<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic Re: UV Unwrapping and Automatic UV Flatten on multiple objects but separate UVs in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/uv-unwrapping-and-automatic-uv-flatten-on-multiple-objects-but/m-p/6055463#M93230</link>
    <description>&lt;P&gt;Hi "shah.kurosh"&lt;SPAN&gt;... I have rewritten the the script to be a little more stable (see attachment).&lt;BR /&gt;Give it a try and let me know how it goes!&lt;BR /&gt;&lt;BR /&gt;&lt;/SPAN&gt;&lt;/P&gt;</description>
    <pubDate>Thu, 25 Feb 2016 00:20:07 GMT</pubDate>
    <dc:creator>blakestone</dc:creator>
    <dc:date>2016-02-25T00:20:07Z</dc:date>
    <item>
      <title>UV Unwrapping and Automatic UV Flatten on multiple objects but separate UVs</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/uv-unwrapping-and-automatic-uv-flatten-on-multiple-objects-but/m-p/4266767#M93222</link>
      <description>Hi There,&lt;BR /&gt;&lt;BR /&gt;Our problem is that we have a very complex fbx made up from various objects and we want to unwrap and flattern each object and for each object to have its own UV map. &lt;BR /&gt;&lt;BR /&gt;As it stands if we select all the objects and apply a UVW unwrap modifier to them they all share the same UV map, and when we flattern it spreads the unwrapped objects over a giant UV Map. &lt;BR /&gt;&lt;BR /&gt;Is there a way we can unwrap each object and flattern each object without having to manually go through and click on each object one at a time... there are hundreds! &lt;BR /&gt;&lt;BR /&gt;Thanks, Caius.</description>
      <pubDate>Tue, 09 Oct 2012 10:53:10 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/uv-unwrapping-and-automatic-uv-flatten-on-multiple-objects-but/m-p/4266767#M93222</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2012-10-09T10:53:10Z</dc:date>
    </item>
    <item>
      <title>Re: UV Unwrapping and Automatic UV Flatten on multiple objects but separate UVs</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/uv-unwrapping-and-automatic-uv-flatten-on-multiple-objects-but/m-p/4266768#M93223</link>
      <description>Maybe if you attach all objects and make the UV with unwrapUV, then you put a edit poly and detach all objects, the unwrap survive to this process. I don´t Know if you ok with that.</description>
      <pubDate>Tue, 09 Oct 2012 12:14:46 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/uv-unwrapping-and-automatic-uv-flatten-on-multiple-objects-but/m-p/4266768#M93223</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2012-10-09T12:14:46Z</dc:date>
    </item>
    <item>
      <title>Re: UV Unwrapping and Automatic UV Flatten on multiple objects but separate UVs</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/uv-unwrapping-and-automatic-uv-flatten-on-multiple-objects-but/m-p/4266769#M93224</link>
      <description>From what I can see the Automatic Flattern is a small script which simply:&lt;BR /&gt;- adds the Unwrap UVW modifier to the stack&lt;BR /&gt;- renames it to "Automatic Flattern UVs"&lt;BR /&gt;- runs the built-in Flatten Mapping with default settings&lt;BR /&gt;&lt;BR /&gt;I have written a script which does all of this on the selected objects.&lt;BR /&gt;If you look in the script I have added user input settings so you can overwrite the default Flatten Mapping with your own parameters.&lt;BR /&gt;&lt;BR /&gt;Hope this helps!&lt;P&gt;&lt;IMG class="migr-att-link" src="http://area.autodesk.com/userdata/forum/a/automaticflattern_v10.jpg" /&gt;&lt;/P&gt;&lt;P&gt;&lt;A class="migr-att-link" href="http://area.autodesk.com/userdata/forum/a/automaticflattern_v10.zip" target="_blank"&gt;automaticflattern_v10.zip&lt;/A&gt;&lt;/P&gt;</description>
      <pubDate>Tue, 09 Oct 2012 13:00:05 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/uv-unwrapping-and-automatic-uv-flatten-on-multiple-objects-but/m-p/4266769#M93224</guid>
      <dc:creator>blakestone</dc:creator>
      <dc:date>2012-10-09T13:00:05Z</dc:date>
    </item>
