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  <channel>
    <title>topic Re: convert existing &amp;quot;old&amp;quot; camera to Physical Camera... in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/convert-existing-quot-old-quot-camera-to-physical-camera/m-p/6872288#M88998</link>
    <description>&lt;P&gt;I found that the float &lt;SPAN&gt;default&lt;/SPAN&gt;&amp;nbsp;value of the target distance is different between standard camera and physical camera.&lt;BR /&gt;&lt;BR /&gt;MAX Help / MAX Script /&amp;nbsp;Camera Common Properties, Operators, and Methods&lt;BR /&gt;&lt;BR /&gt;... more info&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;Therefore, when I use this script, and I found that the new target could not match the old target's position.&lt;BR /&gt;&lt;BR /&gt;However, I do not have any idea of how to convert the difference between the float default values to the same.&lt;BR /&gt;&lt;BR /&gt;And then, I did something different.&lt;BR /&gt;&lt;BR /&gt;I did a little changes based on the upgraded version which written by jbaptiste.&lt;BR /&gt;I did not use "target.distance", I changed it to "target.transform".&lt;BR /&gt;&lt;BR /&gt;It seems that it works.&lt;BR /&gt;&lt;BR /&gt;I paste the script here...&lt;BR /&gt;&lt;BR /&gt;&lt;/P&gt;&lt;PRE&gt;old_cameras = $Camera* as array --No Vray convertion neded
old_cameras = (for o in old_cameras where  classof o == Targetcamera or classof o == Freecamera collect o)
if selection.count==1 then
(
	if classof (selection[1]) == Targetcamera do
	(
		old_cameras = #((selection[1]))
	)
)else()

for old_cam in old_cameras do
(	
	new_camera = Physical_Camera()
	new_camera.transform = old_cam.transform
	new_camera.specify_fov = true
	new_camera.name = "(phy)" + old_cam.name
		
	if old_cam.type == #free then (
		new_camera.targeted = false
	) else (
		new_camera.targeted = true
		new_camera.target.transform = old_cam.target.transform
		
	)
	
	for prop_name in getPropNames old_cam do
	(
		if hasProperty new_camera prop_name then (
			prop_value = getProperty old_cam prop_name
			setProperty new_camera prop_name prop_value
		)
	)
)

&lt;/PRE&gt;&lt;P&gt;&lt;BR /&gt;By the way, I test it in 3ds max 2017.&lt;BR /&gt;&lt;BR /&gt;Thanks for the effort&amp;nbsp;jens.diemer and jbaptiste made. Nice script.&lt;BR /&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Sun, 12 Feb 2017 15:47:09 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2017-02-12T15:47:09Z</dc:date>
    <item>
      <title>convert existing "old" camera to Physical Camera...</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/convert-existing-quot-old-quot-camera-to-physical-camera/m-p/5599954#M88988</link>
      <description>&lt;P&gt;It seems there is no way in max to convert a old camera in a new Physical Camera...&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I have made a script for this:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;PRE&gt;old_cameras = $Camera* as array
old_cameras = (for o in old_cameras where o.baseObject.category == #standard collect o)

for old_cam in old_cameras do
(	
	new_camera = Physical_Camera()
	new_camera.transform = old_cam.transform
	new_camera.specify_fov = true
	
	if old_cam.type == #free then (
		new_camera.targeted = false
	) else (
		new_camera.targeted = true
		new_camera.target_distance = old_cam.targetDistance
	)
	
	for prop_name in getPropNames old_cam do
	(
		if hasProperty new_camera prop_name then (
			prop_value = getProperty old_cam prop_name
			setProperty new_camera prop_name prop_value
		)
	)
)

