbc6e19e9b304781ebadf82867a302f9ff58c.png" alt="729dbc6e19e9b304781ebadf82867a302f9ff58c.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;why happend this error ?&lt;/P&gt;&lt;P&gt;think that i dont want to use this in UnrealEngine4 , why this error occur?&lt;/P&gt;&lt;P&gt;my material do not exporting with my FBX file,&lt;/P&gt;&lt;P&gt;then i cant use thats in UnrealEngine4 :&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="e1bbb38baa68b4493c569a63f144eb4d269c3822.png" style="width: 769px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/539472iC384222E54B7187D/image-size/large?v=v2&amp;amp;px=999" role="button" title="e1bbb38baa68b4493c569a63f144eb4d269c3822.png" alt="e1bbb38baa68b4493c569a63f144eb4d269c3822.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;who know where is my mistake ?&lt;/P&gt;&lt;P&gt;why FBX file that exported from 3DMax dont work in UrealEngine4 ?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Mon, 27 Aug 2018 16:32:29 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2018-08-27T16:32:29Z</dc:date>
    <item>
      <title>The material of exported FBX file from 3DMax 2014 don't work  in UnrealEngine4</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/the-material-of-exported-fbx-file-from-3dmax-2014-don-t-work-in/m-p/8227393#M10016</link>
      <description>&lt;P&gt;hi.&lt;BR /&gt;i create a box in 3DMax 2014 with a material of maped bitmap with a&amp;nbsp;PNG image.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="636a5013def737ca01863499771f5041fec81461.png" style="width: 566px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/539468i9ED2BC6BCD034EC2/image-size/large?v=v2&amp;amp;px=999" role="button" title="636a5013def737ca01863499771f5041fec81461.png" alt="636a5013def737ca01863499771f5041fec81461.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;and exported that to using in UnrealEngine 4 .&lt;BR /&gt;but unfortunately having a problem when exporting :&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="729dbc6e19e9b304781ebadf82867a302f9ff58c.png" style="width: 762px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/539469i81805084828F10A2/image-size/large?v=v2&amp;amp;px=999" role="button" title="729dbc6e19e9b304781ebadf82867a302f9ff58c.png" alt="729dbc6e19e9b304781ebadf82867a302f9ff58c.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;why happend this error ?&lt;/P&gt;&lt;P&gt;think that i dont want to use this in UnrealEngine4 , why this error occur?&lt;/P&gt;&lt;P&gt;my material do not exporting with my FBX file,&lt;/P&gt;&lt;P&gt;then i cant use thats in UnrealEngine4 :&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="e1bbb38baa68b4493c569a63f144eb4d269c3822.png" style="width: 769px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/539472iC384222E54B7187D/image-size/large?v=v2&amp;amp;px=999" role="button" title="e1bbb38baa68b4493c569a63f144eb4d269c3822.png" alt="e1bbb38baa68b4493c569a63f144eb4d269c3822.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;who know where is my mistake ?&lt;/P&gt;&lt;P&gt;why FBX file that exported from 3DMax dont work in UrealEngine4 ?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 27 Aug 2018 16:32:29 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/the-material-of-exported-fbx-file-from-3dmax-2014-don-t-work-in/m-p/8227393#M10016</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-08-27T16:32:29Z</dc:date>
    </item>
    <item>
      <title>Re: The material of exported FBX file from 3DMax 2014 don't work  in UnrealEngin</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/the-material-of-exported-fbx-file-from-3dmax-2014-don-t-work-in/m-p/8229128#M10017</link>
