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    <title>topic ⚡ Meet MaxForge MCP — Your AI-Powered 3ds Max Assistant in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/meet-maxforge-mcp-your-ai-powered-3ds-max-assistant/m-p/14245385#M96467</link>
    <description>&lt;P&gt;&lt;span class="lia-unicode-emoji" title=":robot_face:"&gt;🤖&lt;/span&gt;&lt;span class="lia-unicode-emoji" title=":rocket:"&gt;🚀&lt;/span&gt; I Built an AI That Can Actually Control 3ds Max — Meet MaxForge MCP&lt;/P&gt;&lt;P&gt;What if you could tell an AI:&lt;/P&gt;&lt;BLOCKQUOTE&gt;&lt;P&gt;&lt;STRONG&gt;“Create the model, apply the materials, set everything up, and export it.”&lt;/STRONG&gt;&lt;/P&gt;&lt;/BLOCKQUOTE&gt;&lt;P&gt;…and instead of getting a block of code to copy and paste, the AI could &lt;STRONG&gt;actually work with your live 3ds Max session?&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;That's the idea behind &lt;STRONG&gt;MaxForge MCP&lt;/STRONG&gt;.&lt;/P&gt;&lt;P&gt;&lt;span class="lia-unicode-emoji" title=":link:"&gt;🔗&lt;/span&gt; &lt;STRONG&gt;GitHub:&lt;/STRONG&gt; &lt;A href="https://github.com/BluntMan-420/MaxForge-MCP" target="_blank" rel="noopener"&gt;github.com/BluntMan-420/MaxForge-MCP&lt;/A&gt;&lt;/P&gt;&lt;P&gt;🧠 What Is MaxForge?&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;MaxForge MCP&lt;/STRONG&gt; is an open-source MCP bridge that allows compatible AI agents to interact with a &lt;STRONG&gt;locally running 3ds Max session&lt;/STRONG&gt; through its scripting environment.&lt;/P&gt;&lt;P&gt;The AI can inspect what's currently in your scene, make changes, and then continue working based on what actually happened.&lt;/P&gt;&lt;P&gt;Instead of:&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;AI → Generate Script → Copy → Paste → Run → Find Error → Repeat&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;You can have:&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;AI → 3ds Max → Inspect → Modify → Inspect Again → Continue&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;That's the part I'm really excited about.&lt;/P&gt;&lt;HR /&gt;&lt;P&gt;&lt;span class="lia-unicode-emoji" title=":high_voltage:"&gt;⚡&lt;/span&gt; What Can It Do?&lt;/P&gt;&lt;P&gt;MaxForge currently supports a growing collection of 3ds Max operations, including:&lt;/P&gt;&lt;P&gt;&lt;span class="lia-unicode-emoji" title=":magnifying_glass_tilted_right:"&gt;🔎&lt;/span&gt; Scene Intelligence&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;&lt;P&gt;Inspect the current scene&lt;/P&gt;&lt;/LI&gt;&lt;LI&gt;&lt;P&gt;List scene objects&lt;/P&gt;&lt;/LI&gt;&lt;LI&gt;&lt;P&gt;Read the current selection&lt;/P&gt;&lt;/LI&gt;&lt;LI&gt;&lt;P&gt;Check scene units&lt;/P&gt;&lt;/LI&gt;&lt;LI&gt;&lt;P&gt;Check FPS&lt;/P&gt;&lt;/LI&gt;&lt;LI&gt;&lt;P&gt;Check frame ranges&lt;/P&gt;&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;🧱 Modeling &amp;amp; Objects&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;&lt;P&gt;Create primitives&lt;/P&gt;&lt;/LI&gt;&lt;LI&gt;&lt;P&gt;Position objects&lt;/P&gt;&lt;/LI&gt;&lt;LI&gt;&lt;P&gt;Rotate objects&lt;/P&gt;&lt;/LI&gt;&lt;LI&gt;&lt;P&gt;Scale objects&lt;/P&gt;&lt;/LI&gt;&lt;LI&gt;&lt;P&gt;Modify existing objects&lt;/P&gt;&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;&lt;span class="lia-unicode-emoji" title=":artist_palette:"&gt;🎨&lt;/span&gt; Materials &amp;amp; Textures&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;&lt;P&gt;Create materials&lt;/P&gt;&lt;/LI&gt;&lt;LI&gt;&lt;P&gt;Load bitmap textures&lt;/P&gt;&lt;/LI&gt;&lt;LI&gt;&lt;P&gt;Assign materials&lt;/P&gt;&lt;/LI&gt;&lt;LI&gt;&lt;P&gt;Apply textures to objects&lt;/P&gt;&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;&lt;span class="lia-unicode-emoji" title=":clapper_board:"&gt;🎬&lt;/span&gt; Animation&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;&lt;P&gt;Position keyframes&lt;/P&gt;&lt;/LI&gt;&lt;LI&gt;&lt;P&gt;Rotation keyframes&lt;/P&gt;&lt;/LI&gt;&lt;LI&gt;&lt;P&gt;Scale keyframes&lt;/P&gt;&lt;/LI&gt;&lt;LI&gt;&lt;P&gt;Frame-based animation&lt;/P&gt;&lt;/LI&gt;&lt;LI&gt;&lt;P&gt;Spline interpolation&lt;/P&gt;&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;&lt;span class="lia-unicode-emoji" title=":collision:"&gt;💥&lt;/span&gt; Collision Proxies&lt;/P&gt;&lt;P&gt;Generate basic collision proxies from scene objects for workflows where collision geometry is needed.&lt;/P&gt;&lt;P&gt;&lt;span class="lia-unicode-emoji" title=":package:"&gt;📦&lt;/span&gt; Exporting&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;&lt;P&gt;Export selected objects&lt;/P&gt;&lt;/LI&gt;&lt;LI&gt;&lt;P&gt;Export complete scenes&lt;/P&gt;&lt;/LI&gt;&lt;LI&gt;&lt;P&gt;Save .max files&lt;/P&gt;&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;🧠 Advanced Scripting&lt;/P&gt;&lt;P&gt;There's also an escape hatch for situations where a dedicated MCP tool doesn't exist yet:&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;Run MaxScript or Python directly.&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;This makes MaxForge much more flexible than a fixed collection of commands.&lt;/P&gt;&lt;HR /&gt;&lt;P&gt;&lt;span class="lia-unicode-emoji" title=":right_arrow_curving_left:"&gt;↩️&lt;/span&gt; And Yes — You Can Undo It&lt;/P&gt;&lt;P&gt;One thing I specifically wanted was to make experimentation safer.&lt;/P&gt;&lt;P&gt;MaxForge wraps mutations in 3ds Max undo blocks, meaning changes can be reverted through the normal &lt;STRONG&gt;Ctrl + Z&lt;/STRONG&gt; workflow.&lt;/P&gt;&lt;P&gt;So if the AI does something you don't like:&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;Ctrl + Z.&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;Simple.&lt;/P&gt;&lt;HR /&gt;&lt;P&gt;&lt;span class="lia-unicode-emoji" title=":video_game:"&gt;🎮&lt;/span&gt; Why I'm Building This&lt;/P&gt;&lt;P&gt;I'm especially interested in using MaxForge for &lt;STRONG&gt;GTA V / FiveM development&lt;/STRONG&gt;.&lt;/P&gt;&lt;P&gt;Anyone who's worked on GTA/FiveM assets knows how repetitive some workflows can become:&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;&lt;P&gt;Setting up objects&lt;/P&gt;&lt;/LI&gt;&lt;LI&gt;&lt;P&gt;Moving and rotating assets&lt;/P&gt;&lt;/LI&gt;&lt;LI&gt;&lt;P&gt;Creating materials&lt;/P&gt;&lt;/LI&gt;&lt;LI&gt;&lt;P&gt;Assigning textures&lt;/P&gt;&lt;/LI&gt;&lt;LI&gt;&lt;P&gt;Preparing scenes&lt;/P&gt;&lt;/LI&gt;&lt;LI&gt;&lt;P&gt;Creating collision geometry&lt;/P&gt;&lt;/LI&gt;&lt;LI&gt;&lt;P&gt;Exporting assets&lt;/P&gt;&lt;/LI&gt;&lt;LI&gt;&lt;P&gt;Repeating the same operations over and over&lt;/P&gt;&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;The goal isn't to replace 3ds Max.