&lt;/PRE&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 20 Apr 2015 15:35:15 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/convert-existing-quot-old-quot-camera-to-physical-camera/m-p/5599954#M88988</guid>
      <dc:creator>jens.diemer</dc:creator>
      <dc:date>2015-04-20T15:35:15Z</dc:date>
    </item>
    <item>
      <title>Re: convert existing "old" camera to Physical Camera...</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/convert-existing-quot-old-quot-camera-to-physical-camera/m-p/5600551#M88989</link>
      <description>&lt;P&gt;Thanks for taking the time to create this script and sharing it! I may try it soon.&amp;nbsp;Do you know if it works with Vray cameras?&lt;/P&gt;</description>
      <pubDate>Mon, 20 Apr 2015 23:24:35 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/convert-existing-quot-old-quot-camera-to-physical-camera/m-p/5600551#M88989</guid>
      <dc:creator>renar-visuals</dc:creator>
      <dc:date>2015-04-20T23:24:35Z</dc:date>
    </item>
    <item>
      <title>Re: convert existing "old" camera to Physical Camera...</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/convert-existing-quot-old-quot-camera-to-physical-camera/m-p/5944879#M88990</link>
      <description>&lt;P&gt;&lt;STRONG&gt;I would need to convert the new Physical Camera from max2016 into the old Free Standard Max camera.&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Do you think it's possible to convert that with your script ?&lt;/P&gt;&lt;P&gt;Or some adjustments ?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;That would be amazing !&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thank you so much for every little help,&lt;/P&gt;&lt;P&gt;appreciate it !&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 10 Dec 2015 02:14:41 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/convert-existing-quot-old-quot-camera-to-physical-camera/m-p/5944879#M88990</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-12-10T02:14:41Z</dc:date>
    </item>
    <item>
      <title>Re: convert existing "old" camera to Physical Camera...</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/convert-existing-quot-old-quot-camera-to-physical-camera/m-p/5947629#M88991</link>
      <description>&lt;P&gt;This script doesnt seem to work...&lt;/P&gt;</description>
      <pubDate>Fri, 11 Dec 2015 14:57:50 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/convert-existing-quot-old-quot-camera-to-physical-camera/m-p/5947629#M88991</guid>
      <dc:creator>ddesmarais</dc:creator>
      <dc:date>2015-12-11T14:57:50Z</dc:date>
    </item>
    <item>
      <title>Re: convert existing "old" camera to Physical Camera...</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/convert-existing-quot-old-quot-camera-to-physical-camera/m-p/6423261#M88992</link>
      <description>&lt;P&gt;Hi &lt;SPAN&gt;&lt;SPAN&gt;jens.diemer&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Very thanks for your script !&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I'm do some little upgrade:&lt;/P&gt;&lt;P&gt;-ability to convert selected cam only.&lt;/P&gt;&lt;P&gt;-name the new cam with the original name&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;PRE&gt;old_cameras = $Camera* as array --No Vray convertion neded
old_cameras = (for o in old_cameras where  classof o == Targetcamera or classof o == Freecamera collect o)
if selection.count==1 then
(
	if classof (selection[1]) == Targetcamera do
	(
		old_cameras = #((selection[1]))
	)
)else()

for old_cam in old_cameras do
(	
	new_camera = Physical_Camera()
	new_camera.transform = old_cam.transform
	new_camera.specify_fov = true
	new_camera.name = "(phy)" + old_cam.name
	
	if old_cam.type == #free then (
		new_camera.targeted = false
	) else (
		new_camera.targeted = true
		new_camera.target_distance = old_cam.targetDistance
	)
	
