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    <title>topic Re: max2017 - OBJ import with multimat broken? in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/max2017-obj-import-with-multimat-broken/m-p/6419878#M76424</link>
    <description>&lt;P&gt;Switched to .fbx because of this. Hope this get fixed though.&lt;/P&gt;</description>
    <pubDate>Tue, 05 Jul 2016 16:34:39 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2016-07-05T16:34:39Z</dc:date>
    <item>
      <title>max2017 - OBJ import with multimat broken?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/max2017-obj-import-with-multimat-broken/m-p/6416236#M76415</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Importing OBJ's with multimat textures seems not to be working in max2017,&amp;nbsp;only the first material is imported.&lt;/P&gt;&lt;P&gt;In max2016 this works fine.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Can this be&amp;nbsp;confirmed as a bug?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;thx,&lt;/P&gt;&lt;P&gt;Danny&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sat, 02 Jul 2016 11:07:13 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/max2017-obj-import-with-multimat-broken/m-p/6416236#M76415</guid>
      <dc:creator>danny</dc:creator>
      <dc:date>2016-07-02T11:07:13Z</dc:date>
    </item>
    <item>
      <title>Re: max2017 - OBJ import with multimat broken?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/max2017-obj-import-with-multimat-broken/m-p/6416302#M76416</link>
      <description>&lt;BLOCKQUOTE&gt;&lt;HR /&gt;@Anonymous wrote:&lt;BR /&gt;&lt;BR /&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Can this be&amp;nbsp;confirmed as a bug?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;thx,&lt;/P&gt;&lt;P&gt;Danny&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;HR /&gt;&lt;/BLOCKQUOTE&gt;&lt;P&gt;I think this was fixed in SP1 even it doesn`t say so in the release notes. I had that with the initial 2017 release but now it works as expected.&lt;/P&gt;</description>
      <pubDate>Sat, 02 Jul 2016 12:41:26 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/max2017-obj-import-with-multimat-broken/m-p/6416302#M76416</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-07-02T12:41:26Z</dc:date>
    </item>
    <item>
      <title>Re: max2017 - OBJ import with multimat broken?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/max2017-obj-import-with-multimat-broken/m-p/6416317#M76417</link>
      <description>&lt;P&gt;Thanks for your input, I&amp;nbsp;am actually using Max 2017 SP1.&lt;/P&gt;&lt;P&gt;Maybe it is something about my setup...&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;May I ask you to test the small attached&amp;nbsp;scene?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;scene.max&lt;/STRONG&gt; - max2017 testing setup&amp;nbsp;scene with multi materials&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;OBJ2017.obj&lt;/STRONG&gt;&amp;nbsp;- the exported OBJ&lt;/P&gt;&lt;P&gt;&amp;gt; only 1st material gets imported back in 2017, works fine in 2016&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thx!&lt;/P&gt;&lt;P&gt;Danny&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sat, 02 Jul 2016 13:05:57 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/max2017-obj-import-with-multimat-broken/m-p/6416317#M76417</guid>
      <dc:creator>danny</dc:creator>
      <dc:date>2016-07-02T13:05:57Z</dc:date>
    </item>
    <item>
      <title>Re: max2017 - OBJ import with multimat broken?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/max2017-obj-import-with-multimat-broken/m-p/6416358#M76418</link>
      <description>&lt;P&gt;Ok, this is what i found so far:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;If you export/import obj from 3dsmax it indeed truncates all materials except the first one.(using the example scene you provided)&lt;/P&gt;&lt;P&gt;If i use an external application for exporting obj ( in my case i used Poser/Daz-Studio) it works just fine and all materials are&lt;/P&gt;&lt;P&gt;forming a nice multisub-material in 3dsmax2017.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;However if i import into DAZ/Poser from 3dsmax2017 i get all sub-materials but the cube is not visible in the viewports of these applications.&lt;/P&gt;&lt;P&gt;So i guess obj. export is broken in 2017.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Do you agree? Or anyone else?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sat, 02 Jul 2016 14:17:11 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/max2017-obj-import-with-multimat-broken/m-p/6416358#M76418</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-07-02T14:17:11Z</dc:date>
    </item>
    <item>
      <title>Re: max2017 - OBJ import with multimat broken?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/max2017-obj-import-with-multimat-broken/m-p/6416393#M76419</link>
      <description>&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I also tested with DAZ obj exports and same problem &amp;gt; &amp;nbsp;just 1 material in max2017 (works fine in max2016)&lt;/P&gt;&lt;P&gt;Also&amp;nbsp;with obj's from marvelous designer.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;When I export OBJ from max2017 they do seem to work fine in other applications. (tested with max2016 and element3D)&lt;BR /&gt;But importing OBJ into max2017 always gives me problems.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Cheers,&lt;/P&gt;&lt;P&gt;Danny&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sat, 02 Jul 2016 15:14:04 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/max2017-obj-import-with-multimat-broken/m-p/6416393#M76419</guid>