&lt;/P&gt;&lt;P&gt;The goal is to make AI a &lt;STRONG&gt;useful assistant inside the 3D workflow&lt;/STRONG&gt;.&lt;/P&gt;&lt;HR /&gt;&lt;P&gt;&lt;span class="lia-unicode-emoji" title=":fire:"&gt;🔥&lt;/span&gt; The Bigger Idea&lt;/P&gt;&lt;P&gt;I don't want AI to just tell you &lt;EM&gt;how&lt;/EM&gt; to do something.&lt;/P&gt;&lt;P&gt;I want to be able to say:&lt;/P&gt;&lt;BLOCKQUOTE&gt;&lt;P&gt;&lt;STRONG&gt;“Build this.”&lt;/STRONG&gt;&lt;/P&gt;&lt;/BLOCKQUOTE&gt;&lt;P&gt;…and have the AI actually work inside the application.&lt;/P&gt;&lt;P&gt;MaxForge is my step toward that.&lt;/P&gt;&lt;P&gt;There's still a LOT I'd like to add, and this project is very much evolving.&lt;/P&gt;&lt;HR /&gt;&lt;P&gt;🧪 Current Status&lt;/P&gt;&lt;P&gt;MaxForge has been tested against a live &lt;STRONG&gt;3ds Max 2025&lt;/STRONG&gt; session with automated tests covering the available tools, error handling, and undo/redo behavior.&lt;/P&gt;&lt;P&gt;There's plenty more to build, though.&lt;/P&gt;&lt;P&gt;Some of the areas I'd like to expand include:&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;&lt;P&gt;More advanced modeling operations&lt;/P&gt;&lt;/LI&gt;&lt;LI&gt;&lt;P&gt;Better material workflows&lt;/P&gt;&lt;/LI&gt;&lt;LI&gt;&lt;P&gt;More animation controls&lt;/P&gt;&lt;/LI&gt;&lt;LI&gt;&lt;P&gt;GTA/FiveM-focused tooling&lt;/P&gt;&lt;/LI&gt;&lt;LI&gt;&lt;P&gt;Additional exporters&lt;/P&gt;&lt;/LI&gt;&lt;LI&gt;&lt;P&gt;Better scene understanding&lt;/P&gt;&lt;/LI&gt;&lt;LI&gt;&lt;P&gt;More AI-assisted workflows&lt;/P&gt;&lt;/LI&gt;&lt;/UL&gt;&lt;HR /&gt;&lt;P&gt;&lt;span class="lia-unicode-emoji" title=":star:"&gt;⭐&lt;/span&gt; Try It Out&lt;/P&gt;&lt;P&gt;The project is completely open source, and I'd love to get feedback from other 3ds Max users, developers, modders, and FiveM creators.&lt;/P&gt;&lt;P&gt;If you try it, let me know:&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;What would YOU want an AI to be able to do inside 3ds Max?&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-unicode-emoji" title=":bug:"&gt;🐛&lt;/span&gt; Found a bug?&lt;BR /&gt;&lt;span class="lia-unicode-emoji" title=":light_bulb:"&gt;💡&lt;/span&gt; Have an idea?&lt;BR /&gt;&lt;span class="lia-unicode-emoji" title=":hammer_and_wrench:"&gt;🛠&lt;/span&gt;️ Want a new tool?&lt;BR /&gt;&lt;span class="lia-unicode-emoji" title=":video_game:"&gt;🎮&lt;/span&gt; Have a GTA/FiveM workflow you'd like automated?&lt;/P&gt;&lt;P&gt;Drop it below.&lt;/P&gt;&lt;P&gt;&lt;span class="lia-unicode-emoji" title=":link:"&gt;🔗&lt;/span&gt; GitHub&lt;/P&gt;&lt;P&gt;&lt;A href="https://github.com/BluntMan-420/MaxForge-MCP" target="_blank" rel="noopener"&gt;BluntMan-420/MaxForge-MCP&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-unicode-emoji" title=":star:"&gt;⭐&lt;/span&gt; &lt;STRONG&gt;If you think this project is interesting, consider giving it a star.&lt;/STRONG&gt;&lt;/P&gt;&lt;HR /&gt;&lt;P&gt;&lt;STRONG&gt;MaxForge MCP — Stop telling AI what to code. Start letting it work.&lt;/STRONG&gt; &lt;span class="lia-unicode-emoji" title=":robot_face:"&gt;🤖&lt;/span&gt;&lt;span class="lia-unicode-emoji" title=":high_voltage:"&gt;⚡&lt;/span&gt;&lt;/P&gt;</description>
    <pubDate>Wed, 26 Aug 2026 07:23:28 GMT</pubDate>
    <dc:creator>BluntMan420</dc:creator>
    <dc:date>2026-08-26T07:23:28Z</dc:date>
    <item>