	for prop_name in getPropNames old_cam do
	(
		if hasProperty new_camera prop_name then (
			prop_value = getProperty old_cam prop_name
			setProperty new_camera prop_name prop_value
		)
	)
)&lt;/PRE&gt;&lt;P&gt;JBB&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 07 Jul 2016 09:50:21 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/convert-existing-quot-old-quot-camera-to-physical-camera/m-p/6423261#M88992</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-07-07T09:50:21Z</dc:date>
    </item>
    <item>
      <title>Re: convert existing "old" camera to Physical Camera...</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/convert-existing-quot-old-quot-camera-to-physical-camera/m-p/6539113#M88993</link>
      <description>&lt;P&gt;This is amazing! Thanks so much...&lt;/P&gt;&lt;P&gt;One thing I notice is that the new physical camera ends up facing in the opposite direction to the original target camera&lt;/P&gt;</description>
      <pubDate>Fri, 02 Sep 2016 13:19:48 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/convert-existing-quot-old-quot-camera-to-physical-camera/m-p/6539113#M88993</guid>
      <dc:creator>troyhome</dc:creator>
      <dc:date>2016-09-02T13:19:48Z</dc:date>
    </item>
    <item>
      <title>Re: convert existing "old" camera to Physical Camera...</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/convert-existing-quot-old-quot-camera-to-physical-camera/m-p/6542895#M88994</link>
      <description>&lt;P&gt;Hi TroyHome,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Wat is your 3ds max release ?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thx.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;JB&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 05 Sep 2016 16:37:54 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/convert-existing-quot-old-quot-camera-to-physical-camera/m-p/6542895#M88994</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-09-05T16:37:54Z</dc:date>
    </item>
    <item>
      <title>Re: convert existing "old" camera to Physical Camera...</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/convert-existing-quot-old-quot-camera-to-physical-camera/m-p/6542906#M88995</link>
      <description>&lt;P&gt;Hi TroyHome,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;What is your 3ds max release ?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thx.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;JB&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 05 Sep 2016 16:43:53 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/convert-existing-quot-old-quot-camera-to-physical-camera/m-p/6542906#M88995</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-09-05T16:43:53Z</dc:date>
    </item>
    <item>
      <title>Re: convert existing "old" camera to Physical Camera...</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/convert-existing-quot-old-quot-camera-to-physical-camera/m-p/6544113#M88996</link>
      <description>I'm using 2017.&lt;BR /&gt;TH</description>
      <pubDate>Tue, 06 Sep 2016 11:43:10 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/convert-existing-quot-old-quot-camera-to-physical-camera/m-p/6544113#M88996</guid>
      <dc:creator>troyhome</dc:creator>
      <dc:date>2016-09-06T11:43:10Z</dc:date>
    </item>
    <item>
      <title>Re: convert existing "old" camera to Physical Camera...</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/convert-existing-quot-old-quot-camera-to-physical-camera/m-p/6580019#M88997</link>
      <description>&lt;P&gt;Hi TroyHome,&lt;/P&gt;&lt;P&gt;I haven't test the script on 2017...&lt;/P&gt;&lt;P&gt;but normally it working.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;The position of target of original Cam it not so&amp;nbsp;&lt;FONT face="Arial"&gt;&lt;SPAN&gt;&lt;SPAN&gt;nearest from cam point&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/FONT&gt; ?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;TH,&lt;/P&gt;</description>
      <pubDate>Fri, 23 Sep 2016 09:22:33 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/convert-existing-quot-old-quot-camera-to-physical-camera/m-p/6580019#M88997</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-09-23T09:22:33Z</dc:date>
    </item>
    <item>
      <title>Re: convert existing "old" camera to Physical Camera...</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/convert-existing-quot-old-quot-camera-to-physical-camera/m-p/6872288#M88998</link>
      <description>&lt;P&gt;I found that the float &lt;SPAN&gt;default&lt;/SPAN&gt;&amp;nbsp;value of the target distance is different between standard camera and physical camera.&lt;BR /&gt;&lt;BR /&gt;MAX Help / MAX Script /&amp;nbsp;Camera Common Properties, Operators, and Methods&lt;BR /&gt;&lt;BR /&gt;... more info&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;Therefore, when I use this script, and I found that the new target could not match the old target's position.&lt;BR /&gt;&lt;BR /&gt;However, I do not have any idea of how to convert the difference between the float default values to the same.&lt;BR /&gt;&lt;BR /&gt;And then, I did something different.&lt;BR /&gt;&lt;BR /&gt;I did a little changes based on the upgraded version which written by jbaptiste.&lt;BR /&gt;I did not use "target.distance", I changed it to "target.transform".&lt;BR /&gt;&lt;BR /&gt;It seems that it works.&lt;BR /&gt;&lt;BR /&gt;I paste the script here...&lt;BR /&gt;&lt;BR /&gt;&lt;/P&gt;&lt;PRE&gt;old_cameras = $Camera* as array --No Vray convertion neded
old_cameras = (for o in old_cameras where  classof o == Targetcamera or classof o == Freecamera collect o)
if selection.count==1 then
(
	if classof (selection[1]) == Targetcamera do
	(
		old_cameras = #((selection[1]))
	)
)else()

for old_cam in old_cameras do
(	
	new_camera = Physical_Camera()
	new_camera.transform = old_cam.transform
	new_camera.specify_fov = true
	new_camera.name = "(phy)" + old_cam.name
		
	if old_cam.type == #free then (
		new_camera.targeted = false
	) else (
		new_camera.targeted = true
		new_camera.target.transform = old_cam.target.transform
		
	)
	
	for prop_name in getPropNames old_cam do
	(
		if hasProperty new_camera prop_name then (
			prop_value = getProperty old_cam prop_name
			setProperty new_camera prop_name prop_value
		)
	)
)