    <item>
      <title>Re: UV Unwrapping and Automatic UV Flatten on multiple objects but separate UVs</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/uv-unwrapping-and-automatic-uv-flatten-on-multiple-objects-but/m-p/4266770#M93225</link>
      <description>Cool script, your vertex placer is sweet too.&lt;BR /&gt;&lt;BR /&gt;thx</description>
      <pubDate>Tue, 09 Oct 2012 13:39:13 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/uv-unwrapping-and-automatic-uv-flatten-on-multiple-objects-but/m-p/4266770#M93225</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2012-10-09T13:39:13Z</dc:date>
    </item>
    <item>
      <title>Re: UV Unwrapping and Automatic UV Flatten on multiple objects but separate UVs</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/uv-unwrapping-and-automatic-uv-flatten-on-multiple-objects-but/m-p/4266771#M93226</link>
      <description>Thanks man... I have been writing MaxScripts non-stop at work of-late and looking for opportunities like this to practise, also help out a fellow modeller at the same time &lt;span class="lia-unicode-emoji" title=":face_with_tongue:"&gt;😛&lt;/span&gt;</description>
      <pubDate>Tue, 09 Oct 2012 19:51:42 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/uv-unwrapping-and-automatic-uv-flatten-on-multiple-objects-but/m-p/4266771#M93226</guid>
      <dc:creator>blakestone</dc:creator>
      <dc:date>2012-10-09T19:51:42Z</dc:date>
    </item>
    <item>
      <title>Re: UV Unwrapping and Automatic UV Flatten on multiple objects but separate UVs</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/uv-unwrapping-and-automatic-uv-flatten-on-multiple-objects-but/m-p/4266772#M93227</link>
      <description>I have added the ability to specify a Map Channel when executing, also slightly adjusted the code to make it more stable. Please let me know if you have any troubles running it.&lt;P&gt;&lt;A class="migr-att-link" href="http://area.autodesk.com/userdata/forum/a/automaticflattern_v11.zip" target="_blank"&gt;automaticflattern_v11.zip&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&lt;IMG class="migr-att-link" src="http://area.autodesk.com/userdata/forum/s/screenshot_29.jpg" /&gt;&lt;/P&gt;</description>
      <pubDate>Thu, 08 Nov 2012 08:11:00 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/uv-unwrapping-and-automatic-uv-flatten-on-multiple-objects-but/m-p/4266772#M93227</guid>
      <dc:creator>blakestone</dc:creator>
      <dc:date>2012-11-08T08:11:00Z</dc:date>
    </item>
    <item>
      <title>Re: UV Unwrapping and Automatic UV Flatten on multiple objects but separate UVs</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/uv-unwrapping-and-automatic-uv-flatten-on-multiple-objects-but/m-p/4266773#M93228</link>
      <description>Thx again, I just noticed your post on the first page, (this damn forum stopped alerting me to post updates as usual).&lt;BR /&gt;Very useful when all I want/need is quick mapping, and no need to fiddle about in the UI. Great time saver and helps avoid repetitive mouse clicks &lt;span class="lia-unicode-emoji" title=":winking_face:"&gt;😉&lt;/span&gt;</description>
      <pubDate>Fri, 09 Nov 2012 06:28:56 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/uv-unwrapping-and-automatic-uv-flatten-on-multiple-objects-but/m-p/4266773#M93228</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2012-11-09T06:28:56Z</dc:date>
    </item>
    <item>
      <title>Re: UV Unwrapping and Automatic UV Flatten on multiple objects but separate UVs</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/uv-unwrapping-and-automatic-uv-flatten-on-multiple-objects-but/m-p/6049364#M93229</link>
