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    <title>topic Re: Render an object's outline in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/render-an-object-s-outline/m-p/11718755#M8884</link>
    <description>&lt;P&gt;That's not what I'm after at all.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I don't want a glow, I want an&amp;nbsp;&lt;EM&gt;outline.&lt;/EM&gt;&lt;/P&gt;&lt;P&gt;Like the "Stroke" function in Photoshop, but in MAX.&lt;/P&gt;&lt;P&gt;Or like the ink in Ink'N'Paint, but without the paint.&lt;/P&gt;</description>
    <pubDate>Tue, 31 Jan 2023 14:37:08 GMT</pubDate>
    <dc:creator>quinnredshift</dc:creator>
    <dc:date>2023-01-31T14:37:08Z</dc:date>
    <item>
      <title>Render an object's outline</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/render-an-object-s-outline/m-p/11718588#M8882</link>
      <description>&lt;P&gt;I have some objects which need to be rendered with an outline...like the edges made by the Ink'n'Paint material,&amp;nbsp;&lt;EM&gt;but without using Ink'n'Paint.&lt;/EM&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;The problem with Ink'n'Paint is two-fold:&lt;/P&gt;&lt;P&gt;1 - Arnold doesn't like it (if I had my way, I'd still be using MentalRay; Arnold is&amp;nbsp;&lt;EM&gt;way&lt;/EM&gt; more complicated than my needs require).&lt;/P&gt;&lt;P&gt;2 - The 'Paint' part of Ink'n'Paint is&amp;nbsp;&lt;EM&gt;very&lt;/EM&gt; limited and limiting; the hoops you have to jump through to make a non-opaque material&amp;nbsp;&lt;EM&gt;alone&lt;/EM&gt; makes it useless.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;...and, heck, for Honorable Mention:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;3 - Doing an internet search for anything with "3DS MAX" and "outline" turns up two things: project outlines and people asking the same question I am and being told to use Ink'n'Paint.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I'm trying to do something like this:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="quinnredshift_0-1675172157140.png" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1169537i8CB15FB331F7034C/image-size/medium?v=v2&amp;amp;px=400" role="button" title="quinnredshift_0-1675172157140.png" alt="quinnredshift_0-1675172157140.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;...or something vaguely "Tron"-esque.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Is there a way to do this, and a way to do it that's&amp;nbsp;&lt;EM&gt;simple?&lt;/EM&gt;&amp;nbsp;Preferably something without a ton of unnecessary and unwanted bells and whistles, something to just plug into a Map slot with controls for color and line width&amp;nbsp;&lt;EM&gt;and that's it?&lt;/EM&gt; Ink'n'Paint adding only the ink, not the paint?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 31 Jan 2023 13:40:04 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/render-an-object-s-outline/m-p/11718588#M8882</guid>
      <dc:creator>quinnredshift</dc:creator>
      <dc:date>2023-01-31T13:40:04Z</dc:date>
    </item>
    <item>
      <title>Re: Render an object's outline</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/render-an-object-s-outline/m-p/11718688#M8883</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Did you watch this video yet?&lt;BR /&gt;&lt;BR /&gt;I'm not sure if it will do exactly what you need, but you might be able to customise it a bit.&lt;BR /&gt;&lt;BR /&gt;&lt;A href="https://www.youtube.com/watch?v=xxt1jueNcaU" target="_blank"&gt;https://www.youtube.com/watch?v=xxt1jueNcaU&lt;/A&gt;&lt;BR /&gt;&lt;BR /&gt;Regards,&lt;/P&gt;</description>
      <pubDate>Tue, 31 Jan 2023 14:13:04 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/render-an-object-s-outline/m-p/11718688#M8883</guid>
      <dc:creator>darawork</dc:creator>
      <dc:date>2023-01-31T14:13:04Z</dc:date>
    </item>
    <item>
