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    <title>topic Re: Merge Coplanar Faces Challange in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/merge-coplanar-faces-challange/m-p/5778770#M85450</link>
    <description>&lt;P&gt;There is a button in my &lt;A href="http://dev.wallworm.com/topic/67/carver.html" target="_self"&gt;Carver&lt;/A&gt; tool called &lt;STRONG&gt;Fix Coplanar&lt;/STRONG&gt; that does this for you.&lt;/P&gt;</description>
    <pubDate>Wed, 19 Aug 2015 22:47:14 GMT</pubDate>
    <dc:creator>lightcube</dc:creator>
    <dc:date>2015-08-19T22:47:14Z</dc:date>
    <item>
      <title>Merge Coplanar Faces Challange</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/merge-coplanar-faces-challange/m-p/5778605#M85447</link>
      <description>&lt;P&gt;Look at the attached picture.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;We have a perfectly flat object subdivided into bunch of unnecessary polygons on the left. Is there any way (script, modifier, plugin - anything) to clean it up so it becomes like an object on the right?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I need it because exported sketchup models look like a complete mess most of the time. Completely flat faces of a model&amp;nbsp;are subdivided into thousands of unnecessary polygons.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Amazingly, Rhino 3d has a feature to clean it up. It merges all coplanar faces into one. Sketchup has a cleanup3 plugin that does the same thing. I did research and it looks like almighty 3ds max, with its 30 years of history, does not have anything of that kind. Please, prove me wrong.&lt;/P&gt;</description>
      <pubDate>Wed, 19 Aug 2015 21:03:52 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/merge-coplanar-faces-challange/m-p/5778605#M85447</guid>
      <dc:creator>okozlovskii</dc:creator>
      <dc:date>2015-08-19T21:03:52Z</dc:date>
    </item>
    <item>
      <title>Re: Merge Coplanar Faces Challange</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/merge-coplanar-faces-challange/m-p/5778646#M85448</link>
      <description>&lt;P&gt;In the first state, deselect the corner verticies. &amp;nbsp;Then select remove. &amp;nbsp;It should remove the "unnecessary" verticies.&lt;/P&gt;</description>
      <pubDate>Wed, 19 Aug 2015 21:18:20 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/merge-coplanar-faces-challange/m-p/5778646#M85448</guid>
      <dc:creator>dbroad</dc:creator>
      <dc:date>2015-08-19T21:18:20Z</dc:date>
    </item>
    <item>
      <title>Re: Merge Coplanar Faces Challenge</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/merge-coplanar-faces-challange/m-p/5778657#M85449</link>
      <description>I know how to do it manually. I'm looking for an automated/scripted solution. Often I have 10,000 faces like that. I will get old before I select all of them.&lt;BR /&gt;&lt;BR /&gt;The picture is only an example to explain the concept.&lt;BR /&gt;---------------------------------------------------------------------------------------&lt;BR /&gt;This email has been scanned for email related threats and delivered safely by Mimecast.&lt;BR /&gt;For more information please visit &lt;A href="http://www.mimecast.com" target="_blank"&gt;http://www.mimecast.com&lt;/A&gt;&lt;BR /&gt;---------------------------------------------------------------------------------------</description>
      <pubDate>Wed, 19 Aug 2015 21:25:25 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/merge-coplanar-faces-challange/m-p/5778657#M85449</guid>
      <dc:creator>okozlovskii</dc:creator>
      <dc:date>2015-08-19T21:25:25Z</dc:date>
    </item>
    <item>
      <title>Re: Merge Coplanar Faces Challange</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/merge-coplanar-faces-challange/m-p/5778770#M85450</link>
      <description>&lt;P&gt;There is a button in my &lt;A href="http://dev.wallworm.com/topic/67/carver.html" target="_self"&gt;Carver&lt;/A&gt; tool called &lt;STRONG&gt;Fix Coplanar&lt;/STRONG&gt; that does this for you.&lt;/P&gt;</description>
      <pubDate>Wed, 19 Aug 2015 22:47:14 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/merge-coplanar-faces-challange/m-p/5778770#M85450</guid>
      <dc:creator>lightcube</dc:creator>
      <dc:date>2015-08-19T22:47:14Z</dc:date>
    </item>
    <item>
      <title>Re: Merge Coplanar Faces Challenge</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/merge-coplanar-faces-challange/m-p/5778855#M85451</link>
