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    <title>topic Re: low res shadows in scene in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/low-res-shadows-in-scene/m-p/6393383#M77040</link>
    <description>&lt;P&gt;there is one hidden setting regarding shadow quality in Nitrous viewports which is nowhere exposed in the UI.&lt;/P&gt;
&lt;P&gt;It's the Nitrous shadowmap size limit which defaults to 512&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;To crank that value up, you can type the following in the maxscript listener ( 4096 being used as example here )&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;PRE&gt;Nitrousgraphicsmanager.shadowmapsizelimit=4096&lt;/PRE&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Do that in your scene you posted, and the artefacts will be gone.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/249122i27EECA9AD94CB3A9/image-size/original?v=v2&amp;amp;px=-1" alt="shadowres_increased.jpg" title="shadowres_increased.jpg" border="0" /&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Unfortunately this setting does'nt get stored in any config file, nor with the scene itself. Thus it resets itself with each 3ds Max restart. Though you could place the command inside&amp;nbsp; a script and copy that script to your 3ds Max scripts\startup folder&amp;nbsp; ...&lt;/P&gt;
&lt;P&gt;&amp;nbsp;Or - for your convenience -&amp;nbsp; you could use my &lt;A href="http://www.scriptspot.com/3ds-max/scripts/powerpreview-high-quality-nitrous-previews" target="_self"&gt;PowerPreview script&lt;/A&gt;, which provides a comprehensive UI to tweak your viewport setup for optimal quality ( or anyway you want it ). Just download from &lt;A href="http://www.scriptspot.com/3ds-max/scripts/powerpreview-high-quality-nitrous-previews" target="_self"&gt;scriptspot&lt;/A&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;This is how the UI looks about&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;IMG src="http://www.frogsinspace.at/downloads/images/powerpreview_glasses_2014.jpg" alt="" title="" border="0" /&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Regarding your scene viewport setup in general:&lt;/P&gt;
&lt;P&gt;You are using the default lights with 2 lights in your viewport settings, not the scene lights. Default lights depend on your viewport camera position, the second light angle will be positioned even worse, thus you will have such shadow artefacts much more likely. In your case, the second light is placed pretty coplanar to some of your surfaces , thus the obvious artefacts&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Mon, 20 Jun 2016 13:05:32 GMT</pubDate>
    <dc:creator>spacefrog_</dc:creator>
    <dc:date>2016-06-20T13:05:32Z</dc:date>
    <item>
      <title>low res shadows in scene</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/low-res-shadows-in-scene/m-p/6387857#M77034</link>
      <description>&lt;P&gt;Can someone tell me what makes shadows stair step. Its like low resolution or something.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;A href="https://gyazo.com/1f35a14e3d250aadfb8c9b8807d20a16" target="_blank"&gt;https://gyazo.com/1f35a14e3d250aadfb8c9b8807d20a16&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 16 Jun 2016 16:40:58 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/low-res-shadows-in-scene/m-p/6387857#M77034</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-06-16T16:40:58Z</dc:date>
    </item>
    <item>
      <title>Re: low res shadows in scene</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/low-res-shadows-in-scene/m-p/6388244#M77035</link>
      <description>&lt;P&gt;If you are using Shadow Map it could be caused by a small value for the Map Size. Try increasing the map size or better yet use Ray Traced shadows. What renderer are you using?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;~Lee&lt;/P&gt;</description>
      <pubDate>Thu, 16 Jun 2016 19:16:52 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/low-res-shadows-in-scene/m-p/6388244#M77035</guid>
      <dc:creator>leeminardi</dc:creator>
      <dc:date>2016-06-16T19:16:52Z</dc:date>
    </item>
    <item>
      <title>Re: low res shadows in scene</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/low-res-shadows-in-scene/m-p/6388293#M77036</link>
      <description>&lt;P&gt;Hi;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Provided screenshot is from a viewport, seeing shadows in viewport like this is perfectly normal. If you want more precise shadows in viewports please follow these steps;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Click on viewport &amp;gt; Shading type (image1)&lt;/P&gt;
&lt;P&gt;Go to Configure&lt;/P&gt;