      <description>&lt;P&gt;Hello, I'm using this Script.&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;It works great! And helped me a lot.&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;But the problem is sometimes it dosen't work correctly.&lt;/P&gt;&lt;P&gt;i have to go to Modifiers tab and select the 'automatic uvw" and select all the faces and then click the fletten button.&lt;/P&gt;&lt;P&gt;is there any way to make this script do this in the way that i dot need to go through all these steps Because i work with unreal engine and there is lots of lots of Objects..&amp;nbsp;&lt;img id="smileysad" class="emoticon emoticon-smileysad" src="https://forums.autodesk.com/i/smilies/16x16_smiley-sad.png" alt="Smiley Sad" title="Smiley Sad" /&gt;&lt;/P&gt;&lt;P&gt;Thanks and sorry for my bad english.&lt;/P&gt;</description>
      <pubDate>Sun, 21 Feb 2016 13:21:25 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/uv-unwrapping-and-automatic-uv-flatten-on-multiple-objects-but/m-p/6049364#M93229</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-02-21T13:21:25Z</dc:date>
    </item>
    <item>
      <title>Re: UV Unwrapping and Automatic UV Flatten on multiple objects but separate UVs</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/uv-unwrapping-and-automatic-uv-flatten-on-multiple-objects-but/m-p/6055463#M93230</link>
      <description>&lt;P&gt;Hi "shah.kurosh"&lt;SPAN&gt;... I have rewritten the the script to be a little more stable (see attachment).&lt;BR /&gt;Give it a try and let me know how it goes!&lt;BR /&gt;&lt;BR /&gt;&lt;/SPAN&gt;&lt;/P&gt;</description>
      <pubDate>Thu, 25 Feb 2016 00:20:07 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/uv-unwrapping-and-automatic-uv-flatten-on-multiple-objects-but/m-p/6055463#M93230</guid>
      <dc:creator>blakestone</dc:creator>
      <dc:date>2016-02-25T00:20:07Z</dc:date>
    </item>
    <item>
      <title>Re: UV Unwrapping and Automatic UV Flatten on multiple objects but separate UVs</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/uv-unwrapping-and-automatic-uv-flatten-on-multiple-objects-but/m-p/6244521#M93231</link>
      <description>&lt;P&gt;So So&amp;nbsp;Sorry for answering late.&lt;/P&gt;&lt;P&gt;thank you for your time.&lt;/P&gt;&lt;P&gt;Same probl&amp;nbsp;&lt;img id="smileysad" class="emoticon emoticon-smileysad" src="https://forums.autodesk.com/i/smilies/16x16_smiley-sad.png" alt="Smiley Sad" title="Smiley Sad" /&gt;&lt;/P&gt;&lt;P&gt;let me demonstrate:&lt;/P&gt;&lt;P&gt;This is a 3d model of a wall:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/228605iB905513D6F002E85/image-size/original?v=lz-1&amp;amp;px=-1" border="0" alt="01.jpg" title="01.jpg" /&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;This is the result of Script:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/228606iB7AD2BECA2F9944D/image-size/original?v=lz-1&amp;amp;px=-1" border="0" alt="02.jpg" title="02.jpg" /&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;This is result of using Mapping / Flatten Mapping/ Ok.. &amp;nbsp;and what we are looking for:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/228607i6A3FFFB09C38D525/image-size/original?v=lz-1&amp;amp;px=-1" border="0" alt="03.jpg" title="03.jpg" /&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;thank you so much for your time and help.&lt;/P&gt;&lt;P&gt;I'm really behind my schedule&amp;nbsp;and I'm really nervous about it..&lt;/P&gt;</description>
      <pubDate>Thu, 31 Mar 2016 17:07:48 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/uv-unwrapping-and-automatic-uv-flatten-on-multiple-objects-but/m-p/6244521#M93231</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-03-31T17:07:48Z</dc:date>
    </item>
    <item>
      <title>Re: UV Unwrapping and Automatic UV Flatten on multiple objects but separate UVs</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/uv-unwrapping-and-automatic-uv-flatten-on-multiple-objects-but/m-p/6247911#M93232</link>
      <description>isn't there any way to make these steps automatically happen?&lt;BR /&gt;1_add a unwrap uvw modifier&lt;BR /&gt;2_Go To polygon mode&lt;BR /&gt;3_Select all the faces&lt;BR /&gt;4_Open UV Editor(optional..) (You know what? Never mind..)&lt;BR /&gt;5_Mapping&amp;gt;Flatten Mapping&amp;gt;OK&lt;BR /&gt;&lt;BR /&gt;It would be very nice to have an option for selecting channel.&lt;BR /&gt;i wish i knew max scripts.&lt;BR /&gt;looks so cool.. but isn't easy..</description>
