<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic 3ds Max to Substance Painter Exporting with Target Camera in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/3ds-max-to-substance-painter-exporting-with-target-camera/m-p/13660782#M93894</link>
    <description>&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;I face a problem for Exporting from 3ds max with target camera file&amp;nbsp; to adobe substance painter .I export it in FBX form. when I open it with adobe substance painter, my target camera frame is empty. I tried a lot to solve the problem but I cannot.&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Mon, 02 Jun 2025 07:26:19 GMT</pubDate>
    <dc:creator>robaxh</dc:creator>
    <dc:date>2025-06-02T07:26:19Z</dc:date>
    <item>
      <title>3ds Max to Substance Painter Exporting with Target Camera</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/3ds-max-to-substance-painter-exporting-with-target-camera/m-p/13660782#M93894</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;I face a problem for Exporting from 3ds max with target camera file&amp;nbsp; to adobe substance painter .I export it in FBX form. when I open it with adobe substance painter, my target camera frame is empty. I tried a lot to solve the problem but I cannot.&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 02 Jun 2025 07:26:19 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/3ds-max-to-substance-painter-exporting-with-target-camera/m-p/13660782#M93894</guid>
      <dc:creator>robaxh</dc:creator>
      <dc:date>2025-06-02T07:26:19Z</dc:date>
    </item>
  </channel>
</rss>

