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  <channel>
    <title>topic Re: Frame number padding in 3Ds Max in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/frame-number-padding-in-3ds-max/m-p/13806509#M94712</link>
    <description>&lt;P&gt;Wow! Thanks!&lt;/P&gt;</description>
    <pubDate>Thu, 11 Sep 2025 14:03:15 GMT</pubDate>
    <dc:creator>christian_sodergren</dc:creator>
    <dc:date>2025-09-11T14:03:15Z</dc:date>
    <item>
      <title>Frame number padding in 3Ds Max</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/frame-number-padding-in-3ds-max/m-p/13794539#M94655</link>
      <description>&lt;P&gt;Hello!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;A simple question with a hopefully simple answer.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;How do you set the frame number padding in 3ds max when rendering a sequence of frames?&lt;/P&gt;&lt;P&gt;Some software let you add some ###### representing the padding, but this doesn't work in 3ds max.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;/Christian&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;SPAN style="font-size:10px;"&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/287545"&gt;@christian&lt;/a&gt;_sodergen&amp;nbsp;para una mayor claridad&amp;nbsp;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/10798603"&gt;@joaquim.moral&lt;/a&gt;&amp;nbsp;ha editado el título original: Frame number padding. Consulta &lt;/SPAN&gt;&lt;A href="https://forums.autodesk.com/t5/guias-de-uso-de-la-comunidad/como-publicar-una-nueva-pregunta-en-los-foros/td-p/10326350" target="_blank"&gt;&lt;SPAN style="font-size:10px;"&gt;cómo escoger el mejor título para tu post.&lt;/SPAN&gt;&lt;/A&gt;&lt;SPAN style="font-size:10px;"&gt; ¡Gracias por participar!&lt;/SPAN&gt;&lt;/P&gt;</description>
      <pubDate>Fri, 05 Sep 2025 15:29:55 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/frame-number-padding-in-3ds-max/m-p/13794539#M94655</guid>
      <dc:creator>christian_sodergren</dc:creator>
      <dc:date>2025-09-05T15:29:55Z</dc:date>
    </item>
    <item>
      <title>Re: Frame number padding</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/frame-number-padding-in-3ds-max/m-p/13794591#M94657</link>
      <description>&lt;P&gt;Just enter "image_.png" into the render output field, for example, and 3ds Max will append the frame number to your filename (e.g. image_0000.png, image_0001.png etc.) when rendering a range of frames.&amp;nbsp;That number is padded with zeros to always have four digits.&amp;nbsp;For frame 10000 and above the number will have five (or more) digits with no additional leading zeros.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;You can also enter "image..png" to get "image.0000.png", for example.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;What output format do you need?&lt;/P&gt;</description>
      <pubDate>Wed, 03 Sep 2025 12:28:17 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/frame-number-padding-in-3ds-max/m-p/13794591#M94657</guid>
      <dc:creator>MartinBeh</dc:creator>
      <dc:date>2025-09-03T12:28:17Z</dc:date>
    </item>
    <item>
      <title>Re: Frame number padding</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/frame-number-padding-in-3ds-max/m-p/13795139#M94659</link>
      <description>&lt;P&gt;Thanks, but that is exactly what I would like to control. I can't have four digits and five digits in the same sequence. It has to be the same number of frame padding everywhere. When I later use the sequence in other software, the sequence will get cut off where the digits go from four to five. Of course I can rename the first 10.000 files with an extra '0' but it would be a lot easier to tell 3ds max to use five or six digits when rendering in the first place just like many other rendering software.&lt;/P&gt;&lt;P&gt;Output is 8 bit png with alpha. I make sequences that are several minutes long in 60 fps.&lt;/P&gt;</description>
      <pubDate>Wed, 03 Sep 2025 16:30:48 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/frame-number-padding-in-3ds-max/m-p/13795139#M94659</guid>
      <dc:creator>christian_sodergren</dc:creator>
      <dc:date>2025-09-03T16:30:48Z</dc:date>
    </item>
    <item>
      <title>Re: Frame number padding</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/frame-number-padding-in-3ds-max/m-p/13797092#M94666</link>
      <description>&lt;P&gt;As long as you stay below 2:47 minutes at 60 fps...&amp;nbsp;&lt;span class="lia-unicode-emoji" title=":winking_face:"&gt;😉&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;But seriously I don't think there is an easy solution in 3ds Max that is better than renaming files (one could use MAXScript with a render callback to instantly rename the last file but is that much better?).&lt;/P&gt;</description>
      <pubDate>Thu, 04 Sep 2025 16:44:06 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/frame-number-padding-in-3ds-max/m-p/13797092#M94666</guid>
      <dc:creator>MartinBeh</dc:creator>
      <dc:date>2025-09-04T16:44:06Z</dc:date>
    </item>
    <item>
