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    <title>topic Re: PathDeform (WSM) Modifier Export Problem in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/pathdeform-wsm-modifier-export-problem/m-p/6330186#M77994</link>
    <description>&lt;BLOCKQUOTE&gt;&lt;HR /&gt;@Anonymous wrote:&lt;BR /&gt;
&lt;P&gt;I exported the entire project into a 3Ds file, and imported back into 3ds max again.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;HR /&gt;&lt;/BLOCKQUOTE&gt;
&lt;P&gt;I'm curious why you did that. You can use Snapshot to turn the WSM object to a mesh.&lt;/P&gt;</description>
    <pubDate>Tue, 17 May 2016 13:04:57 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2016-05-17T13:04:57Z</dc:date>
    <item>
      <title>PathDeform (WSM) Modifier Export Problem</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/pathdeform-wsm-modifier-export-problem/m-p/6329530#M77993</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I've build a tunnel and used the PathDeform (WSM) Modifier to make the tunnel bend to the curve line I created.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I exported the entire project into a 3Ds file, and imported back into 3ds max again. Something really weird happened. (please check out the pics i uploaded)&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;1) what's the green lines about?&lt;/P&gt;&lt;P&gt;2) Why is the tunnel mislocated somewhere else?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I tried to convert the modified tunnel into editable poly and tried again, however, the problems are still not fixed.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Does anyone know how to fix this? Thank you so very much for the help!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Al&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 17 May 2016 04:00:30 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/pathdeform-wsm-modifier-export-problem/m-p/6329530#M77993</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-05-17T04:00:30Z</dc:date>
    </item>
    <item>
      <title>Re: PathDeform (WSM) Modifier Export Problem</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/pathdeform-wsm-modifier-export-problem/m-p/6330186#M77994</link>
      <description>&lt;BLOCKQUOTE&gt;&lt;HR /&gt;@Anonymous wrote:&lt;BR /&gt;
&lt;P&gt;I exported the entire project into a 3Ds file, and imported back into 3ds max again.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;HR /&gt;&lt;/BLOCKQUOTE&gt;
&lt;P&gt;I'm curious why you did that. You can use Snapshot to turn the WSM object to a mesh.&lt;/P&gt;</description>
      <pubDate>Tue, 17 May 2016 13:04:57 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/pathdeform-wsm-modifier-export-problem/m-p/6330186#M77994</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-05-17T13:04:57Z</dc:date>
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