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    <title>topic Re: importing solid from AutoCad exploded into multiple element faces in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/importing-solid-from-autocad-exploded-into-multiple-element/m-p/6221459#M80276</link>
    <description>Thanks - I know when I use the Derive option: Entity, Blocks as Node Hierarchy - it imports them all as solids, but then the object names in the layers are 3dsolid and not Layer:LayerName.&lt;BR /&gt;&lt;BR /&gt;Hoping someone can look at this and give me any other clues... but I appreciate knowing I'm not completely crazy.</description>
    <pubDate>Thu, 17 Mar 2016 18:45:22 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2016-03-17T18:45:22Z</dc:date>
    <item>
      <title>importing solid from AutoCad exploded into multiple element faces</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/importing-solid-from-autocad-exploded-into-multiple-element/m-p/6221225#M80274</link>
      <description>&lt;P&gt;Hello,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I'm&amp;nbsp;importing 3D Solids from AutoCAD into 3DS 2016-SP3 and some solids are a brought in as singal element and others are brought in as individual faces.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;The attached .zip file includes a&amp;nbsp;.dwg with a sample of what I'm importing and the attached sample.png shows the issue I'm experiencing. &amp;nbsp;The round object is a single element, where as the triangle item's individual faces are elements. &amp;nbsp;Note, that in AutoCAD these are both single 3D solid objects.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;The import geometry settings I am using&amp;nbsp;are as follows:&lt;/P&gt;&lt;P&gt;- Derive AutoCAD Primitives by: Layer, Blocks as Node Hierarchy, Split by Material&lt;/P&gt;&lt;P&gt;- Use scene material definitions&lt;/P&gt;&lt;P&gt;- Auto-Smooth adjacent faces&lt;/P&gt;&lt;P&gt;- Orient normals of adjacent faces consistently&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Note - I can't change the Derive method do to dependencies of a MAXScript that looks for objects in the format of Layer:LayerName (which the selected method produces)&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I'm really stuck why one solid is imported as expected and the other is what I would call exploded.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Any help or pointers in the right direction would be appreciated.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks!&lt;/P&gt;</description>
      <pubDate>Thu, 17 Mar 2016 17:04:18 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/importing-solid-from-autocad-exploded-into-multiple-element/m-p/6221225#M80274</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-03-17T17:04:18Z</dc:date>
    </item>
    <item>
      <title>Re: importing solid from AutoCad exploded into multiple element faces</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/importing-solid-from-autocad-exploded-into-multiple-element/m-p/6221361#M80275</link>
      <description>&lt;P&gt;Sorry.&amp;nbsp; I'm getting the same result.&amp;nbsp; As I'm sure you already did, I tried importing it with all different types of settings.&amp;nbsp; I even tried highlighting that all those faces and "Detach to Element" and it wouldn't take.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;It's definitely strange that one object comes in as an element and the other comes in 'broken'.&amp;nbsp; This indicates to me that it's not in the exporting .dwg settings but maybe how the original object was created?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Sorry I couldn't be more help but a least you know that you're not crazy.&amp;nbsp; Good luck.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 17 Mar 2016 18:02:03 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/importing-solid-from-autocad-exploded-into-multiple-element/m-p/6221361#M80275</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-03-17T18:02:03Z</dc:date>
    </item>
    <item>
      <title>Re: importing solid from AutoCad exploded into multiple element faces</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/importing-solid-from-autocad-exploded-into-multiple-element/m-p/6221459#M80276</link>
      <description>Thanks - I know when I use the Derive option: Entity, Blocks as Node Hierarchy - it imports them all as solids, but then the object names in the layers are 3dsolid and not Layer:LayerName.&lt;BR /&gt;&lt;BR /&gt;Hoping someone can look at this and give me any other clues... but I appreciate knowing I'm not completely crazy.</description>
      <pubDate>Thu, 17 Mar 2016 18:45:22 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/importing-solid-from-autocad-exploded-into-multiple-element/m-p/6221459#M80276</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-03-17T18:45:22Z</dc:date>
    </item>
    <item>
      <title>Re: importing solid from AutoCad exploded into multiple element faces</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/importing-solid-from-autocad-exploded-into-multiple-element/m-p/6222490#M80277</link>
