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    <title>topic Re: New SP3 FBX export bug in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/new-sp3-fbx-export-bug/m-p/5655450#M91641</link>
    <description>&lt;P&gt;Still having exactly&amp;nbsp;the same issue here.&lt;/P&gt;&lt;P&gt;Have the bug with all&amp;nbsp;characters I've made since upgrading from Max 2014 to 2015.&lt;/P&gt;&lt;P&gt;They are skinned characters, so a lot of the fixes suggested (exporting as OBJ, turning to mesh etc) won't work.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;On&amp;nbsp;the 1st&amp;nbsp;character it happened with, the issue was with only a couple of individual elements (within 1 skinned model).&amp;nbsp;&lt;/P&gt;&lt;P&gt;On the 2nd, it's still only certain elements, but Many more of them.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;Seems its&lt;/SPAN&gt;&lt;SPAN&gt;&amp;nbsp;related to &lt;/SPAN&gt;&lt;SPAN&gt;having used&lt;/SPAN&gt;&lt;SPAN&gt;&amp;nbsp;the Symmetry modifier at some point in the model's creation.&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I can re-create it with these very simple steps, and I've attached the Max file &amp;amp; FBX&amp;nbsp;for these test spheres:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;IMG alt="Max_UVbug1.png" src="https://forums.autodesk.com/t5/image/serverpage/image-id/170738i07A704FDCDC83808/image-size/original?v=mpbl-1&amp;amp;px=-1" border="0" title="Max_UVbug1.png" /&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;I'm now downgrading to SP2.&lt;/P&gt;</description>
    <pubDate>Thu, 28 May 2015 16:52:16 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2015-05-28T16:52:16Z</dc:date>
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