      <description>&lt;P&gt;i have this Error :&lt;/P&gt;&lt;P&gt;i have 3DSMax 2014 :&amp;nbsp;&lt;/P&gt;&lt;P&gt;Some materials in this scene may not be supported by certain applications and will import as standard gray materials instead. The following materials are affected:&lt;BR /&gt;-Material #1&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;only im setted a PNG image as a Material with cicking on object and press "M" button on keyboard im Material popup im selected Max&amp;nbsp;&amp;gt; diffuse &amp;gt; click on NONE &amp;gt; Bitmap &amp;gt; and im selected my PNG image.&lt;/P&gt;&lt;P&gt;whene i try this way to set a&amp;nbsp; PNG or JPG image as a Material to an Object , when exporting i see this Error unfortunately :&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;Some materials in this scene may not be supported by certain applications and will import as standard gray materials instead. The following materials are affected:&amp;nbsp;&lt;/STRONG&gt;&lt;BR /&gt;&lt;STRONG&gt;-Material #1&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;but my fiends using this way to set an image as a material to him object with &lt;STRONG&gt;3DMAX 2018&amp;nbsp;&lt;/STRONG&gt;with no trouble or an Error , but i have this error in my 2014 3DMAX.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;what you think ? what happened ?&lt;/P&gt;</description>
      <pubDate>Tue, 28 Aug 2018 08:33:08 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/the-material-of-exported-fbx-file-from-3dmax-2014-don-t-work-in/m-p/8229128#M10017</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-08-28T08:33:08Z</dc:date>
    </item>
    <item>
      <title>Re: The material of exported FBX file from 3DMax 2014 don't work  in UnrealEngin</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/the-material-of-exported-fbx-file-from-3dmax-2014-don-t-work-in/m-p/8229266#M10018</link>
      <description>&lt;P&gt;What material are you using? FBX only is able to export properly standard scanline material. This means no physical material etc&lt;/P&gt;&lt;P&gt;This is a severe limitation for FBX as can not even export PBR textures as standard scanline material doesn't support them. But if you use standard scanline material you will get better compatibility that you have now.&lt;/P&gt;</description>
      <pubDate>Tue, 28 Aug 2018 09:59:13 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/the-material-of-exported-fbx-file-from-3dmax-2014-don-t-work-in/m-p/8229266#M10018</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-08-28T09:59:13Z</dc:date>
    </item>
    <item>
      <title>Re: The material of exported FBX file from 3DMax 2014 don't work  in UnrealEngin</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/the-material-of-exported-fbx-file-from-3dmax-2014-don-t-work-in/m-p/8229313#M10019</link>
      <description>&lt;P&gt;so why we can use this exactly material in 3DMax 2018 ?&lt;/P&gt;</description>
      <pubDate>Tue, 28 Aug 2018 10:14:23 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/the-material-of-exported-fbx-file-from-3dmax-2014-don-t-work-in/m-p/8229313#M10019</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-08-28T10:14:23Z</dc:date>
    </item>
    <item>
      <title>Re: The material of exported FBX file from 3DMax 2014 don't work  in UnrealEngin</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/the-material-of-exported-fbx-file-from-3dmax-2014-don-t-work-in/m-p/8229317#M10020</link>
      <description>&lt;P&gt;What material are you using in 3ds max?&lt;/P&gt;</description>
      <pubDate>Tue, 28 Aug 2018 10:16:25 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/the-material-of-exported-fbx-file-from-3dmax-2014-don-t-work-in/m-p/8229317#M10020</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-08-28T10:16:25Z</dc:date>
    </item>
    <item>
      <title>Re: The material of exported FBX file from 3DMax 2014 don't work  in UnrealEngin</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/the-material-of-exported-fbx-file-from-3dmax-2014-don-t-work-in/m-p/8229319#M10021</link>
      <description>&lt;P&gt;so that how i can to use image as a material and exporting in 3DMax 2014 ?&lt;BR /&gt;i can use this material in 3DMax 2018 and export and use simply in UnrealEngin4 but in 3DMAx 2014 dosent work.&lt;/P&gt;</description>
      <pubDate>Tue, 28 Aug 2018 10:17:15 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/the-material-of-exported-fbx-file-from-3dmax-2014-don-t-work-in/m-p/8229319#M10021</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-08-28T10:17:15Z</dc:date>
    </item>
    <item>
      <title>Re: The material of exported FBX file from 3DMax 2014 don't work  in UnrealEngin</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/the-material-of-exported-fbx-file-from-3dmax-2014-don-t-work-in/m-p/8229326#M10022</link>