      <description>&lt;P&gt;Hi. Just tried to import your DWG file into Max2016, and I got the&amp;nbsp;same result regarding the sub-object structure no matter if I import via "&lt;SPAN&gt;Entity, Blocks as Node Hierarchy" or "Layer, Blocks as Node Hierarchy". In both cases the one object is welded (watertight mesh) and the other is split into elements.&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;SPAN&gt;I think this is an old problem when importing solids: If the facecount is lower than "x" it will import as a watertight mesh, but if the facefount is higher than "x" it will be split (on sub-object level). What value "x" have in Max 2016 I dont know, but in your case the "watertight"&amp;nbsp;object has 6726 faces (tris) and the "split" object has 26038 faces, so "x" must be somewhere inbetween those figures.&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;SPAN&gt;The way to deal with it, is to weld all vertices in the split mesh, making it watertight again (select object &amp;gt; activate "Vertex" sub-object level &amp;gt; select all vertices (control + A) &amp;gt; set a weld value (low) &amp;gt; press weld).&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;SPAN&gt;Another usefull tool in your case, is the "rename" tool (in the Tools menu). If you import by entity, you can easily rename all object on a layer at once to start with "Layer:LayerName".&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&lt;SPAN&gt;&amp;nbsp;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;SPAN&gt;Hope it helps&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;SPAN&gt;BTW - Please report this as a bug. The more reports the bigger chance it will be fixed.&lt;/SPAN&gt;&lt;/P&gt;</description>
      <pubDate>Fri, 18 Mar 2016 10:00:41 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/importing-solid-from-autocad-exploded-into-multiple-element/m-p/6222490#M80277</guid>
      <dc:creator>PROH</dc:creator>
      <dc:date>2016-03-18T10:00:41Z</dc:date>
    </item>
    <item>
      <title>Re: importing solid from AutoCad exploded into multiple element faces</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/importing-solid-from-autocad-exploded-into-multiple-element/m-p/6222740#M80278</link>
      <description>&lt;P&gt;I would have thought reducing the&amp;nbsp;'Maximum surface deviation for 3D solids' to .1 would fix this,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;(Or perhaps more importantly, Setting the import weld threshold to a similar figure of .1)&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;sorry but I can't open my installation at the moment to check with the attached .zip.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/225620i2EC7246DD5F6B4EC/image-size/original?v=mpbl-1&amp;amp;px=-1" border="0" alt="Untitled.jpg" title="Untitled.jpg" /&gt;&lt;/P&gt;</description>
      <pubDate>Fri, 18 Mar 2016 12:28:04 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/importing-solid-from-autocad-exploded-into-multiple-element/m-p/6222740#M80278</guid>
      <dc:creator>darawork</dc:creator>
      <dc:date>2016-03-18T12:28:04Z</dc:date>
    </item>
    <item>
      <title>Re: importing solid from AutoCad exploded into multiple element faces</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/importing-solid-from-autocad-exploded-into-multiple-element/m-p/6222853#M80279</link>
      <description>&lt;P&gt;&lt;EM&gt;"...Setting the import weld threshold to a similar figure of .1"&lt;/EM&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;- "Weld nearby vertices" doesn't work when dealing with solids (they are per definition already&amp;nbsp;welded).&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;EM&gt;"I would have thought reducing the&amp;nbsp;'Maximum surface deviation for 3D solids' to .1 would fix this"&lt;/EM&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;- Lower numbers gives higher precision&amp;nbsp;and therefore a higher facecount. Higher numbers gives lower precision&amp;nbsp;and therefore lower facecount. Which number to use depends on the wanted quality +&amp;nbsp;the degree&amp;nbsp;of details being&amp;nbsp;made in the given solid. In this case you need a pretty high quality to preserve the details.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Breaking up solids when importing to Max is clearly a BUG - but unfortunately not a new one &lt;span class="lia-unicode-emoji" title=":disappointed_face:"&gt;😞&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;Please log it.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Hope it helps&lt;/P&gt;</description>
      <pubDate>Fri, 18 Mar 2016 13:23:15 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/importing-solid-from-autocad-exploded-into-multiple-element/m-p/6222853#M80279</guid>
      <dc:creator>PROH</dc:creator>
      <dc:date>2016-03-18T13:23:15Z</dc:date>
    </item>
    <item>
      <title>Re: importing solid from AutoCad exploded into multiple element faces</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/importing-solid-from-autocad-exploded-into-multiple-element/m-p/6222961#M80280</link>
      <description>&lt;P&gt;Report a bug page:&amp;nbsp;&lt;A href="http://download.autodesk.com/us/support/report_a_bug.html?SelProduct=3dsMax&amp;nbsp;" target="_blank"&gt;http://download.autodesk.com/us/support/report_a_bug.html?SelProduct=3dsMax&amp;nbsp;&lt;/A&gt;&lt;/P&gt;</description>
      <pubDate>Fri, 18 Mar 2016 14:12:47 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/importing-solid-from-autocad-exploded-into-multiple-element/m-p/6222961#M80280</guid>
      <dc:creator>darawork</dc:creator>
      <dc:date>2016-03-18T14:12:47Z</dc:date>
    </item>
    <item>
      <title>Re: importing solid from AutoCad exploded into multiple element faces</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/importing-solid-from-autocad-exploded-into-multiple-element/m-p/6223005#M80281</link>
      <description>Thanks Proh and Dara for your input -&lt;BR /&gt;&lt;BR /&gt;Proh, you're correct - I've tried higher and lower numbers on the surface deviation without success.&lt;BR /&gt;&lt;BR /&gt;I'm reporting the bug as suggested. Thanks again!</description>
      <pubDate>Fri, 18 Mar 2016 14:35:11 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/importing-solid-from-autocad-exploded-into-multiple-element/m-p/6223005#M80281</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-03-18T14:35:11Z</dc:date>
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