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    <title>topic Re: Problem in texture preview with real world scale &amp;amp; color correction modi in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/problem-in-texture-preview-with-real-world-scale-amp-color/m-p/5604310#M88918</link>
    <description>Well it didn't work for me either. We're talking about 2D map results from Color Correction and a couple of other maps, that shows a ridiculous unusable result, and have done so for ages. Your solution does only affect the 3D representations, and I honestly don't think there are any way to make the 2D results show things better - and yes, I did try other options as well, like changing the default bitmap size value.&lt;BR /&gt;&lt;BR /&gt;NB - I work almost always in Real World Scale and mostly my system and display units are set to meter, and it might be different when not using these settings.</description>
    <pubDate>Thu, 23 Apr 2015 00:02:04 GMT</pubDate>
    <dc:creator>PROH</dc:creator>
    <dc:date>2015-04-23T00:02:04Z</dc:date>
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