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    <title>topic wrong rotation coordinates in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/wrong-rotation-coordinates/m-p/5550399#M89781</link>
    <description>&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Weird thing, everything is completely messed up. I have one chain of bones. When I rotate a bone in X it shows a change of X coordinate, but in the end Y is changed instead. When I mirror the chain, coordinates show rotation zero, but when I rotate a bit and then press CTRL + Z to undo - coordinates changes to something weird.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Like on the picture - the bone is absolutely straight in two axes, but coordinates show something different.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Anyone can explain we if I'm doing something wrong, or it's just how it is? &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/P&gt;</description>
    <pubDate>Fri, 20 Mar 2015 14:58:36 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2015-03-20T14:58:36Z</dc:date>
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