      <pubDate>Sat, 02 Apr 2016 12:55:53 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/uv-unwrapping-and-automatic-uv-flatten-on-multiple-objects-but/m-p/6247911#M93232</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-04-02T12:55:53Z</dc:date>
    </item>
    <item>
      <title>Re: UV Unwrapping and Automatic UV Flatten on multiple objects but separate UVs</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/uv-unwrapping-and-automatic-uv-flatten-on-multiple-objects-but/m-p/6247948#M93233</link>
      <description>&lt;P&gt;Honestly, if you have to do this thing a lot, your best solution is to buy &lt;A href="http://www.texturebaking.com/" target="_self"&gt;Flatiron&lt;/A&gt;.&lt;/P&gt;</description>
      <pubDate>Sat, 02 Apr 2016 13:55:24 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/uv-unwrapping-and-automatic-uv-flatten-on-multiple-objects-but/m-p/6247948#M93233</guid>
      <dc:creator>lightcube</dc:creator>
      <dc:date>2016-04-02T13:55:24Z</dc:date>
    </item>
    <item>
      <title>Re: UV Unwrapping and Automatic UV Flatten on multiple objects but separate UVs</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/uv-unwrapping-and-automatic-uv-flatten-on-multiple-objects-but/m-p/6248284#M93234</link>
      <description>&lt;P&gt;Hi shah.kurosh,&lt;BR /&gt;&lt;BR /&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;You have identified an issue with this script which I have corrected in the attachment v1.3.&lt;BR /&gt;&lt;BR /&gt;What the script is doing...&lt;BR /&gt;The script is taking all the Geometry Objects in your current selection and one-by-one doing the following:&lt;BR /&gt;&lt;BR /&gt;- Adding the "Unwrap UVW" modifier but is renaming it to "Automatica Flatten UVs" to the top of your Modifier Stack&lt;BR /&gt;- Selecting the Top-Most modifier in the Modifier Stack (which is the new modifier)&lt;BR /&gt;- Sets the UV Channel on this modifier&lt;BR /&gt;- Performs the built-in "Automatic Flattern" on this modifier&lt;BR /&gt;&lt;BR /&gt;The issue with v1.2 was that the script was looking for the modifier called "Unwrap UVW" before it renamed it to "Automatic Flartten UVs" which if you had already had one in your&amp;nbsp;Modifier Stack would be at risk of having this one selected instead of the one the script had just added.&lt;BR /&gt;&lt;BR /&gt;Give this a try and see how you go, sorry for the inconvenience.&lt;BR /&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;/P&gt;</description>
      <pubDate>Sat, 02 Apr 2016 22:28:52 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/uv-unwrapping-and-automatic-uv-flatten-on-multiple-objects-but/m-p/6248284#M93234</guid>
      <dc:creator>blakestone</dc:creator>
      <dc:date>2016-04-02T22:28:52Z</dc:date>
    </item>
    <item>
      <title>Re: UV Unwrapping and Automatic UV Flatten on multiple objects but separate UVs</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/uv-unwrapping-and-automatic-uv-flatten-on-multiple-objects-but/m-p/6248485#M93235</link>
      <description>Good But expensive..&lt;BR /&gt;not much benefit in my current project to spend!</description>
      <pubDate>Sun, 03 Apr 2016 09:26:30 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/uv-unwrapping-and-automatic-uv-flatten-on-multiple-objects-but/m-p/6248485#M93235</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-04-03T09:26:30Z</dc:date>
    </item>
    <item>
      <title>Re: UV Unwrapping and Automatic UV Flatten on multiple objects but separate UVs</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/uv-unwrapping-and-automatic-uv-flatten-on-multiple-objects-but/m-p/6248489#M93236</link>
