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    <title>topic Re: Max 2016: Groups cause viewport slowdown in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/max-2016-groups-cause-viewport-slowdown/m-p/5608406#M88735</link>
    <description>&lt;P&gt;Don't put too much trust into the built in FPS display. It's lying. Another thing: turn off all other statistics display ( vertx/poly/edge counts ) as they tend to hurt playback performance, at least if some complex modifiers are involved.&lt;/P&gt;&lt;P&gt;Regarding the group slowdown thing:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Indeed there's something happening:&lt;/P&gt;&lt;P&gt;testscene here drops from 24fps down to 14 fps, as&amp;nbsp; soon the teapots are grouped ( 3650 noninstanced teapots). Don't know whats going on, but some optimization seems to break when objects are grouped ..&lt;/P&gt;</description>
    <pubDate>Sun, 26 Apr 2015 05:36:05 GMT</pubDate>
    <dc:creator>spacefrog_</dc:creator>
    <dc:date>2015-04-26T05:36:05Z</dc:date>
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