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    <title>topic Re: Auto snap verts to whole numbers on object move or dragging? in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/auto-snap-verts-to-whole-numbers-on-object-move-or-dragging/m-p/5453795#M91481</link>
    <description>For now, I've been exporting my model as an OBJ with low precision (two zeros is the lowest precision I think), which will obliterate any floating point residue i.e. 100.0001355555&lt;BR /&gt;&lt;BR /&gt;This extra-export method is *a solution*, as the re-imported model will have every vertex be perfectly on a grid of 1.0 (assuming I didn't make a huge mess-up and put a vert at 100.05 or something), but it's of course not a very good solution, haha. I'd love to be able to use your script! &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;</description>
    <pubDate>Sun, 28 Dec 2014 04:53:07 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2014-12-28T04:53:07Z</dc:date>
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