      <title>Re: Render an object's outline</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/render-an-object-s-outline/m-p/11718755#M8884</link>
      <description>&lt;P&gt;That's not what I'm after at all.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I don't want a glow, I want an&amp;nbsp;&lt;EM&gt;outline.&lt;/EM&gt;&lt;/P&gt;&lt;P&gt;Like the "Stroke" function in Photoshop, but in MAX.&lt;/P&gt;&lt;P&gt;Or like the ink in Ink'N'Paint, but without the paint.&lt;/P&gt;</description>
      <pubDate>Tue, 31 Jan 2023 14:37:08 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/render-an-object-s-outline/m-p/11718755#M8884</guid>
      <dc:creator>quinnredshift</dc:creator>
      <dc:date>2023-01-31T14:37:08Z</dc:date>
    </item>
    <item>
      <title>Re: Render an object's outline</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/render-an-object-s-outline/m-p/11718787#M8885</link>
      <description>&lt;P&gt;Yup, I get that. I just thought that maybe it might be kinda handy, if mis-used somehow, to create glowing edges.&lt;BR /&gt;It seems that Mental Ray was the best, and easiest for doing this stuff alright.&amp;nbsp;&lt;BR /&gt;&lt;BR /&gt;I saw the thumbnail, and this part of the video and thought that maybe the process could be 'abused' somehow to create edge glow.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="darawork_0-1675176386769.png" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1169568i5763A0EB99FEE028/image-size/medium?v=v2&amp;amp;px=400" role="button" title="darawork_0-1675176386769.png" alt="darawork_0-1675176386769.png" /&gt;&lt;/span&gt;&lt;BR /&gt;Is there a dedicated Arnold forum for questions and answers like this, just wondering.&lt;BR /&gt;It seems like more of a development type query, if nothing that does this exists in Arnold.&lt;BR /&gt;&lt;BR /&gt;Regards,&lt;/P&gt;</description>
      <pubDate>Tue, 31 Jan 2023 14:48:48 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/render-an-object-s-outline/m-p/11718787#M8885</guid>
      <dc:creator>darawork</dc:creator>
      <dc:date>2023-01-31T14:48:48Z</dc:date>
    </item>
    <item>
      <title>Re: Render an object's outline</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/render-an-object-s-outline/m-p/11718808#M8886</link>
      <description>&lt;P&gt;Okay...but...I don't want&amp;nbsp;&lt;EM&gt;glowing&lt;/EM&gt; edges.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I want an outline like Ink'n'Paint, but without Ink'n'Paint's limitations for the base material.&lt;/P&gt;&lt;P&gt;Because those limitations are&amp;nbsp;&lt;EM&gt;very&lt;/EM&gt; unworkable for my purpose.&lt;/P&gt;</description>
      <pubDate>Tue, 31 Jan 2023 14:54:20 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/render-an-object-s-outline/m-p/11718808#M8886</guid>
      <dc:creator>quinnredshift</dc:creator>
      <dc:date>2023-01-31T14:54:20Z</dc:date>
    </item>
    <item>
      <title>Re: Render an object's outline</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/render-an-object-s-outline/m-p/11718888#M8887</link>
      <description>&lt;P&gt;Ok,&lt;/P&gt;
&lt;P&gt;Clutching at straws now, but here's an example from a 3rd Party shader add on collection:&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="darawork_3-1675177772922.png" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1169586i48B3DE774E7BC852/image-size/medium?v=v2&amp;amp;px=400" role="button" title="darawork_3-1675177772922.png" alt="darawork_3-1675177772922.png" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&lt;A href="https://www.binaryalchemy.de/index_dev.htm" target="_blank"&gt;https://www.binaryalchemy.de/index_dev.htm&lt;/A&gt;&lt;BR /&gt;&lt;BR /&gt;Every other 3rd Party Shader resource I clicked into, just ended up at a dead website.&lt;BR /&gt;Seems a lot of other people, besides you, got sick of how complicated and obtuse it is.&lt;BR /&gt;&lt;BR /&gt;Last resort:&amp;nbsp;&lt;A href="https://forums.autodesk.com/t5/arnold/ct-p/arnold" target="_blank"&gt;https://forums.autodesk.com/t5/arnold/ct-p/arnold&lt;/A&gt;&lt;BR /&gt;&lt;BR /&gt;Regards,&lt;/P&gt;</description>
