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    <title>topic Tips to create &amp;quot;riots&amp;quot;? in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/tips-to-create-quot-riots-quot/m-p/13268855#M975</link>
    <description>&lt;P&gt;I have yet to try populate properly, but for still images would you find it appropiate? I would need to make it use custom meshes... are there ways to make more complex animations get used by the manequins? (for example replace idle animations) right?&lt;/P&gt;</description>
    <pubDate>Sat, 18 Jan 2025 09:05:02 GMT</pubDate>
    <dc:creator>nohohobeghht</dc:creator>
    <dc:date>2025-01-18T09:05:02Z</dc:date>
    <item>
      <title>Tips to create "riots"?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/tips-to-create-quot-riots-quot/m-p/13268855#M975</link>
      <description>&lt;P&gt;I have yet to try populate properly, but for still images would you find it appropiate? I would need to make it use custom meshes... are there ways to make more complex animations get used by the manequins? (for example replace idle animations) right?&lt;/P&gt;</description>
      <pubDate>Sat, 18 Jan 2025 09:05:02 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/tips-to-create-quot-riots-quot/m-p/13268855#M975</guid>
      <dc:creator>nohohobeghht</dc:creator>
      <dc:date>2025-01-18T09:05:02Z</dc:date>
    </item>
    <item>
      <title>Re: Tips to create "riots"?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/tips-to-create-quot-riots-quot/m-p/13271649#M976</link>
      <description>&lt;P&gt;This came to mind when I saw your post. It's a little dated.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;A href="https://www.youtube.com/watch?v=qk21s-175nU" target="_blank" rel="noopener"&gt;https://www.youtube.com/watch?v=qk21s-175nU&lt;/A&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 20 Jan 2025 14:24:14 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/tips-to-create-quot-riots-quot/m-p/13271649#M976</guid>
      <dc:creator>VincentSheehan</dc:creator>
      <dc:date>2025-01-20T14:24:14Z</dc:date>
    </item>
    <item>
      <title>Re: Tips to create "riots"?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/tips-to-create-quot-riots-quot/m-p/13272500#M977</link>
      <description>&lt;P&gt;I think there was a way to customize the existing characters, like add a turban or backpack.&amp;nbsp; Ironically the content about that is so old I can't find a single link about it anymore.&amp;nbsp; I think Autodesk recently culled posts over 10 years old from their search too so it's gone gone.&amp;nbsp;&amp;nbsp;I tried some search engines too (like duckduckgo, youtube, and google) but they are so bad these days I think they are lost down the memory hole forever.&amp;nbsp; (Can we say the information age is now over?&amp;nbsp; I think so.)&amp;nbsp;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I'm not sure about fully custom characters or animations.&amp;nbsp; If memory serves that's not as cut and dry with Populate.&amp;nbsp;&amp;nbsp;Many folks are using either &lt;A href="https://secure.axyz-design.com/en/anima" target="_blank" rel="noopener"&gt;Anima&lt;/A&gt; or&amp;nbsp;&lt;A href="https://www.youtube.com/watch?v=x6DyWGMm_Xc" target="_blank" rel="noopener"&gt;TyFlow for crowds&lt;/A&gt; these days, pretty cool.&amp;nbsp; Certainly more customizable than Populate but requires some VFX knowledge.&amp;nbsp; (Not a lot for stills.)&amp;nbsp;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;If it's just for stills and you want a free solution I would consider using particle flow on the meshes to easily spawn them around the scene.&amp;nbsp; Then you have full control and it's already free in 3dsmax.&amp;nbsp; You'd need to detach meshes in groups to render because you don't want a whole crowd as an object.&amp;nbsp; Certainly faster than posing and placing them all manually.&amp;nbsp; If you have forest pack you could use that as well rather easily. Then you get the bonus of all the speed and rendering optimizations it has for scattered objects.&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;At my small studio we've been experimenting with a local server of stable diffusion to add crowds to stills using img2img.&amp;nbsp; Like anything, it isn't perfect but the cost savings are significant and it matches lighting pretty well.&amp;nbsp; We don't do many pre-rendered things these days so I don't have it down well yet.&amp;nbsp; Big learning curve on that though, especially the python environment configuration and setup.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Best Regards,&lt;/P&gt;</description>
      <pubDate>Tue, 21 Jan 2025 01:05:02 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/tips-to-create-quot-riots-quot/m-p/13272500#M977</guid>
      <dc:creator>Diffus3d</dc:creator>
      <dc:date>2025-01-21T01:05:02Z</dc:date>
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