      <title>⚡ Meet MaxForge MCP — Your AI-Powered 3ds Max Assistant</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/meet-maxforge-mcp-your-ai-powered-3ds-max-assistant/m-p/14245385#M96467</link>
      <description>&lt;P&gt;&lt;span class="lia-unicode-emoji" title=":robot_face:"&gt;🤖&lt;/span&gt;&lt;span class="lia-unicode-emoji" title=":rocket:"&gt;🚀&lt;/span&gt; I Built an AI That Can Actually Control 3ds Max — Meet MaxForge MCP&lt;/P&gt;&lt;P&gt;What if you could tell an AI:&lt;/P&gt;&lt;BLOCKQUOTE&gt;&lt;P&gt;&lt;STRONG&gt;“Create the model, apply the materials, set everything up, and export it.”&lt;/STRONG&gt;&lt;/P&gt;&lt;/BLOCKQUOTE&gt;&lt;P&gt;…and instead of getting a block of code to copy and paste, the AI could &lt;STRONG&gt;actually work with your live 3ds Max session?&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;That's the idea behind &lt;STRONG&gt;MaxForge MCP&lt;/STRONG&gt;.&lt;/P&gt;&lt;P&gt;&lt;span class="lia-unicode-emoji" title=":link:"&gt;🔗&lt;/span&gt; &lt;STRONG&gt;GitHub:&lt;/STRONG&gt; &lt;A href="https://github.com/BluntMan-420/MaxForge-MCP" target="_blank" rel="noopener"&gt;github.com/BluntMan-420/MaxForge-MCP&lt;/A&gt;&lt;/P&gt;&lt;P&gt;🧠 What Is MaxForge?&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;MaxForge MCP&lt;/STRONG&gt; is an open-source MCP bridge that allows compatible AI agents to interact with a &lt;STRONG&gt;locally running 3ds Max session&lt;/STRONG&gt; through its scripting environment.&lt;/P&gt;&lt;P&gt;The AI can inspect what's currently in your scene, make changes, and then continue working based on what actually happened.&lt;/P&gt;&lt;P&gt;Instead of:&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;AI → Generate Script → Copy → Paste → Run → Find Error → Repeat&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;You can have:&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;AI → 3ds Max → Inspect → Modify → Inspect Again → Continue&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;That's the part I'm really excited about.&lt;/P&gt;&lt;HR /&gt;&lt;P&gt;&lt;span class="lia-unicode-emoji" title=":high_voltage:"&gt;⚡&lt;/span&gt; What Can It Do?&lt;/P&gt;&lt;P&gt;MaxForge currently supports a growing collection of 3ds Max operations, including:&lt;/P&gt;&lt;P&gt;&lt;span class="lia-unicode-emoji" title=":magnifying_glass_tilted_right:"&gt;🔎&lt;/span&gt; Scene Intelligence&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;&lt;P&gt;Inspect the current scene&lt;/P&gt;&lt;/LI&gt;&lt;LI&gt;&lt;P&gt;List scene objects&lt;/P&gt;&lt;/LI&gt;&lt;LI&gt;&lt;P&gt;Read the current selection&lt;/P&gt;&lt;/LI&gt;&lt;LI&gt;&lt;P&gt;Check scene units&lt;/P&gt;&lt;/LI&gt;&lt;LI&gt;&lt;P&gt;Check FPS&lt;/P&gt;&lt;/LI&gt;&lt;LI&gt;&lt;P&gt;Check frame ranges&lt;/P&gt;&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;🧱 Modeling &amp;amp; Objects&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;&lt;P&gt;Create primitives&lt;/P&gt;&lt;/LI&gt;&lt;LI&gt;&lt;P&gt;Position objects&lt;/P&gt;&lt;/LI&gt;&lt;LI&gt;&lt;P&gt;Rotate objects&lt;/P&gt;&lt;/LI&gt;&lt;LI&gt;&lt;P&gt;Scale objects&lt;/P&gt;&lt;/LI&gt;&lt;LI&gt;&lt;P&gt;Modify existing objects&lt;/P&gt;&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;&lt;span class="lia-unicode-emoji" title=":artist_palette:"&gt;🎨&lt;/span&gt; Materials &amp;amp; Textures&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;&lt;P&gt;Create