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    <title>topic Re: Clone into individual objects instead of combining all meshes into one mesh in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/clone-into-individual-objects-instead-of-combining-all-meshes/m-p/6373764#M78871</link>
    <description>&lt;P&gt;This is a feature of 3ds max 2017 and MCG. See the new features here:&amp;nbsp;&lt;A href="http://area.autodesk.com/blogs/the-3ds-max-blog/whats-new-in-mcg-2017" target="_blank"&gt;http://area.autodesk.com/blogs/the-3ds-max-blog/whats-new-in-mcg-2017&lt;/A&gt;&lt;/P&gt;&lt;BLOCKQUOTE&gt;&lt;STRONG&gt;Signal&lt;/STRONG&gt;&lt;SPAN&gt; (&lt;/SPAN&gt;&lt;EM&gt;Parameter: Signal&lt;/EM&gt;&lt;SPAN&gt;&lt;span class="lia-unicode-emoji" title=":disappointed_face:"&gt;😞&lt;/span&gt; Not to be confused with the “Single” parameter, the Signal parameter provides a way to trigger a special portion of the graph on that execution cycle. The signal button was conceived to enable “baking” workflows. For example, you can use it in a geometry tool to “bake” node instances into your scene. Baking workflows can be very helpful when you want to export a procedural layout for consumption in a game engine. To give you a basic idea of how to use it, here’s the MCG_RadialInstancer, which you can download at the bottom of this post.&lt;/SPAN&gt;&lt;/BLOCKQUOTE&gt;&lt;P&gt;&amp;nbsp;-Eric&lt;/P&gt;</description>
    <pubDate>Wed, 08 Jun 2016 22:10:57 GMT</pubDate>
    <dc:creator>PiXeL_MoNKeY</dc:creator>
    <dc:date>2016-06-08T22:10:57Z</dc:date>
    <item>
      <title>Clone into individual objects instead of combining all meshes into one mesh</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/clone-into-individual-objects-instead-of-combining-all-meshes/m-p/6290435#M78869</link>
      <description>&lt;P&gt;&lt;FONT face="arial,helvetica,sans-serif" size="2"&gt;&lt;SPAN&gt;Hi guys,&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT face="arial,helvetica,sans-serif" size="2"&gt;&lt;SPAN&gt;&amp;nbsp;&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT face="arial,helvetica,sans-serif" size="2"&gt;&lt;SPAN&gt;I've started learning MCG and I've been following the few tutorials available online but I've found it a bit difficult and confusing although I really like it.&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT face="arial,helvetica,sans-serif" size="2"&gt;&lt;SPAN&gt;&amp;nbsp;&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT face="arial,helvetica,sans-serif" size="2"&gt;&lt;SPAN&gt;In this Autodesk tutorial --&amp;gt;&amp;nbsp;MCG - Object Creation:&lt;BR /&gt;&lt;BR /&gt;&lt;A href="https://www.youtube.com/watch?v=zykjqcKojS0&amp;amp;index=7&amp;amp;list=PLMeAnc_0Xla9DazGZHl-bX58uuLA9BNnL" target="_blank"&gt;https://www.youtube.com/watch?v=zykjqcKojS0&amp;amp;index=7&amp;amp;list=PLMeAnc_0Xla9DazGZHl-bX58uuLA9BNnL&lt;/A&gt;&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT face="arial,helvetica,sans-serif" size="2"&gt;&lt;SPAN&gt;&amp;nbsp;&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT face="arial,helvetica,sans-serif" size="2"&gt;&lt;SPAN&gt;They clone the object in the child’s positions&lt;SPAN class="apple-converted-space"&gt;&amp;nbsp;&lt;/SPAN&gt;combined into one single mesh using CombineAllMeshes to connect the array of mesh to the output modifier. In other tutorials I've checked do exactly the same to connect the output. Is this a limitation of MCG?&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT face="arial,helvetica,sans-serif" size="2"&gt;&lt;SPAN&gt;&amp;nbsp;&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT face="arial,helvetica,sans-serif" size="2"&gt;&lt;SPAN&gt;Is there a way to create individual instances of the object in the child positions? Perhaps it is possible to do it with a different approach?&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT face="arial,helvetica,sans-serif" size="2"&gt;&lt;SPAN&gt;&amp;nbsp;&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT face="arial,helvetica,sans-serif" size="2"&gt;&lt;SPAN&gt;Thanks&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 25 Apr 2016 10:40:35 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/clone-into-individual-objects-instead-of-combining-all-meshes/m-p/6290435#M78869</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-04-25T10:40:35Z</dc:date>