      <pubDate>Tue, 31 Jan 2023 15:19:14 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/render-an-object-s-outline/m-p/11718888#M8887</guid>
      <dc:creator>darawork</dc:creator>
      <dc:date>2023-01-31T15:19:14Z</dc:date>
    </item>
    <item>
      <title>Re: Render an object's outline</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/render-an-object-s-outline/m-p/11718905#M8888</link>
      <description>&lt;P&gt;I don't see anything in that collection about outlining an object.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;It seems to be that&amp;nbsp;&lt;EM&gt;everything&amp;nbsp;&lt;/EM&gt;you're offering involves glows.&lt;/P&gt;&lt;P&gt;I'm not after a glow effect. I'm not even&amp;nbsp;&lt;EM&gt;a little bit&lt;/EM&gt; after a glow effect.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;See this:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="quinnredshift_0-1675178651320.png" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1169591i7B62C30139620600/image-size/medium?v=v2&amp;amp;px=400" role="button" title="quinnredshift_0-1675178651320.png" alt="quinnredshift_0-1675178651320.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;See the black outline...? I need to do&amp;nbsp;&lt;EM&gt;that&lt;/EM&gt; but&amp;nbsp;&lt;EM&gt;without&lt;/EM&gt; using Ink'n'Paint.&lt;/P&gt;&lt;P&gt;And, if possible,&amp;nbsp;&lt;EM&gt;not&lt;/EM&gt; using Arnold. Arnold is needlessly complicated.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 31 Jan 2023 15:25:22 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/render-an-object-s-outline/m-p/11718905#M8888</guid>
      <dc:creator>quinnredshift</dc:creator>
      <dc:date>2023-01-31T15:25:22Z</dc:date>
    </item>
    <item>
      <title>Re: Render an object's outline</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/render-an-object-s-outline/m-p/11718937#M8889</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;The reason I'm offering 'Glow' examples is because I presume the glow distance can be shortened so as to only light up the edges, like you show in your example, but if you don't what that, fair enough:&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="darawork_0-1675179034709.png" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1169598i2194826ED56665ED/image-size/medium?v=v2&amp;amp;px=400" role="button" title="darawork_0-1675179034709.png" alt="darawork_0-1675179034709.png" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&lt;BR /&gt;The next best thing I can offer, which I presume you've already looked at, is Toon Shading in Arnold:&lt;BR /&gt;&lt;A href="https://arnoldrenderer.com/news/toon-shader-calder-moore/" target="_blank" rel="noopener"&gt;https://arnoldrenderer.com/news/toon-shader-calder-moore/&lt;/A&gt;&amp;nbsp;Although from what I have read about it, it's pretty useless too, unless you have a head the size of a planet.&lt;BR /&gt;&lt;BR /&gt;Regards,&lt;/P&gt;</description>
      <pubDate>Tue, 31 Jan 2023 15:43:38 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/render-an-object-s-outline/m-p/11718937#M8889</guid>
      <dc:creator>darawork</dc:creator>
      <dc:date>2023-01-31T15:43:38Z</dc:date>
    </item>
    <item>
      <title>Re: Render an object's outline</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/render-an-object-s-outline/m-p/11718968#M8890</link>
      <description>&lt;P&gt;Whenever I try to kludge something like that, there is always--and I do mean&amp;nbsp;&lt;EM&gt;always&lt;/EM&gt;--something dealbreakery about it.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;The truly vexing part is that the functionality&amp;nbsp;&lt;EM&gt;is&lt;/EM&gt; there, clearly...it just comes with baggage that makes it un-usable for my purposes. I need the effect that's already there...but&amp;nbsp;&lt;EM&gt;without&lt;/EM&gt; the baggage.&lt;/P&gt;</description>