      <title>Re: Frame number padding in 3Ds Max</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/frame-number-padding-in-3ds-max/m-p/13800693#M94682</link>
      <description>&lt;P&gt;Okay, thanks. Well, renaming it is then.&amp;nbsp;&lt;span class="lia-unicode-emoji" title=":grinning_face_with_sweat:"&gt;😅&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Mon, 08 Sep 2025 09:03:49 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/frame-number-padding-in-3ds-max/m-p/13800693#M94682</guid>
      <dc:creator>christian_sodergren</dc:creator>
      <dc:date>2025-09-08T09:03:49Z</dc:date>
    </item>
    <item>
      <title>Re: Frame number padding in 3Ds Max</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/frame-number-padding-in-3ds-max/m-p/13802432#M94690</link>
      <description>&lt;P&gt;max&amp;nbsp;has&amp;nbsp;a rule that after rendering start , the output path can't be &lt;SPAN&gt;edited , so rename was must&amp;nbsp;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;by a post render callback , renaming can be automatic&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;some renderer has its # to frames rule , so use other sign is safe than #&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;the script below can put to startup path , when render done , result would be auto renamed , by default , it use "@" as sign , not rename in sub path ,&amp;nbsp;support&amp;nbsp;max 's main&amp;nbsp;output&amp;nbsp;path&amp;nbsp;and&amp;nbsp;vray's raw and split path , the full path should not use sign besides&amp;nbsp;auto frame area&lt;BR /&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;also apply to&amp;nbsp;rename&amp;nbsp;files&amp;nbsp;already&amp;nbsp;exist , no need edit script , just render an empty image to the path&amp;nbsp;&lt;BR /&gt;usage ，set&amp;nbsp;output filename as c:\outputdir\outfilename@@@@@@.png，after rendering , the main output will be&amp;nbsp;c:\outputdir\outfilename@@@@@@1234.png , the script will rename it to&amp;nbsp;c:\outputdir\outfilename001234.png，the default element will&amp;nbsp;be&amp;nbsp;c:\outputdir\outfilename@@@@@@_Object ID1234.png , then&amp;nbsp;&amp;nbsp;c:\outputdir\outfilename_Object ID001234.png , when use vray split ,&amp;nbsp;c:\outputdir\outfilename@@@@@@.VRayObjectID.1234.png will be&amp;nbsp;c:\outputdir\outfilename.VRayObjectID.001234.png&lt;BR /&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;LI-CODE lang="ruby"&gt;fn AEI_ResetFrame =
(
	sign = "@"
	outputpath=#()
	if rendOutputFilename.count &amp;gt; 6 then
		append outputpath rendOutputFilename
	if isproperty renderers.current #output_splitfilename and renderers.current.output_splitfilename.count &amp;gt; 6 do
		append outputpath renderers.current.output_splitfilename
	if isproperty renderers.current #output_rawFileName and renderers.current.output_rawFileName.count &amp;gt; 6 do
		append outputpath renderers.current.output_rawFileName
	for p in outputpath do
		for f in getfiles (getFilenamePath  p +"\\*" +  getFilenameType p) recurse:false do -- if save in split sub path , set recurse to true , 2014 and higher
		(
			-- main output
			fileinfo = (dotNetClass "System.Text.RegularExpressions.Regex").match f  ("^(.*?)("+sign+"+)(\d+)(\.[^.]+)$")
			if fileinfo.Success then
			(
				if fileinfo.Groups.item[2].length &amp;gt;= fileinfo.Groups.item[3].length then
				(
					padding = "000000" +  fileinfo.Groups.item[3].value
					padding = substring padding (padding.count - fileinfo.Groups.item[2].length + 1) -1
					newfile = fileinfo.Groups.item[1].value + padding + fileinfo.Groups.item[4].value
					format "Reset result : % - - % --&amp;gt; %\r\n" (renamefile f newfile) f newfile
				)else
					format "Cancel reset frame from %%%% because of length of % less than existing padding length : %\r\n" sign sign sign sign sign f
			)else
			(
				-- split output
				fileinfo = (dotNetClass "System.Text.RegularExpressions.Regex").match f ("^(.*?)("+sign+"+)(.*?)(\.{0,1})(\d+)(\.[^.]+)$")
				if fileinfo.Success then
				(
					if fileinfo.Groups.item[2].length &amp;gt;= fileinfo.Groups.item[5].length then
					(
						padding = "000000" +  fileinfo.Groups.item[5].value
						padding = substring padding (padding.count - fileinfo.Groups.item[2].length + 1) -1
						newfile = fileinfo.Groups.item[1].value + fileinfo.Groups.item[3].value + fileinfo.Groups.item[4].value + padding + fileinfo.Groups.item[6].value
						format "Reset result : % - - % --&amp;gt; %\r\n" (renamefile f newfile) f newfile
					)else
						format "Cancel reset frame from %%%% because of length of % less than existing padding length : %\r\n" sign sign sign sign sign f
				)else
					format "Can not reset frame from %%%% : %\r\n" sign sign sign sign f
			)
		)
	print "Reset done"
)
callbacks.removeScripts #postRender  id:#AEI_ResetFrame
callbacks.addScript #postRender "AEI_ResetFrame()" id:#AEI_ResetFrame&lt;/LI-CODE&gt;&lt;P&gt;&lt;SPAN&gt;&amp;nbsp;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;&amp;nbsp;&lt;/SPAN&gt;&lt;/P&gt;</description>
      <pubDate>Tue, 09 Sep 2025 08:36:13 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/frame-number-padding-in-3ds-max/m-p/13802432#M94690</guid>
