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    <title>topic Material Editor always defaulting to 'Physical Material' instead of 'Standard' in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/material-editor-always-defaulting-to-physical-material-instead/m-p/6329760#M77982</link>
    <description>&lt;P&gt;Hello,&lt;/P&gt;&lt;P&gt;I am using 2017 Max and there in&amp;nbsp;the Material Editor window it is always defaulting to 'Physical Material' instead of 'Standard'.&amp;nbsp;&lt;/P&gt;&lt;P&gt;Every time I have to go and manually search the Satndard in order to make that Standard.&lt;/P&gt;&lt;P&gt;I am using NVIDIA Mental Ray as Renderer. Is there any way to default the editor to Standard all time?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks,&lt;/P&gt;&lt;P&gt;Abhisek Guha&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;IMG width="494" height="294" title="Material Editor Screen" alt="Material Editor Screen" src="https://forums.autodesk.com/t5/image/serverpage/image-id/239974iE45E526F6E71726D/image-size/original?v=v2&amp;amp;px=-1" border="0" /&gt;&lt;/P&gt;</description>
    <pubDate>Tue, 17 May 2016 08:11:51 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2016-05-17T08:11:51Z</dc:date>
    <item>
      <title>Material Editor always defaulting to 'Physical Material' instead of 'Standard'</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/material-editor-always-defaulting-to-physical-material-instead/m-p/6329760#M77982</link>
      <description>&lt;P&gt;Hello,&lt;/P&gt;&lt;P&gt;I am using 2017 Max and there in&amp;nbsp;the Material Editor window it is always defaulting to 'Physical Material' instead of 'Standard'.&amp;nbsp;&lt;/P&gt;&lt;P&gt;Every time I have to go and manually search the Satndard in order to make that Standard.&lt;/P&gt;&lt;P&gt;I am using NVIDIA Mental Ray as Renderer. Is there any way to default the editor to Standard all time?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks,&lt;/P&gt;&lt;P&gt;Abhisek Guha&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;IMG width="494" height="294" title="Material Editor Screen" alt="Material Editor Screen" src="https://forums.autodesk.com/t5/image/serverpage/image-id/239974iE45E526F6E71726D/image-size/original?v=v2&amp;amp;px=-1" border="0" /&gt;&lt;/P&gt;</description>
      <pubDate>Tue, 17 May 2016 08:11:51 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/material-editor-always-defaulting-to-physical-material-instead/m-p/6329760#M77982</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-05-17T08:11:51Z</dc:date>
    </item>
    <item>
      <title>Re: Material Editor always defaulting to 'Physical Material' instead of 'Standar</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/material-editor-always-defaulting-to-physical-material-instead/m-p/6329898#M77983</link>
      <description>&lt;P&gt;MAX loads its default material library from here:&lt;/P&gt;&lt;P&gt;C:\Users\ * your user name * \AppData\Local\Autodesk\3dsMax\2017 - 64bit\ENU\en-US\defaults\DesignVIZ.ART&lt;/P&gt;&lt;P&gt;or a similar location, depending on your selected Custom UI and Defaults.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;There you'll find a file called MEDIT.MAT which you can change at will.&lt;/P&gt;&lt;P&gt;The CurrenDefaults.ini file in the same location contains this section which obviously controls the default material taste, here set to Physical Material:&lt;/P&gt;&lt;PRE&gt;[100 C80 0]
; Arch &amp;amp; Design Material (mi) - 0x70b05735 0x4a163654
; Physical Material - 0x3d6b1cec 0xdeadc001
materialType=0x3d6b1cec 0xdeadc001&lt;/PRE&gt;&lt;P&gt;But I didn't try that yet...&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 17 May 2016 10:20:50 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/material-editor-always-defaulting-to-physical-material-instead/m-p/6329898#M77983</guid>
      <dc:creator>Stefan_L</dc:creator>
      <dc:date>2016-05-17T10:20:50Z</dc:date>
    </item>
    <item>
      <title>Re: Material Editor always defaulting to 'Physical Material' instead of 'Standar</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/material-editor-always-defaulting-to-physical-material-instead/m-p/6343477#M77984</link>
      <description>&lt;P&gt;I found the location and the exact file as you mentioned, then I changed the "Physical Material" to Standard but still it is showing Physical. &lt;img id="smileyfrustrated" class="emoticon emoticon-smileyfrustrated" src="https://forums.autodesk.com/i/smilies/16x16_smiley-frustrated.png" alt="Smiley Frustrated" title="Smiley Frustrated" /&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Not sure if Render Setting has anythinig to do with it.&lt;/P&gt;</description>
      <pubDate>Mon, 23 May 2016 10:09:12 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/material-editor-always-defaulting-to-physical-material-instead/m-p/6343477#M77984</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-05-23T10:09:12Z</dc:date>
    </item>
    <item>
      <title>Re: Material Editor always defaulting to 'Physical Material' instead of 'Standar</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/material-editor-always-defaulting-to-physical-material-instead/m-p/6343501#M77985</link>
      <description>&lt;P&gt;A material defined as &lt;EM&gt;Physical Material&lt;/EM&gt; will not change to another type by changing the default material type. And I'm glad about that &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/P&gt;&lt;P&gt;I don't know what exactly you are doing. But if you overwrite the &lt;EM&gt;MEDIT.MAT&lt;/EM&gt; your system uses with your newly created materials MAX will load them the next time.&lt;/P&gt;</description>
      <pubDate>Mon, 23 May 2016 10:29:05 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/material-editor-always-defaulting-to-physical-material-instead/m-p/6343501#M77985</guid>
      <dc:creator>Stefan_L</dc:creator>
      <dc:date>2016-05-23T10:29:05Z</dc:date>
    </item>
    <item>
      <title>Re: Material Editor always defaulting to 'Physical Material' instead of 'Standar</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/material-editor-always-defaulting-to-physical-material-instead/m-p/6416319#M77986</link>