&lt;P&gt;Under Visual Appearance and style tab, you'll find Lighting &amp;amp; Shadows Quality (image2)&lt;/P&gt;
&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/248317i3B99210159DCDE8A/image-size/original?v=v2&amp;amp;px=-1" border="0" alt="1.jpg" title="1.jpg" width="342" height="325" /&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/248318iC3140732812DB54D/image-size/original?v=v2&amp;amp;px=-1" border="0" alt="2.jpg" title="2.jpg" width="420" height="380" /&gt;&lt;/P&gt;
&lt;P&gt;image1 &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;image2&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;This will increase the shadow image quality in your viewports&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Can you please upload a rendered image and give information about your render engine, light source types etc if you have shadow problems in renders too?&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Regards;&lt;/P&gt;</description>
      <pubDate>Thu, 16 Jun 2016 19:49:07 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/low-res-shadows-in-scene/m-p/6388293#M77036</guid>
      <dc:creator>kgokhangurbuz</dc:creator>
      <dc:date>2016-06-16T19:49:07Z</dc:date>
    </item>
    <item>
      <title>Re: low res shadows in scene</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/low-res-shadows-in-scene/m-p/6393129#M77037</link>
      <description>&lt;P&gt;Thanks for your reply&lt;/P&gt;&lt;P&gt;My renders are always ok its just the viewport.&lt;/P&gt;&lt;P&gt;I changed my Lighting and Shadows quality to the maximum and it still shows a stair step effect in my shadows. Now here it the interesting thing. I made a line to point out the stair step affect and then the shadow goes a wait. If i delete the line it comes back. This is strange.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;A href="https://gyazo.com/a0039dd06eb4f12ab3c0f16a999574d0" target="_blank"&gt;https://gyazo.com/a0039dd06eb4f12ab3c0f16a999574d0&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&lt;A href="https://gyazo.com/3b4c66e6631e607856fd694feda192a5" target="_blank"&gt;https://gyazo.com/3b4c66e6631e607856fd694feda192a5&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&lt;A href="https://gyazo.com/0a7acf3b4f631822ab1e836d7cf0031d" target="_blank"&gt;https://gyazo.com/0a7acf3b4f631822ab1e836d7cf0031d&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I removed everything but this conveyor to make the file smaller to send. Not look at the shadows. they went from stair step to shutter effect.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;A href="https://gyazo.com/0b37a04d6e742daec86da014048b4b64" target="_blank"&gt;https://gyazo.com/0b37a04d6e742daec86da014048b4b64&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 20 Jun 2016 10:56:07 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/low-res-shadows-in-scene/m-p/6393129#M77037</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-06-20T10:56:07Z</dc:date>
    </item>
    <item>
      <title>Re: low res shadows in scene</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/low-res-shadows-in-scene/m-p/6393146#M77038</link>
      <description>&lt;P&gt;Hi;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Well, having these kind of things in viewports are perfectly normal to me but i wonder what your display driver is selected as.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Are you using Nitrous, OpenGL or D3D?&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 20 Jun 2016 11:03:05 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/low-res-shadows-in-scene/m-p/6393146#M77038</guid>
      <dc:creator>kgokhangurbuz</dc:creator>
      <dc:date>2016-06-20T11:03:05Z</dc:date>
    </item>
    <item>
      <title>Re: low res shadows in scene</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/low-res-shadows-in-scene/m-p/6393261#M77039</link>
      <description>&lt;P&gt;Nitrous&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Well if it is normal to you then maybe I should not worry about it. Its strange because it is not all the time. Sometimes its fine.&lt;/P&gt;</description>
      <pubDate>Mon, 20 Jun 2016 12:07:08 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/low-res-shadows-in-scene/m-p/6393261#M77039</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-06-20T12:07:08Z</dc:date>
    </item>
    <item>
      <title>Re: low res shadows in scene</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/low-res-shadows-in-scene/m-p/6393383#M77040</link>
      <description>&lt;P&gt;there is one hidden setting regarding shadow quality in Nitrous viewports which is nowhere exposed in the UI.&lt;/P&gt;