      <pubDate>Tue, 31 Jan 2023 15:42:43 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/render-an-object-s-outline/m-p/11718968#M8890</guid>
      <dc:creator>quinnredshift</dc:creator>
      <dc:date>2023-01-31T15:42:43Z</dc:date>
    </item>
    <item>
      <title>Re: Render an object's outline</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/render-an-object-s-outline/m-p/11718981#M8891</link>
      <description>&lt;P&gt;Getting completely away from Arnold, there's always QuickSilver and it's support for OSL shaders (one of which might be helpful, if QuickSilver doesn't natively shade outlines somehow itself, not sure... I've never used it):&lt;BR /&gt;&lt;A href="https://help.autodesk.com/view/3DSMAX/2020/ENU/?guid=GUID-CB9141FC-2D52-4EDA-8F78-2351AB53B31B" target="_blank" rel="noopener"&gt;https://help.autodesk.com/view/3DSMAX/2020/ENU/?guid=GUID-CB9141FC-2D52-4EDA-8F78-2351AB53B31B&lt;/A&gt;&lt;BR /&gt;&lt;BR /&gt;QuickSilver might also do a better job utilising Ink'n'Paint, giving more options perhaps?&lt;BR /&gt;I seem to remember being able to completely turn off the Paint section of it in vRay years ago.&lt;BR /&gt;&lt;BR /&gt;Even Scanline might be helpful, not sure. I haven't tried both Quicksilver or Scanline in years for some reason.&lt;BR /&gt;&lt;BR /&gt;Regards,&lt;/P&gt;</description>
      <pubDate>Tue, 31 Jan 2023 15:48:56 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/render-an-object-s-outline/m-p/11718981#M8891</guid>
      <dc:creator>darawork</dc:creator>
      <dc:date>2023-01-31T15:48:56Z</dc:date>
    </item>
    <item>
      <title>Re: Render an object's outline</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/render-an-object-s-outline/m-p/11718996#M8892</link>
      <description>&lt;P&gt;Ink'n'Paint is exactly the same in Quicksilver.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;The biggest problem is&amp;nbsp;&lt;EM&gt;opacity.&lt;/EM&gt;&lt;/P&gt;&lt;P&gt;Ink'n'Paint doesn't support it. To make it work, I needed to embed multiple Composite materials inside a Blend material, and it was a&amp;nbsp;&lt;EM&gt;gigantic&lt;/EM&gt; mess. And it also didn't always work; sometimes, other objects behind these translucent toon-shaded objects would turn black...which required making a copy of the toon-shaded object, using a Push modifier to make it ever so slightly smaller, then put a completely invisible Standard material on&amp;nbsp;&lt;EM&gt;that&lt;/EM&gt; object.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;It's a gigantic pain in the butt, and I'm shocked MAX hasn't fixed this crap yet.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;EDIT:&lt;/STRONG&gt; I take it back. Ink'n'Paint is not the same in QuickSilver.&lt;/P&gt;&lt;P&gt;It doesn't work at all.&lt;/P&gt;</description>
      <pubDate>Tue, 31 Jan 2023 15:57:39 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/render-an-object-s-outline/m-p/11718996#M8892</guid>
      <dc:creator>quinnredshift</dc:creator>
      <dc:date>2023-01-31T15:57:39Z</dc:date>
    </item>
    <item>
      <title>Re: Render an object's outline</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/render-an-object-s-outline/m-p/11719025#M8893</link>
      <description>&lt;P&gt;Sounds like it sucks alright. I mainly work in realisim type shading, so I don't know a lot (not much at all) about this.&lt;BR /&gt;&lt;BR /&gt;I just found this AU talk from 2022, but the link to the video is dead.&lt;BR /&gt;&lt;BR /&gt;&lt;A href="https://www.autodesk.com/autodesk-university/class/Exploring-Stylized-Looks-Arnold-Toon-Shader-3ds-Max-and-OSL-2021" target="_blank"&gt;https://www.autodesk.com/autodesk-university/class/Exploring-Stylized-Looks-Arnold-Toon-Shader-3ds-Max-and-OSL-2021&lt;/A&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/7579097"&gt;@CiroCardoso3v&lt;/a&gt;&amp;nbsp;any ideas?&lt;BR /&gt;&lt;BR /&gt;Regards,&lt;/P&gt;</description>
