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    <title>topic Re: Unable to rotate objects in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/unable-to-rotate-objects/m-p/5658320#M87499</link>
    <description>&lt;P&gt;Select an object, Command Panel &amp;gt; Motion tab, expand the Assign Controller rollout. Expand Transform (if it isn't already). The 3 entries should be Position XYZ, Euler XYZ, Bezier Float. If any of them aren't (specifically the middle one, Rotation) then you managed to override the default controller used for all object Rotations.&lt;BR /&gt;&lt;BR /&gt; Highlight the Rotation line, click the Assign Controller button (just above the list), choose Euler XYZ, click Make Default and agree with the dire warning which appears, click OK. You should now be able to rotate that object and any new ones you create. Existing ones will need modifying in the same way (as just described) but without clicking Make Default each time.&lt;/P&gt;</description>
    <pubDate>Sat, 30 May 2015 17:49:21 GMT</pubDate>
    <dc:creator>Steve_Curley</dc:creator>
    <dc:date>2015-05-30T17:49:21Z</dc:date>
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