      <dc:creator>A娘</dc:creator>
      <dc:date>2025-09-09T08:36:13Z</dc:date>
    </item>
    <item>
      <title>Re: Frame number padding in 3Ds Max</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/frame-number-padding-in-3ds-max/m-p/13806470#M94710</link>
      <description>&lt;P&gt;Would it be possible to string together two separate sequences?&amp;nbsp; I'm just envisioning using Adobe After Effects and creating one sequence of the 4 digit frames and another of the 5 digit frames, then butting the ends together to force them into a single long sequence.&lt;/P&gt;</description>
      <pubDate>Thu, 11 Sep 2025 13:38:16 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/frame-number-padding-in-3ds-max/m-p/13806470#M94710</guid>
      <dc:creator>CAMedeck</dc:creator>
      <dc:date>2025-09-11T13:38:16Z</dc:date>
    </item>
    <item>
      <title>Re: Frame number padding in 3Ds Max</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/frame-number-padding-in-3ds-max/m-p/13806508#M94711</link>
      <description>&lt;P&gt;Hello!&lt;/P&gt;&lt;P&gt;Actually after effects can handle sequences with different frame number padding, but some software that I use do not. Typically that software has no GUI and just want a path to the sequence and is not that "intelligent" to understand to continue the sequence when it go from 4 to 5 digits. So there is no option to do anything else.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Easiest would still be for Autodesk to add this small very useful feature in the render settings. Or at least go from 4 digits to 6 as default to make sure that the rendered sequences can be used by other software.. &lt;span class="lia-unicode-emoji" title=":winking_face:"&gt;😉&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Thu, 11 Sep 2025 14:02:57 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/frame-number-padding-in-3ds-max/m-p/13806508#M94711</guid>
      <dc:creator>christian_sodergren</dc:creator>
      <dc:date>2025-09-11T14:02:57Z</dc:date>
    </item>
    <item>
      <title>Re: Frame number padding in 3Ds Max</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/frame-number-padding-in-3ds-max/m-p/13806509#M94712</link>
      <description>&lt;P&gt;Wow! Thanks!&lt;/P&gt;</description>
      <pubDate>Thu, 11 Sep 2025 14:03:15 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/frame-number-padding-in-3ds-max/m-p/13806509#M94712</guid>
      <dc:creator>christian_sodergren</dc:creator>
      <dc:date>2025-09-11T14:03:15Z</dc:date>
    </item>
    <item>
      <title>Re: Frame number padding in 3Ds Max</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/frame-number-padding-in-3ds-max/m-p/13806544#M94713</link>
      <description>&lt;P&gt;For me, and many other users, 6 digits would be major overkill so I'd rather not have the default that long.&amp;nbsp; &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;When rendering with V-Ray, there is an option to expand # to frame number when saving through the V-Ray Frame Buffer.&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="CAMedeck_0-1757600449179.png" style="width: 400px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1569883iB75202FD156E3020/image-size/medium?v=v2&amp;amp;px=400" role="button" title="CAMedeck_0-1757600449179.png" alt="CAMedeck_0-1757600449179.png" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;So what you want is POSSIBLE, it would just need to be implemented by Autodesk.&lt;/P&gt;</description>
      <pubDate>Thu, 11 Sep 2025 14:22:22 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/frame-number-padding-in-3ds-max/m-p/13806544#M94713</guid>
      <dc:creator>CAMedeck</dc:creator>
      <dc:date>2025-09-11T14:22:22Z</dc:date>
    </item>
    <item>
      <title>Re: Frame number padding in 3Ds Max</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/frame-number-padding-in-3ds-max/m-p/13807227#M94716</link>
      <description>&lt;BLOCKQUOTE&gt;&lt;HR /&gt;&lt;P&gt;When rendering with V-Ray, there is an option to expand # to frame number when saving through the V-Ray Frame Buffer.&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="CAMedeck_0-1757600449179.png" style="width: 400px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1569883iB75202FD156E3020/image-size/medium?v=v2&amp;amp;px=400" role="button" title="CAMedeck_0-1757600449179.png" alt="CAMedeck_0-1757600449179.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;HR /&gt;&lt;/BLOCKQUOTE&gt;&lt;P&gt;vray's&amp;nbsp;expand #&amp;nbsp;was&amp;nbsp;set #&amp;nbsp;as&amp;nbsp;the&amp;nbsp;padding&amp;nbsp;number&amp;nbsp;what&amp;nbsp;max&amp;nbsp;will&amp;nbsp;set ，&amp;nbsp;every #&amp;nbsp;will&amp;nbsp;be set&amp;nbsp;a 4/5&amp;nbsp;number ，&amp;nbsp;when set ##### ，there will be a very long number padding&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Fri, 12 Sep 2025 01:27:06 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/frame-number-padding-in-3ds-max/m-p/13807227#M94716</guid>
      <dc:creator>A娘</dc:creator>
      <dc:date>2025-09-12T01:27:06Z</dc:date>
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