      <pubDate>Tue, 31 Jan 2023 16:01:15 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/render-an-object-s-outline/m-p/11719025#M8893</guid>
      <dc:creator>darawork</dc:creator>
      <dc:date>2023-01-31T16:01:15Z</dc:date>
    </item>
    <item>
      <title>Re: Render an object's outline</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/render-an-object-s-outline/m-p/11719033#M8894</link>
      <description>&lt;P&gt;If you search the web, you'll find page after page of people lamenting the absence of this functionality, but apparently Autodesk has turned a deaf ear in the, what, decade or more of Ink'n'Paint's existence...?&lt;/P&gt;</description>
      <pubDate>Tue, 31 Jan 2023 16:03:18 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/render-an-object-s-outline/m-p/11719033#M8894</guid>
      <dc:creator>quinnredshift</dc:creator>
      <dc:date>2023-01-31T16:03:18Z</dc:date>
    </item>
    <item>
      <title>Re: Render an object's outline</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/render-an-object-s-outline/m-p/11719112#M8895</link>
      <description>&lt;P&gt;Going back to the Arnold aiToon shader, I found this that might be helpful:&lt;BR /&gt;&lt;A href="https://forums.autodesk.com/t5/arnold-for-3ds-max/outlines-and-shaders/m-p/11062963" target="_blank" rel="noopener"&gt;https://forums.autodesk.com/t5/arnold-for-3ds-max/outlines-and-shaders/m-p/11062963&lt;/A&gt;&lt;BR /&gt;&lt;BR /&gt;And this video goes through the steps for using the aiToon Shader in what looks like 3DSmax:&lt;BR /&gt;&lt;A href="https://youtu.be/hWJEVKK7RLw" target="_blank" rel="noopener"&gt;https://youtu.be/hWJEVKK7RLw&lt;/A&gt;&lt;BR /&gt;&lt;BR /&gt;Another one, this time showing pencil sketch outlines:&lt;BR /&gt;&lt;A href="https://youtu.be/ZKXiKDHASJ0" target="_blank"&gt;https://youtu.be/ZKXiKDHASJ0&lt;/A&gt;&lt;BR /&gt;&lt;BR /&gt;Regards,&lt;/P&gt;</description>
      <pubDate>Tue, 31 Jan 2023 17:26:38 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/render-an-object-s-outline/m-p/11719112#M8895</guid>
      <dc:creator>darawork</dc:creator>
      <dc:date>2023-01-31T17:26:38Z</dc:date>
    </item>
    <item>
      <title>Re: Render an object's outline</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/render-an-object-s-outline/m-p/11720029#M8896</link>
      <description>&lt;P&gt;Is doing it in post an option?&amp;nbsp; &amp;nbsp;Some ideas:&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;OL&gt;
&lt;LI&gt;Curvature render pass magic might make this simple&lt;/LI&gt;
&lt;LI&gt;Maybe this &lt;A style="font-family: inherit; background-color: #ffffff;" href="http://www.3dluvr.com/rogueldr/tutorials/toon_ink/toon_ink.html" target="_blank" rel="noopener"&gt;old school method&lt;/A&gt;&lt;SPAN&gt;?&amp;nbsp; &amp;nbsp;(Still needs a toon pass but no outlines which is done in post.)&amp;nbsp; This is what I use for toon shaders, works best after all these years even.&amp;nbsp; Re-rendering even once for a client that wants slightly thicker lines costs money and this method makes it a cheap and easy fix.&amp;nbsp;&amp;nbsp;&lt;/SPAN&gt;&lt;/LI&gt;
&lt;LI&gt;Another option is to use the data channel modifier and set curvature to the opacity of a shader on the object or something.&amp;nbsp;&lt;/LI&gt;
&lt;/OL&gt;
&lt;P&gt;Otherwise this is a function of the renderer.&amp;nbsp; Vray has a toon shader (it's ok, but not great), Pencil 4+ has a toon shader for anime, and I think finaltoon has the best (historically).&amp;nbsp;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Best Regards,&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 31 Jan 2023 21:47:03 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/render-an-object-s-outline/m-p/11720029#M8896</guid>
