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    <title>topic Cut Metal materials in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/cut-metal-materials/m-p/5636949#M88077</link>
    <description>&lt;P&gt;I am evaluating whether 3ds Max is a good tool for our company and I have no prior experience so I apologize for such a simple question. As a test I am trying to make a simple cylinder with a black anodized aluminum material material. This renders fine. What I need to do now is cut a slice (lengthwise) out of the cylinder and have the two cut faces look like bare aluminum (or maybe brushed).&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Just in case it affects the answer I created the part using a boolean where a box was substracted from the cylinder.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I've tried selecting those two faces (using the modifier mesh select-&amp;gt; Face) and applying a different material to them but that changes the material of the whole part.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Do I need to apply a texture to the faces instead of changing the material? I looked in the help files and came across the "Multi/Sub-Object Material" but I don't think that is what I should use.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Any help is appreciated.&lt;/P&gt;</description>
    <pubDate>Fri, 15 May 2015 15:15:50 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2015-05-15T15:15:50Z</dc:date>
    <item>
      <title>Cut Metal materials</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/cut-metal-materials/m-p/5636949#M88077</link>
      <description>&lt;P&gt;I am evaluating whether 3ds Max is a good tool for our company and I have no prior experience so I apologize for such a simple question. As a test I am trying to make a simple cylinder with a black anodized aluminum material material. This renders fine. What I need to do now is cut a slice (lengthwise) out of the cylinder and have the two cut faces look like bare aluminum (or maybe brushed).&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Just in case it affects the answer I created the part using a boolean where a box was substracted from the cylinder.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I've tried selecting those two faces (using the modifier mesh select-&amp;gt; Face) and applying a different material to them but that changes the material of the whole part.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Do I need to apply a texture to the faces instead of changing the material? I looked in the help files and came across the "Multi/Sub-Object Material" but I don't think that is what I should use.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Any help is appreciated.&lt;/P&gt;</description>
      <pubDate>Fri, 15 May 2015 15:15:50 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/cut-metal-materials/m-p/5636949#M88077</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-05-15T15:15:50Z</dc:date>
    </item>
    <item>
      <title>Re: Cut Metal materials</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/cut-metal-materials/m-p/5637072#M88078</link>
      <description>&lt;P&gt;Indeed, you need to assign different Material-ID's for the cut surface and use a multi-sub material for the cylinder.&lt;/P&gt;&lt;P&gt;And just remember perfect planer surfaces don`t make good reflections.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;A href="http://www.neilblevins.com/cg_education/flat_metallic_surfaces/flat_metallic_surfaces.htm" target="_blank"&gt;http://www.neilblevins.com/cg_education/flat_metallic_surfaces/flat_metallic_surfaces.htm&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Fri, 15 May 2015 16:09:52 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/cut-metal-materials/m-p/5637072#M88078</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-05-15T16:09:52Z</dc:date>
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