      <description>&lt;P&gt;new materia tha created by me.&amp;nbsp; with this way :&lt;BR /&gt;&lt;STRONG&gt;with cicking on object and press "M" button on keyboard im Material popup im selected Max&amp;nbsp;&amp;gt; diffuse &amp;gt; click on NONE &amp;gt; Bitmap &amp;gt; and im selected my PNG image.&lt;/STRONG&gt;&lt;/P&gt;</description>
      <pubDate>Tue, 28 Aug 2018 10:22:09 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/the-material-of-exported-fbx-file-from-3dmax-2014-don-t-work-in/m-p/8229326#M10022</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-08-28T10:22:09Z</dc:date>
    </item>
    <item>
      <title>Re: The material of exported FBX file from 3DMax 2014 don't work  in UnrealEngin</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/the-material-of-exported-fbx-file-from-3dmax-2014-don-t-work-in/m-p/8229331#M10023</link>
      <description>&lt;P&gt;Using the standard scanline material instead other materials.&lt;/P&gt;&lt;P&gt;That is the reason why I ask you what material are you using. In some settings this material can be unavailable.&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="image.png" style="width: 394px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/539820iA404A0BE6314FD16/image-size/large?v=v2&amp;amp;px=999" role="button" title="image.png" alt="image.png" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Tue, 28 Aug 2018 10:24:02 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/the-material-of-exported-fbx-file-from-3dmax-2014-don-t-work-in/m-p/8229331#M10023</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-08-28T10:24:02Z</dc:date>
    </item>
    <item>
      <title>Re: The material of exported FBX file from 3DMax 2014 don't work  in UnrealEngin</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/the-material-of-exported-fbx-file-from-3dmax-2014-don-t-work-in/m-p/8229336#M10024</link>
      <description>&lt;P&gt;Bitmap map is not a material. It needs to be connected to a material to work.&lt;/P&gt;</description>
      <pubDate>Tue, 28 Aug 2018 10:25:42 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/the-material-of-exported-fbx-file-from-3dmax-2014-don-t-work-in/m-p/8229336#M10024</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-08-28T10:25:42Z</dc:date>
    </item>
    <item>
      <title>Re: The material of exported FBX file from 3DMax 2014 don't work  in UnrealEngin</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/the-material-of-exported-fbx-file-from-3dmax-2014-don-t-work-in/m-p/8229337#M10025</link>
      <description>&lt;P&gt;Send a screenshot of your material in the material editor&lt;/P&gt;</description>
      <pubDate>Tue, 28 Aug 2018 10:26:31 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/the-material-of-exported-fbx-file-from-3dmax-2014-don-t-work-in/m-p/8229337#M10025</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-08-28T10:26:31Z</dc:date>
    </item>
    <item>
      <title>Re: The material of exported FBX file from 3DMax 2014 don't work  in UnrealEngin</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/the-material-of-exported-fbx-file-from-3dmax-2014-don-t-work-in/m-p/8229526#M10026</link>
      <description>&lt;P&gt;thank your for answering.&lt;BR /&gt;this is a video from my error :&lt;BR /&gt;&lt;BR /&gt;&lt;div class="video-embed-center video-embed"&gt;&lt;iframe class="embedly-embed" src="https://cdn.embedly.com/widgets/media.html?src=https%3A%2F%2Fwww.youtube.com%2Fembed%2FtAeNeSpItBY%3Ffeature%3Doembed&amp;amp;display_name=YouTube&amp;amp;url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DtAeNeSpItBY&amp;amp;image=https%3A%2F%2Fi.ytimg.com%2Fvi%2FtAeNeSpItBY%2Fhqdefault.jpg&amp;amp;type=text%2Fhtml&amp;amp;schema=youtube" width="640" height="360" scrolling="no" title="material error when exporting a PMG materialed in 3Ds Max 2014" frameborder="0" allow="autoplay; fullscreen; encrypted-media; picture-in-picture;" allowfullscreen="true"&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;/P&gt;</description>