materials&lt;/P&gt;&lt;/LI&gt;&lt;LI&gt;&lt;P&gt;Load bitmap textures&lt;/P&gt;&lt;/LI&gt;&lt;LI&gt;&lt;P&gt;Assign materials&lt;/P&gt;&lt;/LI&gt;&lt;LI&gt;&lt;P&gt;Apply textures to objects&lt;/P&gt;&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;&lt;span class="lia-unicode-emoji" title=":clapper_board:"&gt;🎬&lt;/span&gt; Animation&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;&lt;P&gt;Position keyframes&lt;/P&gt;&lt;/LI&gt;&lt;LI&gt;&lt;P&gt;Rotation keyframes&lt;/P&gt;&lt;/LI&gt;&lt;LI&gt;&lt;P&gt;Scale keyframes&lt;/P&gt;&lt;/LI&gt;&lt;LI&gt;&lt;P&gt;Frame-based animation&lt;/P&gt;&lt;/LI&gt;&lt;LI&gt;&lt;P&gt;Spline interpolation&lt;/P&gt;&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;&lt;span class="lia-unicode-emoji" title=":collision:"&gt;💥&lt;/span&gt; Collision Proxies&lt;/P&gt;&lt;P&gt;Generate basic collision proxies from scene objects for workflows where collision geometry is needed.&lt;/P&gt;&lt;P&gt;&lt;span class="lia-unicode-emoji" title=":package:"&gt;📦&lt;/span&gt; Exporting&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;&lt;P&gt;Export selected objects&lt;/P&gt;&lt;/LI&gt;&lt;LI&gt;&lt;P&gt;Export complete scenes&lt;/P&gt;&lt;/LI&gt;&lt;LI&gt;&lt;P&gt;Save .max files&lt;/P&gt;&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;🧠 Advanced Scripting&lt;/P&gt;&lt;P&gt;There's also an escape hatch for situations where a dedicated MCP tool doesn't exist yet:&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;Run MaxScript or Python directly.&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;This makes MaxForge much more flexible than a fixed collection of commands.&lt;/P&gt;&lt;HR /&gt;&lt;P&gt;&lt;span class="lia-unicode-emoji" title=":right_arrow_curving_left:"&gt;↩️&lt;/span&gt; And Yes — You Can Undo It&lt;/P&gt;&lt;P&gt;One thing I specifically wanted was to make experimentation safer.&lt;/P&gt;&lt;P&gt;MaxForge wraps mutations in 3ds Max undo blocks, meaning changes can be reverted through the normal &lt;STRONG&gt;Ctrl + Z&lt;/STRONG&gt; workflow.&lt;/P&gt;&lt;P&gt;So if the AI does something you don't like:&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;Ctrl + Z.&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;Simple.&lt;/P&gt;&lt;HR /&gt;&lt;P&gt;&lt;span class="lia-unicode-emoji" title=":video_game:"&gt;🎮&lt;/span&gt; Why I'm Building This&lt;/P&gt;&lt;P&gt;I'm especially interested in using MaxForge for &lt;STRONG&gt;GTA V / FiveM development&lt;/STRONG&gt;.&lt;/P&gt;&lt;P&gt;Anyone who's worked on GTA/FiveM assets knows how repetitive some workflows can become:&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;&lt;P&gt;Setting up objects&lt;/P&gt;&lt;/LI&gt;&lt;LI&gt;&lt;P&gt;Moving and rotating assets&lt;/P&gt;&lt;/LI&gt;&lt;LI&gt;&lt;P&gt;Creating materials&lt;/P&gt;&lt;/LI&gt;&lt;LI&gt;&lt;P&gt;Assigning textures&lt;/P&gt;&lt;/LI&gt;&lt;LI&gt;&lt;P&gt;Preparing scenes&lt;/P&gt;&lt;/LI&gt;&lt;LI&gt;&lt;P&gt;Creating collision geometry&lt;/P&gt;&lt;/LI&gt;&lt;LI&gt;&lt;P&gt;Exporting assets&lt;/P&gt;&lt;/LI&gt;&lt;LI&gt;&lt;P&gt;Repeating the same operations over and over&lt;/P&gt;&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;The goal isn't to replace 3ds Max.&lt;/P&gt;&lt;P&gt;The goal is to make AI a &lt;STRONG&gt;useful assistant inside the 3D workflow&lt;/STRONG&gt;.