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    <title>topic Crash when importing materials from .max file via “Open Material Library” in SME in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/crash-when-importing-materials-from-max-file-via-open-material/m-p/14254215#M96487</link>
    <description>&lt;P class=""&gt;I’ve encountered an issue with the Slate Material Editor (SME).&lt;/P&gt;&lt;P&gt;When I select Material/Map Browser Options → Open Material Library... and choose a .max file, 3ds Max immediately crashes.&lt;/P&gt;&lt;P&gt;In older versions of 3ds Max, this worked and was a very useful feature that I used frequently to quickly access and reuse materials from other .max projects.&lt;/P&gt;&lt;P&gt;It seems that this functionality is now broken, as selecting a .max file consistently causes 3ds Max to crash.&lt;/P&gt;&lt;P&gt;Can anyone confirm whether this is a known issue or if this functionality has changed in newer versions of 3ds Max?&lt;/P&gt;&lt;P&gt;Thanks!&lt;/P&gt;</description>
    <pubDate>Thu, 03 Sep 2026 14:48:14 GMT</pubDate>
    <dc:creator>Spejlvendt</dc:creator>
    <dc:date>2026-09-03T14:48:14Z</dc:date>
    <item>
      <title>Crash when importing materials from .max file via “Open Material Library” in SME</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/crash-when-importing-materials-from-max-file-via-open-material/m-p/14254215#M96487</link>
      <description>&lt;P class=""&gt;I’ve encountered an issue with the Slate Material Editor (SME).&lt;/P&gt;&lt;P&gt;When I select Material/Map Browser Options → Open Material Library... and choose a .max file, 3ds Max immediately crashes.&lt;/P&gt;&lt;P&gt;In older versions of 3ds Max, this worked and was a very useful feature that I used frequently to quickly access and reuse materials from other .max projects.&lt;/P&gt;&lt;P&gt;It seems that this functionality is now broken, as selecting a .max file consistently causes 3ds Max to crash.&lt;/P&gt;&lt;P&gt;Can anyone confirm whether this is a known issue or if this functionality has changed in newer versions of 3ds Max?&lt;/P&gt;&lt;P&gt;Thanks!&lt;/P&gt;</description>
      <pubDate>Thu, 03 Sep 2026 14:48:14 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/crash-when-importing-materials-from-max-file-via-open-material/m-p/14254215#M96487</guid>
      <dc:creator>Spejlvendt</dc:creator>
      <dc:date>2026-09-03T14:48:14Z</dc:date>
    </item>
    <item>
      <title>Re: Crash when importing materials from .max file via “Open Material Library” in SME</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/crash-when-importing-materials-from-max-file-via-open-material/m-p/14254262#M96488</link>
      <description>&lt;P&gt;you should&amp;nbsp;aware what you select is not a&amp;nbsp;valid&amp;nbsp;file , it's 0 kb&lt;/P&gt;</description>
      <pubDate>Thu, 03 Sep 2026 15:25:05 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/crash-when-importing-materials-from-max-file-via-open-material/m-p/14254262#M96488</guid>
      <dc:creator>A娘</dc:creator>
      <dc:date>2026-09-03T15:25:05Z</dc:date>
    </item>
    <item>
      <title>Re: Crash when importing materials from .max file via “Open Material Library” in SME</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/crash-when-importing-materials-from-max-file-via-open-material/m-p/14254299#M96489</link>
      <description>&lt;P&gt;Yes, I know. It's just an empty text-file renamed to *.max for the screenshot.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 03 Sep 2026 15:47:41 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/crash-when-importing-materials-from-max-file-via-open-material/m-p/14254299#M96489</guid>
      <dc:creator>Spejlvendt</dc:creator>
      <dc:date>2026-09-03T15:47:41Z</dc:date>
    </item>
    <item>
      <title>Re: Crash when importing materials from .max file via “Open Material Library” in SME</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/crash-when-importing-materials-from-max-file-via-open-material/m-p/14254300#M96490</link>
      <description>&lt;P&gt;Always a good idea to include the update version of Max you are using when an issue is occurring.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;That said, I can confirm there is an issue with this procedure in 2025.3.4. This is what happened when I tried to pull materials from a .max file through the SME.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Casey_H__0-1788449943887.png" style="width: 400px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1659607iCC4ADC0CE912F2A2/image-size/medium?v=v2&amp;amp;px=400" role="button" title="Casey_H__0-1788449943887.png" alt="Casey_H__0-1788449943887.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I had to force quit Max to disengage from the endless error dialogue as closing the top one a new one takes its place.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;However, after restarting Max I switched to the Compact Material Editor (CME) and the procedure worked fine. Luckily, it is easy to switch between the editors.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Edit: Just wanted to share an alternate method. At some point I started putting cubes into my scenes and applying my materials AND UVW Maps to them. This way I can simply use Merge to grab the mat-cube that I need and it comes with UVW Maps for all of the materials. I keep a master file with all of the cubes and update it as needed.&lt;/P&gt;</description>
