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    <title>topic Re: Spline vertex type default in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/spline-vertex-type-default/m-p/11776684#M8547</link>
    <description>&lt;P&gt;Thanks for replying. For the work I do, straight corner are what I use 90% of the time. So i'm constantly adjusting vertex type. There's that old Neil Blevins script, but it's still additionnal operations. All I would need is a setting in parameters or the .ini file.&lt;/P&gt;</description>
    <pubDate>Thu, 23 Feb 2023 17:34:24 GMT</pubDate>
    <dc:creator>fpatry</dc:creator>
    <dc:date>2023-02-23T17:34:24Z</dc:date>
    <item>
      <title>Spline vertex type default</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/spline-vertex-type-default/m-p/11776266#M8545</link>
      <description>&lt;P&gt;Does anybody know if there's a way to default all spline vertex creation to &lt;U&gt;corner&lt;/U&gt;, either when creating a line, a rectangle, an ngon, or adding vertices via refine, chamfer etc. Every new vertex created defaults to bezier corner and it's been driving me mad for years.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks!&lt;/P&gt;</description>
      <pubDate>Thu, 23 Feb 2023 15:03:37 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/spline-vertex-type-default/m-p/11776266#M8545</guid>
      <dc:creator>fpatry</dc:creator>
      <dc:date>2023-02-23T15:03:37Z</dc:date>
    </item>
    <item>
      <title>Re: Spline vertex type default</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/spline-vertex-type-default/m-p/11776652#M8546</link>
      <description>&lt;P&gt;I agree that a rectangle shape should just use Corners instead of Bezier Corners for the vertices.&amp;nbsp; Really any hard angle.&amp;nbsp; And when refining a shape, it seems rather hit or miss whether they come in as Corner or Bezier Corner.&amp;nbsp;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Unfortunately, I don't know of a way to change it.&amp;nbsp; I do feel that if you add a vertex to a spline with Refine where all the existing vertices are already Corner, the new vertex will also be a corner.&amp;nbsp; But that's not always possible.&amp;nbsp;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 23 Feb 2023 17:17:26 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/spline-vertex-type-default/m-p/11776652#M8546</guid>
      <dc:creator>CAMedeck</dc:creator>
      <dc:date>2023-02-23T17:17:26Z</dc:date>
    </item>
    <item>
      <title>Re: Spline vertex type default</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/spline-vertex-type-default/m-p/11776684#M8547</link>
      <description>&lt;P&gt;Thanks for replying. For the work I do, straight corner are what I use 90% of the time. So i'm constantly adjusting vertex type. There's that old Neil Blevins script, but it's still additionnal operations. All I would need is a setting in parameters or the .ini file.&lt;/P&gt;</description>
      <pubDate>Thu, 23 Feb 2023 17:34:24 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/spline-vertex-type-default/m-p/11776684#M8547</guid>
      <dc:creator>fpatry</dc:creator>
      <dc:date>2023-02-23T17:34:24Z</dc:date>
    </item>
    <item>
      <title>Re: Spline vertex type default</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/spline-vertex-type-default/m-p/11780939#M8548</link>
      <description>&lt;P&gt;The following worked for me.&amp;nbsp; Although there appears to be only the option of changing the default spline vertex drag-type, it worked for initial type too.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;For Max 2023, open the file &lt;STRONG&gt;CurrentDefaults.ini&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;for my installation it was located at:&lt;/P&gt;&lt;P&gt;C:\Users\YOURNAME\AppData\Local\Autodesk\3dsMax\2023 - 64bit\ENU\en-US\defaults\MAX&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;(substitute your user name for YOURNAME)&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Search the file for DefaultDragType and change the value to 1.&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="leeminardi_0-1677338025204.png" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1181273iBB8E91BA68FF0031/image-size/medium?v=v2&amp;amp;px=400" role="button" title="leeminardi_0-1677338025204.png" alt="leeminardi_0-1677338025204.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sat, 25 Feb 2023 15:17:41 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/spline-vertex-type-default/m-p/11780939#M8548</guid>
      <dc:creator>leeminardi</dc:creator>
      <dc:date>2023-02-25T15:17:41Z</dc:date>
    </item>
    <item>
      <title>Re: Spline vertex type default</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/spline-vertex-type-default/m-p/11781197#M8549</link>
      <description>&lt;P&gt;Thanks a lot&amp;nbsp;&lt;A href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/822616" target="_self"&gt;&lt;SPAN class=""&gt;leeminardi&lt;/SPAN&gt;&lt;/A&gt;! At least it solves that part and restores a bit of my sanity.&lt;/P&gt;&lt;P&gt;Thanks again!&lt;/P&gt;</description>
      <pubDate>Sat, 25 Feb 2023 19:00:37 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/spline-vertex-type-default/m-p/11781197#M8549</guid>
      <dc:creator>fpatry</dc:creator>
      <dc:date>2023-02-25T19:00:37Z</dc:date>
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