      <description>&lt;P&gt;hi.&lt;/P&gt;&lt;P&gt;thanks for the help.&lt;/P&gt;&lt;P&gt;it works great &amp;nbsp;in most models but it gives me an error in my scene.&lt;/P&gt;&lt;P&gt;maybe the problem is in my model.&lt;/P&gt;&lt;P&gt;here is the listener:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;FONT color="#FF0000"&gt;-- Error occurred in button_uv.pressed(); filename: C:\Users\Kurosh\AppData\Local\Temp\Rar$DRa0.885\AutomaticFlattern_v13.ms; position: 4162; line: 101&lt;/FONT&gt;&lt;BR /&gt;&lt;FONT color="#0000FF"&gt;-- Frame:&lt;/FONT&gt;&lt;BR /&gt;&lt;FONT color="#0000FF"&gt;-- modifier_array: undefined&lt;/FONT&gt;&lt;BR /&gt;&lt;FONT color="#0000FF"&gt;-- obj_selection: #($Pellei_Down_R)&lt;/FONT&gt;&lt;BR /&gt;&lt;FONT color="#0000FF"&gt;-- uv_value: 3&lt;/FONT&gt;&lt;BR /&gt;&lt;FONT color="#0000FF"&gt;-- uv_modifier: Uvwmap:UVW Map&lt;/FONT&gt;&lt;BR /&gt;&lt;FONT color="#FF0000"&gt;&amp;gt;&amp;gt; MAXScript Rollout Handler Exception:&lt;/FONT&gt;&lt;BR /&gt;&lt;FONT color="#FF0000"&gt;-- Unknown property: "unwrap" in Uvwmap:UVW Map &amp;lt;&amp;lt;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;and here is an screenshot:&lt;/P&gt;&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/229187iC73F5FD5B7948DC8/image-size/original?v=lz-1&amp;amp;px=-1" border="0" alt="0.jpg" title="0.jpg" /&gt;&lt;/P&gt;</description>
      <pubDate>Sun, 03 Apr 2016 09:31:53 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/uv-unwrapping-and-automatic-uv-flatten-on-multiple-objects-but/m-p/6248489#M93236</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-04-03T09:31:53Z</dc:date>
    </item>
    <item>
      <title>Re: UV Unwrapping and Automatic UV Flatten on multiple objects but separate UVs</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/uv-unwrapping-and-automatic-uv-flatten-on-multiple-objects-but/m-p/6248596#M93237</link>
      <description>&lt;P&gt;Basically the script couldn't add the "Unwrap UVW" modifier to one of your models &lt;SPAN&gt;"&lt;/SPAN&gt;&lt;SPAN&gt;Pellei_Down_R"&amp;nbsp;&lt;/SPAN&gt;and when it tried to access this missing modifier to perform the Automatic Flattern it failed.&lt;BR /&gt;&lt;BR /&gt;What type of model is "&lt;SPAN&gt;Pellei_Down_R" is this an Editable Mesh, Editable Poly or something different?&lt;/SPAN&gt;&lt;/P&gt;</description>
      <pubDate>Sun, 03 Apr 2016 12:31:44 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/uv-unwrapping-and-automatic-uv-flatten-on-multiple-objects-but/m-p/6248596#M93237</guid>
      <dc:creator>blakestone</dc:creator>
      <dc:date>2016-04-03T12:31:44Z</dc:date>
    </item>
    <item>
      <title>Re: UV Unwrapping and Automatic UV Flatten on multiple objects but separate UVs</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/uv-unwrapping-and-automatic-uv-flatten-on-multiple-objects-but/m-p/6248707#M93238</link>
      <description>&lt;BLOCKQUOTE&gt;&lt;HR /&gt;@Anonymous wrote:&lt;BR /&gt;Good But expensive..&lt;BR /&gt;not much benefit in my current project to spend!&lt;HR /&gt;&lt;/BLOCKQUOTE&gt;&lt;P&gt;Yeah, so it's good that we have people like &lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/1273707"&gt;@blakestone&lt;/a&gt; and many others sharing free scripts and tools. It's part of the beauty of the Max world.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;That being said, I once wrote a script that is similar to Blake's and still use another related script on occassion for merging maps in multiple objects after using RTT on them when they share UV space.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;But the problem with my&amp;nbsp;old script (and likely Blake's ) is that it's in MAXScript... and many functions in MAXScript are notoriously slow and have to intereact with the Max UI... which can make things even slower.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;If this is a one-off project, using a script probably makes sense. But that's why I said if you do this a lot you should get Flatiron. I was eyeing it a year or two before I finally got it... and afterwards wished I'd gotten it sooner. It is a life-saver in cutting out time for this kind of project.&lt;/P&gt;</description>
