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    <title>topic CPU Rendering Core/thread limitations in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/cpu-rendering-core-thread-limitations/m-p/6389840#M76986</link>
    <description>&lt;P&gt;So, I'm specing out a new workstation for myself (2 xeon 22 core ~44 cores-88 hyper threaded) when I caught wind that not all of them will be available at render time due to either a limitation in Windows or Max.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;1. Is that true?&lt;/P&gt;&lt;P&gt;2. If it is true...&lt;/P&gt;&lt;P&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; a. does that rule only apply to local processors? If my machine was below the limit, but as I hit multiple machines with DBR I pass the limit, is that&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; limit removed?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; b. Is Autodesk or Microsoft working on an update for this?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; c. Is there a workaround?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; d. what about running backburner locally or on the network?&lt;/P&gt;</description>
    <pubDate>Fri, 17 Jun 2016 14:40:34 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2016-06-17T14:40:34Z</dc:date>
    <item>
      <title>CPU Rendering Core/thread limitations</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/cpu-rendering-core-thread-limitations/m-p/6389840#M76986</link>
      <description>&lt;P&gt;So, I'm specing out a new workstation for myself (2 xeon 22 core ~44 cores-88 hyper threaded) when I caught wind that not all of them will be available at render time due to either a limitation in Windows or Max.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;1. Is that true?&lt;/P&gt;&lt;P&gt;2. If it is true...&lt;/P&gt;&lt;P&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; a. does that rule only apply to local processors? If my machine was below the limit, but as I hit multiple machines with DBR I pass the limit, is that&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; limit removed?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; b. Is Autodesk or Microsoft working on an update for this?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; c. Is there a workaround?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; d. what about running backburner locally or on the network?&lt;/P&gt;</description>
      <pubDate>Fri, 17 Jun 2016 14:40:34 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/cpu-rendering-core-thread-limitations/m-p/6389840#M76986</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-06-17T14:40:34Z</dc:date>
    </item>
    <item>
      <title>Re: CPU Rendering Core/thread limitations</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/cpu-rendering-core-thread-limitations/m-p/6394820#M76987</link>
      <description>&lt;P&gt;Hi Pyro,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;The current mental ray license is based on total external CPUs, not cores (and it doesn't count hyperthreading as 2 cores.) A dual-Xeon workstation with 44 local cores would count as a single license, and I believe you can have up to 4 more external CPUs for mental ray rendering with 3ds Max.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;There may an internal core limit for mental ray, but I believe that's 64 cores total in one machine, so you should be good to go.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;As far as Backburner is concerned, it doesn't count cores as separate render nodes -- one machine = one node. (But if you're managing a small render farm, you might also consider using a 3rd-party network rendering management program such as Deadline or Render Pal, which offer free rendering for 1 manager and 2 nodes. Backburner is free, but it's also very old, legacy code, and there are more modern render managers available.)&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Finally,&amp;nbsp;this machine you're configuring sounds like a beast -- wish I had that kind of power for my own home workstation!&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I hope the above answers your questions. Please let us know. Thanks!&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Best regards,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Jon A. Bell&lt;/P&gt;
&lt;P&gt;Autodesk Technical Support&lt;/P&gt;</description>
      <pubDate>Tue, 21 Jun 2016 00:25:47 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/cpu-rendering-core-thread-limitations/m-p/6394820#M76987</guid>
      <dc:creator>jon.bell</dc:creator>
      <dc:date>2016-06-21T00:25:47Z</dc:date>
    </item>
    <item>
      <title>Re: CPU Rendering Core/thread limitations</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/cpu-rendering-core-thread-limitations/m-p/6402837#M76988</link>
      <description>&lt;P&gt;Hi Pyro,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Just wanted to update you with this Windows CPU&amp;nbsp;&lt;A href="https://answers.microsoft.com/en-us/windows/forum/windows_10-win_upgrade/windows-10-versions-cpu-limits/905c24ad-ad54-4122-b730-b9e7519c823f?auth=1" target="_self"&gt;information from a Microsoft forum&lt;/A&gt;:&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;SPAN&gt;"Windows&amp;nbsp;10 supports maximum memory configurations that were formerly available only in the realm of servers. Windows&amp;nbsp;10 Home&amp;nbsp;supports up to 128GB of RAM on the x64 platform. Windows&amp;nbsp;10 Pro&amp;nbsp;and&amp;nbsp;Enterprise both support up to 512GB on the x64 platform. The x86 versions of Windows 10 support a maximum of 4GB of RAM. Windows 10 supports a maximum of two physical CPUs, but the number of logical processors or cores varies based on the processor architecture. A maximum of 32 cores is supported in 32-bit versions of Windows 8, whereas up to 256 cores are supported in the 64-bit versions."&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;SPAN&gt;I hope this information helps!&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;SPAN&gt;Best regards,&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;SPAN&gt;Jon A. Bell&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&lt;SPAN&gt;Autodesk Technical Support&lt;/SPAN&gt;&lt;/P&gt;</description>
      <pubDate>Fri, 24 Jun 2016 16:47:05 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/cpu-rendering-core-thread-limitations/m-p/6402837#M76988</guid>
      <dc:creator>jon.bell</dc:creator>
      <dc:date>2016-06-24T16:47:05Z</dc:date>
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