      <dc:creator>danny</dc:creator>
      <dc:date>2016-07-02T15:14:04Z</dc:date>
    </item>
    <item>
      <title>Re: max2017 - OBJ import with multimat broken?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/max2017-obj-import-with-multimat-broken/m-p/6416429#M76420</link>
      <description>&lt;P&gt;Ok, i`m starting to realize that material handling of .obj import in 2017 works different from 2016.&lt;/P&gt;&lt;P&gt;If you uncheck 'import as single mesh', it no longer creates a multi-sub material for all scene objects.&lt;/P&gt;&lt;P&gt;Instead it creates a material/submaterial of the materials assigned to the specific object only.&lt;/P&gt;&lt;P&gt;Only if you 'import as single mesh' it creates a multi-sub of all objects in the scene (which is the default behavior in 2016)&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;This rather looks like a well-meant optimization in 2017 than a bug.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sat, 02 Jul 2016 15:54:05 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/max2017-obj-import-with-multimat-broken/m-p/6416429#M76420</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-07-02T15:54:05Z</dc:date>
    </item>
    <item>
      <title>Re: max2017 - OBJ import with multimat broken?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/max2017-obj-import-with-multimat-broken/m-p/6416433#M76421</link>
      <description>&lt;P&gt;Hmm, i still can`t import an object exported from 2017 with multiple mat-id's. Strange.&lt;/P&gt;</description>
      <pubDate>Sat, 02 Jul 2016 15:58:23 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/max2017-obj-import-with-multimat-broken/m-p/6416433#M76421</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-07-02T15:58:23Z</dc:date>
    </item>
    <item>
      <title>Re: max2017 - OBJ import with multimat broken?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/max2017-obj-import-with-multimat-broken/m-p/6417196#M76422</link>
      <description>&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I am having the same issue importing. Submitted a bug report back in 4/16. Applied sp1 and still have the issue.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Right now my work around is&lt;/P&gt;&lt;P&gt;Import into 2016&lt;/P&gt;&lt;P&gt;Save as .max file&lt;/P&gt;&lt;P&gt;Merge into 2017&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sun, 03 Jul 2016 21:25:27 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/max2017-obj-import-with-multimat-broken/m-p/6417196#M76422</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-07-03T21:25:27Z</dc:date>
    </item>
    <item>
      <title>Re: max2017 - OBJ import with multimat broken?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/max2017-obj-import-with-multimat-broken/m-p/6418508#M76423</link>
      <description>&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Yes, that is also how I manage my workflow for the moment.&lt;/P&gt;&lt;P&gt;Thanks for confirming, hopefully this gets solved in the next SP.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Cheers,&lt;BR /&gt;Danny&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 04 Jul 2016 20:35:53 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/max2017-obj-import-with-multimat-broken/m-p/6418508#M76423</guid>
      <dc:creator>danny</dc:creator>
      <dc:date>2016-07-04T20:35:53Z</dc:date>
    </item>
    <item>
      <title>Re: max2017 - OBJ import with multimat broken?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/max2017-obj-import-with-multimat-broken/m-p/6419878#M76424</link>
      <description>&lt;P&gt;Switched to .fbx because of this. Hope this get fixed though.&lt;/P&gt;</description>
      <pubDate>Tue, 05 Jul 2016 16:34:39 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/max2017-obj-import-with-multimat-broken/m-p/6419878#M76424</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-07-05T16:34:39Z</dc:date>
    </item>
    <item>
      <title>Re: max2017 - OBJ import with multimat broken?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/max2017-obj-import-with-multimat-broken/m-p/6459495#M76425</link>
      <description>&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Installed Sp2 and this still isnt fixed.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;img id="smileysad" class="emoticon emoticon-smileysad" src="https://forums.autodesk.com/i/smilies/16x16_smiley-sad.png" alt="Smiley Sad" title="Smiley Sad" /&gt;&lt;/P&gt;</description>
      <pubDate>Tue, 26 Jul 2016 10:35:19 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/max2017-obj-import-with-multimat-broken/m-p/6459495#M76425</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-07-26T10:35:19Z</dc:date>
    </item>
    <item>
      <title>Re: max2017 - OBJ import with multimat broken?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/max2017-obj-import-with-multimat-broken/m-p/8777032#M76426</link>
      <description>&lt;P&gt;Has this even been solved? I can not export IDs with OBJ and using Max 2016 certainly makes no sense.&lt;/P&gt;
&lt;P&gt;Yes, I know I can export IDs with FBX but in some specific cases I need OBJ&lt;/P&gt;</description>
      <pubDate>Wed, 08 May 2019 00:04:01 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/max2017-obj-import-with-multimat-broken/m-p/8777032#M76426</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-05-08T00:04:01Z</dc:date>
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