&lt;/P&gt;&lt;HR /&gt;&lt;P&gt;&lt;span class="lia-unicode-emoji" title=":fire:"&gt;🔥&lt;/span&gt; The Bigger Idea&lt;/P&gt;&lt;P&gt;I don't want AI to just tell you &lt;EM&gt;how&lt;/EM&gt; to do something.&lt;/P&gt;&lt;P&gt;I want to be able to say:&lt;/P&gt;&lt;BLOCKQUOTE&gt;&lt;P&gt;&lt;STRONG&gt;“Build this.”&lt;/STRONG&gt;&lt;/P&gt;&lt;/BLOCKQUOTE&gt;&lt;P&gt;…and have the AI actually work inside the application.&lt;/P&gt;&lt;P&gt;MaxForge is my step toward that.&lt;/P&gt;&lt;P&gt;There's still a LOT I'd like to add, and this project is very much evolving.&lt;/P&gt;&lt;HR /&gt;&lt;P&gt;🧪 Current Status&lt;/P&gt;&lt;P&gt;MaxForge has been tested against a live &lt;STRONG&gt;3ds Max 2025&lt;/STRONG&gt; session with automated tests covering the available tools, error handling, and undo/redo behavior.&lt;/P&gt;&lt;P&gt;There's plenty more to build, though.&lt;/P&gt;&lt;P&gt;Some of the areas I'd like to expand include:&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;&lt;P&gt;More advanced modeling operations&lt;/P&gt;&lt;/LI&gt;&lt;LI&gt;&lt;P&gt;Better material workflows&lt;/P&gt;&lt;/LI&gt;&lt;LI&gt;&lt;P&gt;More animation controls&lt;/P&gt;&lt;/LI&gt;&lt;LI&gt;&lt;P&gt;GTA/FiveM-focused tooling&lt;/P&gt;&lt;/LI&gt;&lt;LI&gt;&lt;P&gt;Additional exporters&lt;/P&gt;&lt;/LI&gt;&lt;LI&gt;&lt;P&gt;Better scene understanding&lt;/P&gt;&lt;/LI&gt;&lt;LI&gt;&lt;P&gt;More AI-assisted workflows&lt;/P&gt;&lt;/LI&gt;&lt;/UL&gt;&lt;HR /&gt;&lt;P&gt;&lt;span class="lia-unicode-emoji" title=":star:"&gt;⭐&lt;/span&gt; Try It Out&lt;/P&gt;&lt;P&gt;The project is completely open source, and I'd love to get feedback from other 3ds Max users, developers, modders, and FiveM creators.&lt;/P&gt;&lt;P&gt;If you try it, let me know:&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;What would YOU want an AI to be able to do inside 3ds Max?&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-unicode-emoji" title=":bug:"&gt;🐛&lt;/span&gt; Found a bug?&lt;BR /&gt;&lt;span class="lia-unicode-emoji" title=":light_bulb:"&gt;💡&lt;/span&gt; Have an idea?&lt;BR /&gt;&lt;span class="lia-unicode-emoji" title=":hammer_and_wrench:"&gt;🛠&lt;/span&gt;️ Want a new tool?&lt;BR /&gt;&lt;span class="lia-unicode-emoji" title=":video_game:"&gt;🎮&lt;/span&gt; Have a GTA/FiveM workflow you'd like automated?&lt;/P&gt;&lt;P&gt;Drop it below.&lt;/P&gt;&lt;P&gt;&lt;span class="lia-unicode-emoji" title=":link:"&gt;🔗&lt;/span&gt; GitHub&lt;/P&gt;&lt;P&gt;&lt;A href="https://github.com/BluntMan-420/MaxForge-MCP" target="_blank" rel="noopener"&gt;BluntMan-420/MaxForge-MCP&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-unicode-emoji" title=":star:"&gt;⭐&lt;/span&gt; &lt;STRONG&gt;If you think this project is interesting, consider giving it a star.&lt;/STRONG&gt;&lt;/P&gt;&lt;HR /&gt;&lt;P&gt;&lt;STRONG&gt;MaxForge MCP — Stop telling AI what to code. Start letting it work.&lt;/STRONG&gt; &lt;span class="lia-unicode-emoji" title=":robot_face:"&gt;🤖&lt;/span&gt;&lt;span class="lia-unicode-emoji" title=":high_voltage:"&gt;⚡&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Wed, 26 Aug 2026 07:23:28 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/meet-maxforge-mcp-your-ai-powered-3ds-max-assistant/m-p/14245385#M96467</guid>
      <dc:creator>BluntMan420</dc:creator>
      <dc:date>2026-08-26T07:23:28Z</dc:date>
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