&lt;/PRE&gt;&lt;P&gt;&lt;BR /&gt;By the way, I test it in 3ds max 2017.&lt;BR /&gt;&lt;BR /&gt;Thanks for the effort&amp;nbsp;jens.diemer and jbaptiste made. Nice script.&lt;BR /&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sun, 12 Feb 2017 15:47:09 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/convert-existing-quot-old-quot-camera-to-physical-camera/m-p/6872288#M88998</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-02-12T15:47:09Z</dc:date>
    </item>
    <item>
      <title>Re: convert existing "old" camera to Physical Camera...</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/convert-existing-quot-old-quot-camera-to-physical-camera/m-p/6873033#M88999</link>
      <description>&lt;P&gt;It worked for me when working on our latest animation.&lt;BR /&gt;Check out the trailer here:&lt;/P&gt;&lt;P&gt;&lt;A title="TRAILER - Animation" href="http://stillinmotion.com/smart-shoe/" target="_blank"&gt;http://stillinmotion.com/smart-shoe/&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Smart_Shoe_002.jpg" style="width: 705px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/322074iB8F6B3347F963488/image-size/large?v=v2&amp;amp;px=999" role="button" title="Smart_Shoe_002.jpg" alt="Smart_Shoe_002.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;cheers,&lt;/P&gt;&lt;P&gt;Bernhard&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 13 Feb 2017 04:56:05 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/convert-existing-quot-old-quot-camera-to-physical-camera/m-p/6873033#M88999</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-02-13T04:56:05Z</dc:date>
    </item>
    <item>
      <title>Re: convert existing "old" camera to Physical Camera...</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/convert-existing-quot-old-quot-camera-to-physical-camera/m-p/6873958#M89000</link>
      <description>&lt;P&gt;Nice animation!! Congratulation!!&lt;BR /&gt;&lt;BR /&gt;And I just wrote a new script. Similar, but for the different purpose.&lt;BR /&gt;&lt;BR /&gt;It is converting a physical camera to a standard one.&amp;nbsp;&lt;BR /&gt;&lt;BR /&gt;Paste this script...&lt;BR /&gt;&lt;BR /&gt;&lt;/P&gt;&lt;PRE&gt;old_cameras = $Camera* as array
old_cameras = (for o in old_cameras where  classof o == Physical_Camera collect o)
if selection.count==1 then
(
	if classof (selection[1]) == Physical_Camera do
	(
		old_cameras = #((selection[1]))
	)
)else()

for old_cam in old_cameras do
(	
	new_camera = FreeCamera()
	new_camera.transform = old_cam.transform
	new_camera.name = "(standard)" + old_cam.name
		
	if old_cam.targeted == false then (
		new_camera.type = #free
	) else (
		new_camera.type = #target
		new_camera.target.pos = old_cam.target.pos
				
	)
	
	for prop_name in getPropNames old_cam do
	(
		if hasProperty new_camera prop_name then (
			prop_value = getProperty old_cam prop_name
			setProperty new_camera prop_name prop_value
		)
	)
)

