<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic Re: Problem in texture preview with real world scale &amp;amp; color correction modi in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/problem-in-texture-preview-with-real-world-scale-amp-color/m-p/9319213#M88928</link>
    <description>&lt;P&gt;Sorry not sorry to resurrect a 5-year old thread, but this is actually a workflow issue, not just a cosmetic UI one.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;If you choose "render map" on a color correction node, it renders the mis-scaled preview image rather than a full repeat of the texture.&amp;nbsp; This is a problem for interoperability with platforms (like Revit, Unity, and pretty much anything else with a simple shader system) that require max procedurals to be baked down to flat textures (or just optimizing deep material trees for performance).&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;The mis-sized preview affects everything downstream as well, so adding a null Output node or similar after it and rendering that isn't a workaround.&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="color correction issue.png" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/729923i895DA53D1443C99B/image-size/large?v=v2&amp;amp;px=999" role="button" title="color correction issue.png" alt="color correction issue.png" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
    <pubDate>Fri, 14 Feb 2020 16:40:30 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2020-02-14T16:40:30Z</dc:date>
  </channel>
</rss>

