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    <title>topic Re: Making objects transparent in rendering in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/making-objects-transparent-in-rendering/m-p/6029449#M81269</link>
    <description>&lt;P&gt;Thomas,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Ii your student is&amp;nbsp; using the Volume Fog, I would suggest only using the ScanLine renderer. &amp;nbsp; Then only use the materials from the Standard group.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;You can set the Opacity with the Standard material or Transparancy with the Architectual material.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Alternatively you can use Object Properties, set to By Object, to adjust the Visibiity of your object.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Something else to check in the Render Setup dialog box, on the Raytracer tab, is the Ray Depth Control, make sure it is set high enough for the scene.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;You could also post screen shots of the object and material applied to the object for us to review.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Jeff&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Mon, 08 Feb 2016 16:57:03 GMT</pubDate>
    <dc:creator>iadproductions</dc:creator>
    <dc:date>2016-02-08T16:57:03Z</dc:date>
    <item>
      <title>Making objects transparent in rendering</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/making-objects-transparent-in-rendering/m-p/6028901#M81268</link>
      <description>&lt;P&gt;Using the new 16 version, I am having dificulty making objects transparent. I have a student who has an atmosheric apparatus with volume fog&amp;nbsp;inside a shelled piece of geometry. No matter what material, opacity, transparency I use, that apparatus will not render. Geometry remains opaque. What material or renderer do I need to use to make that geometry transparent?&lt;/P&gt;</description>
      <pubDate>Mon, 08 Feb 2016 13:16:36 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/making-objects-transparent-in-rendering/m-p/6028901#M81268</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-02-08T13:16:36Z</dc:date>
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    <item>
      <title>Re: Making objects transparent in rendering</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/making-objects-transparent-in-rendering/m-p/6029449#M81269</link>
      <description>&lt;P&gt;Thomas,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Ii your student is&amp;nbsp; using the Volume Fog, I would suggest only using the ScanLine renderer. &amp;nbsp; Then only use the materials from the Standard group.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;You can set the Opacity with the Standard material or Transparancy with the Architectual material.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Alternatively you can use Object Properties, set to By Object, to adjust the Visibiity of your object.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Something else to check in the Render Setup dialog box, on the Raytracer tab, is the Ray Depth Control, make sure it is set high enough for the scene.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;You could also post screen shots of the object and material applied to the object for us to review.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Jeff&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 08 Feb 2016 16:57:03 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/making-objects-transparent-in-rendering/m-p/6029449#M81269</guid>
      <dc:creator>iadproductions</dc:creator>
      <dc:date>2016-02-08T16:57:03Z</dc:date>
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