&lt;P&gt;It's the Nitrous shadowmap size limit which defaults to 512&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;To crank that value up, you can type the following in the maxscript listener ( 4096 being used as example here )&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;PRE&gt;Nitrousgraphicsmanager.shadowmapsizelimit=4096&lt;/PRE&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Do that in your scene you posted, and the artefacts will be gone.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/249122i27EECA9AD94CB3A9/image-size/original?v=v2&amp;amp;px=-1" alt="shadowres_increased.jpg" title="shadowres_increased.jpg" border="0" /&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Unfortunately this setting does'nt get stored in any config file, nor with the scene itself. Thus it resets itself with each 3ds Max restart. Though you could place the command inside&amp;nbsp; a script and copy that script to your 3ds Max scripts\startup folder&amp;nbsp; ...&lt;/P&gt;
&lt;P&gt;&amp;nbsp;Or - for your convenience -&amp;nbsp; you could use my &lt;A href="http://www.scriptspot.com/3ds-max/scripts/powerpreview-high-quality-nitrous-previews" target="_self"&gt;PowerPreview script&lt;/A&gt;, which provides a comprehensive UI to tweak your viewport setup for optimal quality ( or anyway you want it ). Just download from &lt;A href="http://www.scriptspot.com/3ds-max/scripts/powerpreview-high-quality-nitrous-previews" target="_self"&gt;scriptspot&lt;/A&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;This is how the UI looks about&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;IMG src="http://www.frogsinspace.at/downloads/images/powerpreview_glasses_2014.jpg" alt="" title="" border="0" /&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Regarding your scene viewport setup in general:&lt;/P&gt;
&lt;P&gt;You are using the default lights with 2 lights in your viewport settings, not the scene lights. Default lights depend on your viewport camera position, the second light angle will be positioned even worse, thus you will have such shadow artefacts much more likely. In your case, the second light is placed pretty coplanar to some of your surfaces , thus the obvious artefacts&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 20 Jun 2016 13:05:32 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/low-res-shadows-in-scene/m-p/6393383#M77040</guid>
      <dc:creator>spacefrog_</dc:creator>
      <dc:date>2016-06-20T13:05:32Z</dc:date>
    </item>
    <item>
      <title>Re: low res shadows in scene</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/low-res-shadows-in-scene/m-p/6393454#M77041</link>
      <description>great info thanks!&lt;BR /&gt;</description>
      <pubDate>Mon, 20 Jun 2016 13:21:13 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/low-res-shadows-in-scene/m-p/6393454#M77041</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-06-20T13:21:13Z</dc:date>
    </item>
    <item>
      <title>Re: low res shadows in scene</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/low-res-shadows-in-scene/m-p/6403719#M77042</link>
      <description>&lt;P&gt;This has been hardcoded to 512 as long as I can remember. We now have video cards with 8GB of RAM, where 512MB was common when viewport shadows were first introduced.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I think it's time to up the default, or at least provide a discreet setting for it.&lt;/P&gt;</description>
      <pubDate>Sat, 25 Jun 2016 05:20:03 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/low-res-shadows-in-scene/m-p/6403719#M77042</guid>
      <dc:creator>senorpablo</dc:creator>
      <dc:date>2016-06-25T05:20:03Z</dc:date>
    </item>
    <item>
      <title>Re: low res shadows in scene</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/low-res-shadows-in-scene/m-p/6413155#M77043</link>
      <description>&lt;P&gt;Thanks for you input&lt;/P&gt;&lt;P&gt;Sorry just realized i did not reply&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 30 Jun 2016 16:15:41 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/low-res-shadows-in-scene/m-p/6413155#M77043</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-06-30T16:15:41Z</dc:date>
    </item>
    <item>
      <title>Re: low res shadows in scene</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/low-res-shadows-in-scene/m-p/7026674#M77044</link>
      <description>&lt;P&gt;I do not seem to have that tab in my configure viewport settings?&lt;/P&gt;</description>
      <pubDate>Wed, 19 Apr 2017 13:22:05 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/low-res-shadows-in-scene/m-p/7026674#M77044</guid>
      <dc:creator>earthman1970</dc:creator>
      <dc:date>2017-04-19T13:22:05Z</dc:date>
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