&lt;/PRE&gt;&lt;P&gt;In this case, I do not use "target.transform", I use "target.pos".&lt;BR /&gt;Something weird, "transform" would not bring the right result.&lt;BR /&gt;&lt;BR /&gt;However, if the camera has simple animation, it could add the setting of the parent constrain to camera and camera target.&lt;BR /&gt;&lt;BR /&gt;For&amp;nbsp;the new one following the old one's animation.&lt;BR /&gt;&lt;BR /&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;For example...&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;PRE&gt;new_camera.parent = old_cam&lt;/PRE&gt;&lt;P&gt;&lt;BR /&gt;Test it in 3ds max 2017.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 13 Feb 2017 14:36:13 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/convert-existing-quot-old-quot-camera-to-physical-camera/m-p/6873958#M89000</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-02-13T14:36:13Z</dc:date>
    </item>
    <item>
      <title>How to run this script?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/convert-existing-quot-old-quot-camera-to-physical-camera/m-p/8976692#M89001</link>
      <description>&lt;P&gt;Doesn't work on my end when using max2019.&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;I save the script as .ms file and also tried .mcr&lt;/LI&gt;&lt;LI&gt;Loading and running that script doesn't work ...&amp;nbsp;&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;What am I missing here?&lt;/P&gt;</description>
      <pubDate>Tue, 20 Aug 2019 18:30:54 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/convert-existing-quot-old-quot-camera-to-physical-camera/m-p/8976692#M89001</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-08-20T18:30:54Z</dc:date>
    </item>
    <item>
      <title>Re: How to run this script?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/convert-existing-quot-old-quot-camera-to-physical-camera/m-p/8982834#M89002</link>
      <description>&lt;P&gt;&lt;A href="https://i.imgur.com/NFErag3.gif" target="_blank"&gt;https://i.imgur.com/NFErag3.gif&lt;/A&gt;&amp;nbsp;&lt;BR /&gt;&lt;BR /&gt;I recorded a simple gif for demo it. Save .ms, and drag it to your 3dsMax.&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Fri, 23 Aug 2019 03:46:42 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/convert-existing-quot-old-quot-camera-to-physical-camera/m-p/8982834#M89002</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-08-23T03:46:42Z</dc:date>
    </item>
    <item>
      <title>Re: convert existing "old" camera to Physical Camera...</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/convert-existing-quot-old-quot-camera-to-physical-camera/m-p/9584634#M89003</link>
      <description>&lt;P&gt;If you are not versed in ms script, like myself, another workaround is to create a physical camera in the scene, align it on all axis in the align tool, then link it to the existing old camera. Then type in the same FOV angle from the the old camera into the physical camera's FOV and sect that as camera view. It's a perfect lens match,&amp;nbsp; and is perfectly linked to any animation settings the old camera has. You can then use the DOF and motion blur settings as desired in the physical camera. I have done this in MX 2020 with Arnold.&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Wed, 17 Jun 2020 10:38:20 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/convert-existing-quot-old-quot-camera-to-physical-camera/m-p/9584634#M89003</guid>
      <dc:creator>mattCQ993</dc:creator>
      <dc:date>2020-06-17T10:38:20Z</dc:date>
    </item>
    <item>
      <title>Re: convert existing "old" camera to Physical Camera...</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/convert-existing-quot-old-quot-camera-to-physical-camera/m-p/9586463#M89004</link>
      <description>&lt;P&gt;To clarify a little more : Create a Physical camera in the scene where you want to replace an old camera. Un-check the targeted box. Select the align tool with the new camera selected, then click on the old camera. When the align tool dialogue opens, check all the X,Y,Z axis to align orientation and do the same with scale. Then again select the Physical camera, enter the same FOV number as is in the old camera. When you change the selected camera in the camera viewport to select your physical camera, the view will not alter at all - showing you the lens is a perfect match in angle and orientation. Final steps are to link the Physical camera to the old camera body to apply all transforms and animations previously applied. Adjust exposures / DOF and motion blur as desired in the Physical camera. Hope that is more clear!&lt;/P&gt;</description>
      <pubDate>Thu, 18 Jun 2020 02:09:27 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/convert-existing-quot-old-quot-camera-to-physical-camera/m-p/9586463#M89004</guid>
      <dc:creator>mattCQ993</dc:creator>
      <dc:date>2020-06-18T02:09:27Z</dc:date>
    </item>
    <item>
      <title>Re: convert existing "old" camera to Physical Camera...</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/convert-existing-quot-old-quot-camera-to-physical-camera/m-p/11257387#M89005</link>
      <description>&lt;P&gt;Even easier (works in 3ds Max 2023, anyway):&lt;/P&gt;&lt;OL&gt;&lt;LI&gt;Make sure that the Standard Camera from which you wish to duplicate a Physical Camera is currently displayed in a Camera Viewport.&lt;/LI&gt;&lt;LI&gt;From that Camera Viewport’s header, click on its name and select “Perspective” to turn it into a Perspective Viewport showing what that Camera Viewport had showed.&lt;/LI&gt;&lt;LI&gt;“&lt;U&gt;C&lt;/U&gt;reate” ⇒ “&lt;U&gt;C&lt;/U&gt;ameras” ⇒ “Create Physical Camera From View”&lt;/LI&gt;&lt;/OL&gt;&lt;P&gt;&lt;EM&gt;♫ Ta-daaa!! ♪&lt;/EM&gt; No MaxScript or even Align Tool required.&lt;/P&gt;</description>
      <pubDate>Fri, 24 Jun 2022 21:40:55 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/convert-existing-quot-old-quot-camera-to-physical-camera/m-p/11257387#M89005</guid>
      <dc:creator>mmccforensic</dc:creator>
      <dc:date>2022-06-24T21:40:55Z</dc:date>
    </item>
    <item>
      <title>Re: convert existing "old" camera to Physical Camera...</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/convert-existing-quot-old-quot-camera-to-physical-camera/m-p/11688511#M89006</link>
      <description>This deserves a big thank you, it worked for my case.</description>
      <pubDate>Wed, 18 Jan 2023 15:48:12 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/convert-existing-quot-old-quot-camera-to-physical-camera/m-p/11688511#M89006</guid>
      <dc:creator>RenderQ</dc:creator>
      <dc:date>2023-01-18T15:48:12Z</dc:date>
    </item>
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