      <dc:creator>Diffus3d</dc:creator>
      <dc:date>2023-01-31T21:47:03Z</dc:date>
    </item>
    <item>
      <title>Re: Render an object's outline</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/render-an-object-s-outline/m-p/11720033#M8897</link>
      <description>&lt;P&gt;I prefer to do as little in post as possible.&lt;/P&gt;</description>
      <pubDate>Tue, 31 Jan 2023 21:48:03 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/render-an-object-s-outline/m-p/11720033#M8897</guid>
      <dc:creator>quinnredshift</dc:creator>
      <dc:date>2023-01-31T21:48:03Z</dc:date>
    </item>
    <item>
      <title>Re: Render an object's outline</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/render-an-object-s-outline/m-p/11720052#M8898</link>
      <description>&lt;P&gt;Maybe you can fake it by duplicating the model, flipping the normals, and putting a negative push on it.&amp;nbsp; (Games style.)&amp;nbsp; &amp;nbsp; Otherwise, you either spend money on the renderer, spend money re-rendering, or spend money in post.&amp;nbsp;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Best,&lt;/P&gt;</description>
      <pubDate>Tue, 31 Jan 2023 21:59:30 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/render-an-object-s-outline/m-p/11720052#M8898</guid>
      <dc:creator>Diffus3d</dc:creator>
      <dc:date>2023-01-31T21:59:30Z</dc:date>
    </item>
    <item>
      <title>Re: Render an object's outline</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/render-an-object-s-outline/m-p/11720060#M8899</link>
      <description>&lt;P&gt;Autodesk has some of the most bizarre blind spots when it comes to these sorts of things.&lt;/P&gt;</description>
      <pubDate>Tue, 31 Jan 2023 22:01:09 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/render-an-object-s-outline/m-p/11720060#M8899</guid>
      <dc:creator>quinnredshift</dc:creator>
      <dc:date>2023-01-31T22:01:09Z</dc:date>
    </item>
    <item>
      <title>Re: Render an object's outline</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/render-an-object-s-outline/m-p/11720071#M8900</link>
      <description>&lt;P&gt;It's a solved problem though, but you have to learn the features of new renderers.&amp;nbsp; I understand your position, but also this is the wrong field for resting on the same knowledge for 10 years straight.&amp;nbsp; Adapt or die.&amp;nbsp; (I mean that with all due respect and politeness.)&amp;nbsp;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Here's an example of the game renderer technique.&amp;nbsp;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Best Regards,&lt;/P&gt;</description>
      <pubDate>Tue, 31 Jan 2023 22:07:06 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/render-an-object-s-outline/m-p/11720071#M8900</guid>
      <dc:creator>Diffus3d</dc:creator>
      <dc:date>2023-01-31T22:07:06Z</dc:date>
    </item>
    <item>
      <title>Re: Render an object's outline</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/render-an-object-s-outline/m-p/11720073#M8901</link>
      <description>&lt;P&gt;Another option even might be to take your model, put UV seams at every edge where you want an outline, then bring it into Substance Painter and use a generator - uv boundries on the alpha and get a texture that represents just the outlines.&amp;nbsp; Then composite it over a flat shaded black color so the object culls itself, and voila!&amp;nbsp; &amp;nbsp;Not perfect but could work.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Best Regards,&lt;/P&gt;</description>
      <pubDate>Tue, 31 Jan 2023 22:09:25 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/render-an-object-s-outline/m-p/11720073#M8901</guid>
      <dc:creator>Diffus3d</dc:creator>
      <dc:date>2023-01-31T22:09:25Z</dc:date>
    </item>
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