    </item>
    <item>
      <title>Re: Clone into individual objects instead of combining all meshes into one mesh</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/clone-into-individual-objects-instead-of-combining-all-meshes/m-p/6311734#M78870</link>
      <description>&lt;P&gt;+1&lt;/P&gt;</description>
      <pubDate>Fri, 06 May 2016 10:32:00 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/clone-into-individual-objects-instead-of-combining-all-meshes/m-p/6311734#M78870</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-05-06T10:32:00Z</dc:date>
    </item>
    <item>
      <title>Re: Clone into individual objects instead of combining all meshes into one mesh</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/clone-into-individual-objects-instead-of-combining-all-meshes/m-p/6373764#M78871</link>
      <description>&lt;P&gt;This is a feature of 3ds max 2017 and MCG. See the new features here:&amp;nbsp;&lt;A href="http://area.autodesk.com/blogs/the-3ds-max-blog/whats-new-in-mcg-2017" target="_blank"&gt;http://area.autodesk.com/blogs/the-3ds-max-blog/whats-new-in-mcg-2017&lt;/A&gt;&lt;/P&gt;&lt;BLOCKQUOTE&gt;&lt;STRONG&gt;Signal&lt;/STRONG&gt;&lt;SPAN&gt; (&lt;/SPAN&gt;&lt;EM&gt;Parameter: Signal&lt;/EM&gt;&lt;SPAN&gt;&lt;span class="lia-unicode-emoji" title=":disappointed_face:"&gt;😞&lt;/span&gt; Not to be confused with the “Single” parameter, the Signal parameter provides a way to trigger a special portion of the graph on that execution cycle. The signal button was conceived to enable “baking” workflows. For example, you can use it in a geometry tool to “bake” node instances into your scene. Baking workflows can be very helpful when you want to export a procedural layout for consumption in a game engine. To give you a basic idea of how to use it, here’s the MCG_RadialInstancer, which you can download at the bottom of this post.&lt;/SPAN&gt;&lt;/BLOCKQUOTE&gt;&lt;P&gt;&amp;nbsp;-Eric&lt;/P&gt;</description>
      <pubDate>Wed, 08 Jun 2016 22:10:57 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/clone-into-individual-objects-instead-of-combining-all-meshes/m-p/6373764#M78871</guid>
      <dc:creator>PiXeL_MoNKeY</dc:creator>
      <dc:date>2016-06-08T22:10:57Z</dc:date>
    </item>
    <item>
      <title>Re: Clone into individual objects instead of combining all meshes into one mesh</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/clone-into-individual-objects-instead-of-combining-all-meshes/m-p/6377213#M78872</link>
      <description>&lt;P&gt;Hi Eric,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks for your reply.&amp;nbsp;You've been very helpful &lt;img id="smileyhappy" class="emoticon emoticon-smileyhappy" src="https://forums.autodesk.com/i/smilies/16x16_smiley-happy.png" alt="Smiley Happy" title="Smiley Happy" /&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Cheers&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Mikel&lt;/P&gt;</description>
      <pubDate>Fri, 10 Jun 2016 15:05:14 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/clone-into-individual-objects-instead-of-combining-all-meshes/m-p/6377213#M78872</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-06-10T15:05:14Z</dc:date>
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