      <pubDate>Thu, 03 Sep 2026 15:58:31 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/crash-when-importing-materials-from-max-file-via-open-material/m-p/14254300#M96490</guid>
      <dc:creator>Casey_H_</dc:creator>
      <dc:date>2026-09-03T15:58:31Z</dc:date>
    </item>
    <item>
      <title>Re: Crash when importing materials from .max file via “Open Material Library” in SME</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/crash-when-importing-materials-from-max-file-via-open-material/m-p/14254314#M96491</link>
      <description>&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Spejlvendt_0-1788450968208.png" style="width: 400px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1659609i43B1D5BB6EB79EA0/image-size/medium?v=v2&amp;amp;px=400" role="button" title="Spejlvendt_0-1788450968208.png" alt="Spejlvendt_0-1788450968208.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P class=""&gt;Yes, you're right — sorry about that. The version is &lt;STRONG&gt;2027.2&lt;/STRONG&gt; (see attached screenshot).&lt;/P&gt;&lt;P&gt;This has actually been an issue in previous versions for some years now. I know because it's been one of the first things I've checked whenever installing a new version of 3ds Max, hoping it had been fixed.&lt;/P&gt;&lt;P&gt;I finally decided to report it, as this used to be a very useful feature in my workflow.&lt;/P&gt;</description>
      <pubDate>Thu, 03 Sep 2026 16:02:28 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/crash-when-importing-materials-from-max-file-via-open-material/m-p/14254314#M96491</guid>
      <dc:creator>Spejlvendt</dc:creator>
      <dc:date>2026-09-03T16:02:28Z</dc:date>
    </item>
    <item>
      <title>Re: Crash when importing materials from .max file via “Open Material Library” in SME</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/crash-when-importing-materials-from-max-file-via-open-material/m-p/14254318#M96492</link>
      <description>&lt;P&gt;And thanks for the workaround — much appreciated! &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Thu, 03 Sep 2026 16:03:45 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/crash-when-importing-materials-from-max-file-via-open-material/m-p/14254318#M96492</guid>
      <dc:creator>Spejlvendt</dc:creator>
      <dc:date>2026-09-03T16:03:45Z</dc:date>
    </item>
    <item>
      <title>Re: Crash when importing materials from .max file via “Open Material Library” in SME</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/crash-when-importing-materials-from-max-file-via-open-material/m-p/14258713#M96497</link>
      <description>&lt;P&gt;Welcome to the community, &lt;SPAN style="background: var(--ck-color-mention-background); color: var(--ck-color-mention-text);"&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/4722303"&gt;@Spejlvendt&lt;/a&gt;&lt;/SPAN&gt;.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Hope you are well. It sounds like you found a workaround through one of the replies above. Would you be willing to mark that reply as the accepted solution by clicking on the 'Accept Solution' button on that post?&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Best,&lt;/P&gt;</description>
      <pubDate>Tue, 08 Sep 2026 13:55:40 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/crash-when-importing-materials-from-max-file-via-open-material/m-p/14258713#M96497</guid>
      <dc:creator>lauri_barnhart</dc:creator>
      <dc:date>2026-09-08T13:55:40Z</dc:date>
    </item>
    <item>
      <title>Re: Crash when importing materials from .max file via “Open Material Library” in SME</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/crash-when-importing-materials-from-max-file-via-open-material/m-p/14260090#M96499</link>
      <description>&lt;P class=""&gt;Hi Lauri,&lt;/P&gt;&lt;P class=""&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Unfortunately, after some further testing, it turns out that the workaround does &lt;STRONG&gt;not&lt;/STRONG&gt; solve the issue after all.&lt;/P&gt;&lt;P&gt;It seems to work with relatively simple .max files, but 3ds Max still crashes when trying to import materials from more complex files.&lt;/P&gt;&lt;P&gt;I’ve been able to narrow it down further: in one test file I have two sets of Multi/Sub-Object materials. Either set can be imported successfully on its own, but when both are present in the same .max file, importing the materials causes 3ds Max to crash.&lt;/P&gt;&lt;P&gt;I’ve also tested this using both the &lt;STRONG&gt;Compact Material Editor and the Slate Material Editor&lt;/STRONG&gt;, and the behavior appears to be the same in both modes.&lt;/P&gt;&lt;P&gt;So unfortunately, I don’t think the previous reply should be marked as the accepted solution yet.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Best regards,&lt;BR /&gt;Niels-Ole&lt;/P&gt;</description>
      <pubDate>Wed, 09 Sep 2026 12:29:22 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/crash-when-importing-materials-from-max-file-via-open-material/m-p/14260090#M96499</guid>
      <dc:creator>Spejlvendt</dc:creator>
      <dc:date>2026-09-09T12:29:22Z</dc:date>
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