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    <title>topic 3ds Max 2016 Create a Feather using the Particle System in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/3ds-max-2016-create-a-feather-using-the-particle-system/m-p/6251092#M79838</link>
    <description>&lt;P&gt;In this article, we will learn how to create a feather in 3ds Max 2016 using the particle system. The particle system may seem a little complicated, but you will see that it is quite accurate and easy to use.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Here we go;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Geometry&amp;gt; Particle Systems&amp;gt; PF Source.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/229489i5E34DE23A7A65DFD/image-size/original?v=lz-1&amp;amp;px=-1" border="0" alt="1.png" title="1.png" /&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Measurements are forming pfsource by entering the form of a cube.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/229490iA81D6E51E999183A/image-size/original?v=lz-1&amp;amp;px=-1" border="0" alt="2.png" title="2.png" /&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Open the Particle View window by pressing the 6 key and we enter the values specified by clicking the Birth options.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/229491i4E968CEECA0E8EE3/image-size/original?v=lz-1&amp;amp;px=-1" border="0" alt="3.png" title="3.png" /&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Delete the Speed option.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/229492iE474FEB2D3758002/image-size/original?v=lz-1&amp;amp;px=-1" border="0" alt="4.png" title="4.png" /&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Shape options, click on the Square and we choose the 2D option.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/229493iF04ABCD951E81E8F/image-size/original?v=lz-1&amp;amp;px=-1" border="0" alt="5.png" title="5.png" /&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Enter the values specified in the option area Shape.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/229494iE85442C322046E14/image-size/original?v=lz-1&amp;amp;px=-1" border="0" alt="6.png" title="6.png" /&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Choose the geometry of the Type field in the Display.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/229495iBFA2634D7F4C6577/image-size/original?v=lz-1&amp;amp;px=-1" border="0" alt="7.png" title="7.png" /&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Choose Spin from the list of command options. Drag the 001 field, and enter values in the option area Sp.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/229496iC32ED3B1DC96CBCE/image-size/original?v=lz-1&amp;amp;px=-1" border="0" alt="8.png" title="8.png" /&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Pick Material Static from the Commands list, drag the 001, enter the required fields and values.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/229497i4D77FA0ED4172632/image-size/original?v=lz-1&amp;amp;px=-1" border="0" alt="9.png" title="9.png" /&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;The results so far are as shown below.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/229498iC9C5B4086B41A43B/image-size/original?v=lz-1&amp;amp;px=-1" border="0" alt="10.png" title="10.png" /&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Open the material editor by pressing the down button and we will use ithe material we have prepared.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/229499iF382A4235E25E8A7/image-size/original?v=lz-1&amp;amp;px=-1" border="0" alt="11.png" title="11.png" /&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Prepare the material particle. We will leave the viewer window by dragging the static material and we mark the instance options.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/229500i46089CAFDBCEE0FE/image-size/original?v=lz-1&amp;amp;px=-1" border="0" alt="12.png" title="12.png" /&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Select Force from the Commands list, 001.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/229501iC8928A244B4739A0/image-size/original?v=lz-1&amp;amp;px=-1" border="0" alt="13.png" title="13.png" /&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;And the final result;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/229502i6DEC52D38E46FC2C/image-size/original?v=lz-1&amp;amp;px=-1" border="0" alt="14.jpg" title="14.jpg" /&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/229503iDDF83855C500FBFF/image-size/original?v=lz-1&amp;amp;px=-1" border="0" alt="15.png" title="15.png" /&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;IFRAME src="https://player.vimeo.com/video/159802826" width="500" height="281" frameborder="0" allowfullscreen="allowfullscreen" webkitallowfullscreen="webkitallowfullscreen" mozallowfullscreen="mozallowfullscreen"&gt;&lt;/IFRAME&gt;&lt;/P&gt;
&lt;P&gt;&lt;A href="https://vimeo.com/159802826" target="_blank"&gt;3ds Max 2016 Particle System Tüy Animasyon&lt;/A&gt; from &lt;A href="https://vimeo.com/serdarhakan" target="_blank"&gt;Serdar Hakan | Autodesk Turkey&lt;/A&gt; on &lt;A href="https://vimeo.com" target="_blank"&gt;Vimeo&lt;/A&gt;.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;STRONG&gt;Serdar Hakan DÜZGÖREN&lt;/STRONG&gt;&lt;/P&gt;
&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/160364i0F15D2C51D727EA2/image-size/medium?v=lz-1&amp;amp;px=400" border="0" alt="ADSK_Expert_Elite_Icon_L_Color_Blk.png" title="ADSK_Expert_Elite_Icon_L_Color_Blk.png" width="198" height="19" /&gt;&lt;/P&gt;</description>
    <pubDate>Tue, 05 Apr 2016 21:07:24 GMT</pubDate>
    <dc:creator>SerdarHakann</dc:creator>
    <dc:date>2016-04-05T21:07:24Z</dc:date>
    <item>
      <title>3ds Max 2016 Create a Feather using the Particle System</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/3ds-max-2016-create-a-feather-using-the-particle-system/m-p/6251092#M79838</link>
      <description>&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/229488i4DD117F2182F6707/image-size/medium?v=lz-1&amp;amp;px=-1" border="0" alt="medium.jpg" title="medium.jpg" align="left" /&gt;&lt;/P&gt;
&lt;P&gt;In this article, we will learn how to create a feather in 3ds Max 2016 using the particle system. The particle system may seem a little complicated, but you will see that it is quite accurate and easy to use.&lt;/P&gt;</description>
      <pubDate>Tue, 05 Apr 2016 21:07:24 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/3ds-max-2016-create-a-feather-using-the-particle-system/m-p/6251092#M79838</guid>
      <dc:creator>SerdarHakann</dc:creator>
      <dc:date>2016-04-05T21:07:24Z</dc:date>
    </item>
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