      <description>&lt;P&gt;just simply go to Customized Menu --Custom UI and default Switcher and select your preferred UI&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/252282iB8C59B3FAECB208A/image-size/medium?v=v2&amp;amp;px=-1" border="0" alt="switcher.jpg" title="switcher.jpg" /&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;if your problem still there, after selecting your preferred UI, save your scene with a file name as MAXSTART, save it to your preferred location( default is at C:\Users\XXX\Documents\3dsMax). Then check your user path&lt;BR /&gt;&lt;BR /&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/252283iBAAB3B781884048E/image-size/medium?v=v2&amp;amp;px=-1" border="0" alt="maxstart.jpg" title="maxstart.jpg" /&gt;&lt;/P&gt;</description>
      <pubDate>Sat, 02 Jul 2016 13:07:38 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/material-editor-always-defaulting-to-physical-material-instead/m-p/6416319#M77986</guid>
      <dc:creator>rendermaster</dc:creator>
      <dc:date>2016-07-02T13:07:38Z</dc:date>
    </item>
    <item>
      <title>Re: Material Editor always defaulting to 'Physical Material' instead of 'Standar</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/material-editor-always-defaulting-to-physical-material-instead/m-p/8556551#M77987</link>
      <description>&lt;P&gt;Thanks for the response but this in fact does not work. I haven't tried it with standard materials as they are useless to me.&lt;/P&gt;
&lt;P&gt;I work with Vray and maxstart for whatever reason refuses to accept the change when made to populate all slots with Vray materials.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;However, if anyone else is having this problem, then the actual fix for it is to first populate the slots and name them properly, then simply save them to the startup .mat file that max looks for. Simple and one of those things that really should be in the manual &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Cheers &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Mon, 28 Jan 2019 22:31:40 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/material-editor-always-defaulting-to-physical-material-instead/m-p/8556551#M77987</guid>
      <dc:creator>Yuhg</dc:creator>
      <dc:date>2019-01-28T22:31:40Z</dc:date>
    </item>
    <item>
      <title>Re: Material Editor always defaulting to 'Physical Material' instead of 'Standar</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/material-editor-always-defaulting-to-physical-material-instead/m-p/8825498#M77988</link>
      <description>&lt;P&gt;Copied the file and voilá. Sir you`re the real MVP. Thank you.&lt;/P&gt;</description>
      <pubDate>Fri, 31 May 2019 11:58:58 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/material-editor-always-defaulting-to-physical-material-instead/m-p/8825498#M77988</guid>
      <dc:creator>lwjacob</dc:creator>
      <dc:date>2019-05-31T11:58:58Z</dc:date>
    </item>
    <item>
      <title>Re: Material Editor always defaulting to 'Physical Material' instead of 'Standar</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/material-editor-always-defaulting-to-physical-material-instead/m-p/9152361#M77989</link>
      <description>&lt;P&gt;copied WHAT FILE??? &amp;nbsp; If you have a solution, perhaps you could SHARE it! &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&amp;nbsp; That's what this place is for,.&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 18 Nov 2019 11:05:49 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/material-editor-always-defaulting-to-physical-material-instead/m-p/9152361#M77989</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-11-18T11:05:49Z</dc:date>
    </item>
    <item>
      <title>Re: Material Editor always defaulting to 'Physical Material' instead of 'Standar</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/material-editor-always-defaulting-to-physical-material-instead/m-p/9152406#M77990</link>
      <description>&lt;P&gt;@Anonymous&amp;nbsp; If you read my solution on this very same page, then you will find the information you need.&lt;/P&gt;</description>
      <pubDate>Mon, 18 Nov 2019 11:47:21 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/material-editor-always-defaulting-to-physical-material-instead/m-p/9152406#M77990</guid>
      <dc:creator>Yuhg</dc:creator>
      <dc:date>2019-11-18T11:47:21Z</dc:date>
    </item>
    <item>
      <title>Re: Material Editor always defaulting to 'Physical Material' instead of 'Standar</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/material-editor-always-defaulting-to-physical-material-instead/m-p/9152966#M77991</link>
      <description>&lt;P&gt;Did you try in a newly opened file populating the material editor with standard materials and then saving the file as maxstart.max?&amp;nbsp; Might achieve what you are looking for.&lt;/P&gt;</description>
      <pubDate>Mon, 18 Nov 2019 15:58:26 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/material-editor-always-defaulting-to-physical-material-instead/m-p/9152966#M77991</guid>
      <dc:creator>10DSpace</dc:creator>
      <dc:date>2019-11-18T15:58:26Z</dc:date>
    </item>
    <item>
      <title>Re: Material Editor always defaulting to 'Physical Material' instead of 'Standard'</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/material-editor-always-defaulting-to-physical-material-instead/m-p/12662189#M77992</link>
      <description>&lt;P&gt;good afternoon! I don’t know if the topic of the question is relevant to you now, but I encountered the same problem. The solution is this (and it works!) You, according to the correct advice that you were given above, should copy three files from the folder of any 3d m a x version, where By default, standard materials are loaded (I have 2020) along the path C:\Users\user\AppData\Local\Autodesk\3dsMax\2020 - 64bit\ENU\en-US\defaults\MAX&lt;BR /&gt;then when loading a new program start in the material editor, standard balls)))&lt;/P&gt;</description>
      <pubDate>Sun, 24 Mar 2024 16:39:22 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/material-editor-always-defaulting-to-physical-material-instead/m-p/12662189#M77992</guid>
      <dc:creator>7971energie</dc:creator>
      <dc:date>2024-03-24T16:39:22Z</dc:date>
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