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    <title>topic Re: HELP! real world scale disabled then automatically activated when i turbo sm in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/help-real-world-scale-disabled-then-automatically-activated-when/m-p/6383108#M77091</link>
    <description>&lt;P&gt;Hi. This sound really odd, and I'm not totally sure that "Real World Scale" is the problem. But here's some things to try:&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;1) In preferences there's a checkbox for using real world scale when creating new objects. Make sure this is turned off. Maybe there's a bug making Max consider applying Turbosmooth as a new object - who knows...&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;2) If I understood it correct, you're using a standard material. In standard materials there's a checkbox for "Face Map". If this is checked it'll give a result similar to what you describe, so make sure this is unchecked.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Last but not least - never trust the viewport display 100%. There's so many situations where the viewport will display things wrong, so always make test renders to see if things actually acts like it looks in the viewport.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Hope it helps&lt;/P&gt;</description>
    <pubDate>Tue, 14 Jun 2016 17:27:58 GMT</pubDate>
    <dc:creator>PROH</dc:creator>
    <dc:date>2016-06-14T17:27:58Z</dc:date>
    <item>
      <title>HELP! real world scale disabled then automatically activated when i turbo smooth</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/help-real-world-scale-disabled-then-automatically-activated-when/m-p/6382897#M77090</link>
      <description>&lt;P&gt;hello im&amp;nbsp;very confused now&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;i currently have a final exam project to model my character design&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;so i thought that i ALREADY DISABLE the "real world scale", so i converted my object to be "editable poly".&lt;/P&gt;&lt;P&gt;then my character modelling is finished.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;the next step is: i want to colour my character by using the material editor&lt;/P&gt;&lt;P&gt;- Standard&lt;/P&gt;&lt;P&gt;- Diffuse color&lt;/P&gt;&lt;P&gt;- Bitmap&lt;/P&gt;&lt;P&gt;- apply to object&lt;/P&gt;&lt;P&gt;- show shaded material&lt;/P&gt;&lt;P&gt;&amp;nbsp;at first its fine, the image has been input and no ERROR, all of the scale is alright. (i already unwrap and coloured the lines)&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;[ i already disabled real world scale in my material editor, and the box at the very start ]&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;but when i turbo smooth my character.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;my image is turned back to be VERY small. ( as if the realworld&amp;nbsp;scale has been activated )&lt;/P&gt;&lt;P&gt;and when i turned off the turbo smooth, it still error ! so im really afraid to ruin my final project now &lt;span class="lia-unicode-emoji" title=":anguished_face:"&gt;😧&lt;/span&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;is there some kind of settings for this? or can i set the real world scale in the turbo smooth?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;or my biggest question is: is it possible to set the realworld scale if the object has been converted to editable poly?&lt;/P&gt;</description>
      <pubDate>Tue, 14 Jun 2016 16:06:55 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/help-real-world-scale-disabled-then-automatically-activated-when/m-p/6382897#M77090</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-06-14T16:06:55Z</dc:date>
    </item>
    <item>
      <title>Re: HELP! real world scale disabled then automatically activated when i turbo sm</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/help-real-world-scale-disabled-then-automatically-activated-when/m-p/6383108#M77091</link>
      <description>&lt;P&gt;Hi. This sound really odd, and I'm not totally sure that "Real World Scale" is the problem. But here's some things to try:&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;1) In preferences there's a checkbox for using real world scale when creating new objects. Make sure this is turned off. Maybe there's a bug making Max consider applying Turbosmooth as a new object - who knows...&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;2) If I understood it correct, you're using a standard material. In standard materials there's a checkbox for "Face Map". If this is checked it'll give a result similar to what you describe, so make sure this is unchecked.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Last but not least - never trust the viewport display 100%. There's so many situations where the viewport will display things wrong, so always make test renders to see if things actually acts like it looks in the viewport.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Hope it helps&lt;/P&gt;</description>
      <pubDate>Tue, 14 Jun 2016 17:27:58 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/help-real-world-scale-disabled-then-automatically-activated-when/m-p/6383108#M77091</guid>
      <dc:creator>PROH</dc:creator>
      <dc:date>2016-06-14T17:27:58Z</dc:date>
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