      <pubDate>Sun, 03 Apr 2016 14:42:40 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/uv-unwrapping-and-automatic-uv-flatten-on-multiple-objects-but/m-p/6248707#M93238</guid>
      <dc:creator>lightcube</dc:creator>
      <dc:date>2016-04-03T14:42:40Z</dc:date>
    </item>
    <item>
      <title>Re: UV Unwrapping and Automatic UV Flatten on multiple objects but separate UVs</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/uv-unwrapping-and-automatic-uv-flatten-on-multiple-objects-but/m-p/6248925#M93239</link>
      <description>&lt;P&gt;it's Editable Poly.&lt;BR /&gt;and its converted.&lt;BR /&gt;i haven't modeled it.basically modelers made line&amp;gt;extrude&amp;gt;many copies&amp;gt;Group.&lt;BR /&gt;and when they finally gave it to me i used Collapse to merge them all and converted it to editable poly.&lt;/P&gt;&lt;P&gt;for the most parts i had to remodel many objects!&lt;/P&gt;&lt;P&gt;with that being said, i had problems with&amp;nbsp;AutomaticFlattern_v12&amp;nbsp;on&amp;nbsp;standard models too.&lt;/P&gt;&lt;P&gt;can't remember to&amp;nbsp;demonstrate right now but i would be happy to help debugging and upgrading your script.&lt;/P&gt;&lt;P&gt;this helped me a lot.&lt;/P&gt;&lt;P&gt;thank you.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sun, 03 Apr 2016 19:46:15 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/uv-unwrapping-and-automatic-uv-flatten-on-multiple-objects-but/m-p/6248925#M93239</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-04-03T19:46:15Z</dc:date>
    </item>
    <item>
      <title>Re: UV Unwrapping and Automatic UV Flatten on multiple objects but separate UVs</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/uv-unwrapping-and-automatic-uv-flatten-on-multiple-objects-but/m-p/6248928#M93240</link>
      <description>of course.&lt;BR /&gt;and much appreciation to him.&lt;BR /&gt;and you are right about that being time consuming.but like i said this is too expensive for this project.and i wand to invest most of my money from this project on hardware.&lt;BR /&gt;god willing i want to buy this in my next project.</description>
      <pubDate>Sun, 03 Apr 2016 19:52:39 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/uv-unwrapping-and-automatic-uv-flatten-on-multiple-objects-but/m-p/6248928#M93240</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-04-03T19:52:39Z</dc:date>
    </item>
    <item>
      <title>Re: UV Unwrapping and Automatic UV Flatten on multiple objects but separate UVs</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/uv-unwrapping-and-automatic-uv-flatten-on-multiple-objects-but/m-p/6697615#M93241</link>
      <description>&lt;P&gt;I have a question.&amp;nbsp; Im running your script right now. Is there a way to add UV scaling option so that all of the objects will be the same uv scale size? Theres a button in max uv editor that you can grab the faces and make sure the uvs are all even with each other. I want to do that for the separate objects but they all are uniformly scalled with eachother even though they are separate objects. Is that possible?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;The reasoning is that I have a bunch of objects that I want to share the same material. Since they are different sizes when I apply that 1 material on them they would be scaled differently. I would have to manually go in and scale each objects uv to match each other.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;well i wonder if there is a way to have each model their own GROUP, attach all, unwrap flatten,arrange scale to be same, then detach based on groups. Anyway just a thought.&lt;/P&gt;</description>
      <pubDate>Sat, 19 Nov 2016 19:25:19 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/uv-unwrapping-and-automatic-uv-flatten-on-multiple-objects-but/m-p/6697615#M93241</guid>
      <dc:creator>snake85027</dc:creator>
      <dc:date>2016-11-19T19:25:19Z</dc:date>
    </item>
  </channel>
</rss>