      <description>&lt;P&gt;Sorry,&lt;/P&gt;
&lt;P&gt;I misunderstood. &amp;nbsp;Have you tried the built in Batch ProOptimizer? &amp;nbsp;It may do what you want. &amp;nbsp;See the help files.&lt;/P&gt;</description>
      <pubDate>Thu, 20 Aug 2015 00:18:25 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/merge-coplanar-faces-challange/m-p/5778855#M85451</guid>
      <dc:creator>dbroad</dc:creator>
      <dc:date>2015-08-20T00:18:25Z</dc:date>
    </item>
    <item>
      <title>Re: Merge Coplanar Faces Challenge</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/merge-coplanar-faces-challange/m-p/5778896#M85452</link>
      <description>&lt;P&gt;ProOptimizer &lt;EM&gt;almost&lt;/EM&gt; works when you turn on Face Merging. But I've never found a way to get it to remove ALL coplanar faces. Instead, most are reduced but it won't actually reduce all the coplanar faces. For example, with ProOptimizer, you can take a Box with length/width/height segments set to 10.&amp;nbsp;Combining all coplanar polygons would result in only 6 (quad)&amp;nbsp;polygons. But instead, the best ProOptimizer does is reduce it to 12 (tri) polygons with 6 sets of coplanar polygons remaining.&lt;/P&gt;</description>
      <pubDate>Thu, 20 Aug 2015 01:03:50 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/merge-coplanar-faces-challange/m-p/5778896#M85452</guid>
      <dc:creator>lightcube</dc:creator>
      <dc:date>2015-08-20T01:03:50Z</dc:date>
    </item>
    <item>
      <title>Re: Merge Coplanar Faces Challenge</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/merge-coplanar-faces-challange/m-p/5778988#M85453</link>
      <description>I tried proOptimizer and optimize before. As you said, it did not work as it should. The best result I've got was just just a little bit less messy than the original. Also, they operate by merging points, not faces.&lt;BR /&gt;&lt;BR /&gt;By the way, creating box 10*10*10 faces, converting it to edit poly and then trying to make it a 1*1*1 face box is how I test the optimizing scripts I find online. &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt; So far no luck.&lt;BR /&gt;&lt;BR /&gt;In a way, I try to find an anti-tesselate modifier or script. If max can tesselate, I figured, it can do a reversed process too. To my surprise, it cannot. Unless there is something I do not know...&lt;BR /&gt;---------------------------------------------------------------------------------------&lt;BR /&gt;This email has been scanned for email related threats and delivered safely by Mimecast.&lt;BR /&gt;For more information please visit &lt;A href="http://www.mimecast.com" target="_blank"&gt;http://www.mimecast.com&lt;/A&gt;&lt;BR /&gt;---------------------------------------------------------------------------------------</description>
      <pubDate>Thu, 20 Aug 2015 02:55:50 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/merge-coplanar-faces-challange/m-p/5778988#M85453</guid>
      <dc:creator>okozlovskii</dc:creator>
      <dc:date>2015-08-20T02:55:50Z</dc:date>
    </item>
    <item>
      <title>Re: Merge Coplanar Faces Challenge</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/merge-coplanar-faces-challange/m-p/5778990#M85454</link>
      <description>&lt;P&gt;Well, as mentioned, the Carver script above will solve this.&amp;nbsp;The limitation is that it&amp;nbsp;only works on editable poly objects.&lt;/P&gt;</description>
      <pubDate>Thu, 20 Aug 2015 02:58:32 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/merge-coplanar-faces-challange/m-p/5778990#M85454</guid>
      <dc:creator>lightcube</dc:creator>
      <dc:date>2015-08-20T02:58:32Z</dc:date>
    </item>
    <item>
      <title>Re: Merge Coplanar Faces Challenge</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/merge-coplanar-faces-challange/m-p/5780058#M85455</link>
      <description>&lt;P&gt;&lt;SPAN&gt;I'm sorry, I missed your first message (I did not get an email on it). It works great! At least on a test object. I need to use it for a few days and see if it works on the other things just as good. It is 5$, but, if does the trick, it is well worth it.&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thank you a lot!&lt;/P&gt;</description>
      <pubDate>Thu, 20 Aug 2015 14:39:57 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/merge-coplanar-faces-challange/m-p/5780058#M85455</guid>
      <dc:creator>okozlovskii</dc:creator>
      <dc:date>2015-08-20T14:39:57Z</dc:date>
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