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    <title>topic Re: New SP3 FBX export bug in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/new-sp3-fbx-export-bug/m-p/5477292#M91639</link>
    <description>&lt;P&gt;We have the same problem.&amp;nbsp;&lt;/P&gt;&lt;P&gt;It seems both the normals and uvw's change vertex randomly within a quad. Turning triangulation&amp;nbsp;on the affected&amp;nbsp;polygons/quads solves the problem, but its to big a hassle.&lt;/P&gt;&lt;P&gt;We've all downgraded to sp2.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;We have experienced this problem on several machins in different project.&lt;/P&gt;&lt;P&gt;The problem is also visible in FBX-Rreview (windows app).&lt;/P&gt;</description>
    <pubDate>Wed, 21 Jan 2015 16:25:54 GMT</pubDate>
    <dc:creator>anddrys</dc:creator>
    <dc:date>2015-01-21T16:25:54Z</dc:date>
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