      <pubDate>Tue, 28 Aug 2018 11:52:55 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/the-material-of-exported-fbx-file-from-3dmax-2014-don-t-work-in/m-p/8229526#M10026</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-08-28T11:52:55Z</dc:date>
    </item>
    <item>
      <title>Re: The material of exported FBX file from 3DMax 2014 don't work  in UnrealEngin</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/the-material-of-exported-fbx-file-from-3dmax-2014-don-t-work-in/m-p/8229559#M10027</link>
      <description>&lt;P&gt;That is a vray material and you need a standard scanline material. Vray won't export to FBX&lt;/P&gt;&lt;P&gt;You can convert that material to standard scanline or to create a material from scratch.&lt;/P&gt;&lt;P&gt;It is better if you get used to use the slate material editor instead the compact material editor from your video.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;this is the standard material scanline:&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="image.png" style="width: 410px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/539845iCEACB1CE42F70FC2/image-size/large?v=v2&amp;amp;px=999" role="button" title="image.png" alt="image.png" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Tue, 28 Aug 2018 12:08:31 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/the-material-of-exported-fbx-file-from-3dmax-2014-don-t-work-in/m-p/8229559#M10027</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-08-28T12:08:31Z</dc:date>
    </item>
    <item>
      <title>Re: The material of exported FBX file from 3DMax 2014 don't work  in UnrealEngin</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/the-material-of-exported-fbx-file-from-3dmax-2014-don-t-work-in/m-p/8229584#M10028</link>
      <description>&lt;P&gt;ok. im find it.&lt;/P&gt;&lt;P&gt;but i dont know how to use that.&amp;nbsp;&lt;BR /&gt;now what i must to do ?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="3.PNG" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/539850iA602FBD2C364864F/image-size/large?v=v2&amp;amp;px=999" role="button" title="3.PNG" alt="3.PNG" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Tue, 28 Aug 2018 12:15:35 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/the-material-of-exported-fbx-file-from-3dmax-2014-don-t-work-in/m-p/8229584#M10028</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-08-28T12:15:35Z</dc:date>
    </item>
    <item>
      <title>Re: The material of exported FBX file from 3DMax 2014 don't work  in UnrealEngin</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/the-material-of-exported-fbx-file-from-3dmax-2014-don-t-work-in/m-p/8229595#M10029</link>
      <description>&lt;P&gt;It similar to the vray material you was using but simpler. Simply assign the texture to the bitmap map, then the bitmap map to the standard scanline material and finally the material to the object.&lt;/P&gt;&lt;P&gt;Then you can export it without problems.&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="image.png" style="width: 220px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/539851i0C4C3526EC8C379A/image-size/large?v=v2&amp;amp;px=999" role="button" title="image.png" alt="image.png" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Tue, 28 Aug 2018 12:20:57 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/the-material-of-exported-fbx-file-from-3dmax-2014-don-t-work-in/m-p/8229595#M10029</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-08-28T12:20:57Z</dc:date>
    </item>
    <item>
      <title>Re: The material of exported FBX file from 3DMax 2014 don't work  in UnrealEngin</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/the-material-of-exported-fbx-file-from-3dmax-2014-don-t-work-in/m-p/8229876#M10030</link>
      <description>&lt;P&gt;Solved.&lt;BR /&gt;answer was this :&lt;BR /&gt;that the VRay was inistalled in my computer and seted in my 3DMax 2014&amp;nbsp;.&lt;BR /&gt;Thank you all.&lt;/P&gt;</description>
      <pubDate>Tue, 28 Aug 2018 14:16:45 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/the-material-of-exported-fbx-file-from-3dmax-2014-don-t-work-in/m-p/8229876#M10030</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-08-28T14:16:45Z</dc:date>
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