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    <title>topic Re: Issue with model after exporting and viewing in Babylon.js sandbox in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/issue-with-model-after-exporting-and-viewing-in-babylon-js/m-p/6483709#M75226</link>
    <description>&lt;P&gt;Thanks for the reply&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Unfortunately that didn't work.&lt;/P&gt;</description>
    <pubDate>Mon, 08 Aug 2016 12:01:09 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2016-08-08T12:01:09Z</dc:date>
    <item>
      <title>Issue with model after exporting and viewing in Babylon.js sandbox</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/issue-with-model-after-exporting-and-viewing-in-babylon-js/m-p/6480584#M75224</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;This is a shot in the dark but here goes.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I created a simple model in 3ds Max and applied .png images to the surface. When I try to export it with the babylon.js exporter plugin, parts of the model have disappeared.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I found out that if I had used the boolean function at all on the model whether it be subtracting or union it causes this error. If I undo the use of boolean the model exports perfectly fine.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Does anybody have a solution for this?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Many thanks,&amp;nbsp;&lt;/P&gt;&lt;P&gt;Aaron&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Fri, 05 Aug 2016 14:23:27 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/issue-with-model-after-exporting-and-viewing-in-babylon-js/m-p/6480584#M75224</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-08-05T14:23:27Z</dc:date>
    </item>
    <item>
      <title>Re: Issue with model after exporting and viewing in Babylon.js sandbox</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/issue-with-model-after-exporting-and-viewing-in-babylon-js/m-p/6483068#M75225</link>
      <description>&lt;P&gt;try to apply edit poly modifier and or convert it to editable poly first before before exporting the model&lt;/P&gt;</description>
      <pubDate>Mon, 08 Aug 2016 02:11:24 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/issue-with-model-after-exporting-and-viewing-in-babylon-js/m-p/6483068#M75225</guid>
      <dc:creator>rendermaster</dc:creator>
      <dc:date>2016-08-08T02:11:24Z</dc:date>
    </item>
    <item>
      <title>Re: Issue with model after exporting and viewing in Babylon.js sandbox</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/issue-with-model-after-exporting-and-viewing-in-babylon-js/m-p/6483709#M75226</link>
      <description>&lt;P&gt;Thanks for the reply&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Unfortunately that didn't work.&lt;/P&gt;</description>
      <pubDate>Mon, 08 Aug 2016 12:01:09 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/issue-with-model-after-exporting-and-viewing-in-babylon-js/m-p/6483709#M75226</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-08-08T12:01:09Z</dc:date>
    </item>
    <item>
      <title>Re: Issue with model after exporting and viewing in Babylon.js sandbox</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/issue-with-model-after-exporting-and-viewing-in-babylon-js/m-p/6483874#M75227</link>
      <description>&lt;P&gt;Hi. Edit Polys does in fact deform often when exported. So best way to export Boolean'ed models is to collapse them into Editable Mesh before export. Sometimes it's also&amp;nbsp;needed to make all edges visible before export - but that depends of the export format and the receiving program.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I don't know the Babylon js exporter, but this might be one of those cases where all edges must be visible.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Hope it helps.&lt;/P&gt;</description>
      <pubDate>Mon, 08 Aug 2016 13:08:37 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/issue-with-model-after-exporting-and-viewing-in-babylon-js/m-p/6483874#M75227</guid>
      <dc:creator>PROH</dc:creator>
      <dc:date>2016-08-08T13:08:37Z</dc:date>
    </item>
    <item>
      <title>Re: Issue with model after exporting and viewing in Babylon.js sandbox</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/issue-with-model-after-exporting-and-viewing-in-babylon-js/m-p/6484232#M75228</link>
      <description>&lt;P&gt;Unfortunately that didn't work either. I think I'm just going to have to re-model them without using the boolean function.&lt;/P&gt;</description>
      <pubDate>Mon, 08 Aug 2016 14:59:16 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/issue-with-model-after-exporting-and-viewing-in-babylon-js/m-p/6484232#M75228</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-08-08T14:59:16Z</dc:date>
    </item>
    <item>
      <title>Re: Issue with model after exporting and viewing in Babylon.js sandbox</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/issue-with-model-after-exporting-and-viewing-in-babylon-js/m-p/6484347#M75229</link>
      <description>&lt;P&gt;Have you checked this isn't a matter of flipped faces?&lt;/P&gt;</description>
      <pubDate>Mon, 08 Aug 2016 15:33:46 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/issue-with-model-after-exporting-and-viewing-in-babylon-js/m-p/6484347#M75229</guid>
      <dc:creator>PROH</dc:creator>
      <dc:date>2016-08-08T15:33:46Z</dc:date>
    </item>
    <item>
      <title>Re: Issue with model after exporting and viewing in Babylon.js sandbox</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/issue-with-model-after-exporting-and-viewing-in-babylon-js/m-p/6508097#M75230</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Just to follow up, I was able to get it to work by using the ProBoolean function instead of the standard Boolean.&lt;/P&gt;&lt;P&gt;I am now able to cut holes and join two objects together with no issues.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Maybe this might help people in the future.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks for you help.&lt;/P&gt;</description>
      <pubDate>Thu, 18 Aug 2016 13:32:50 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/issue-with-model-after-exporting-and-viewing-in-babylon-js/m-p/6508097#M75230</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-08-18T13:32:50Z</dc:date>
    </item>
    <item>
      <title>Re: Issue with model after exporting and viewing in Babylon.js sandbox</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/issue-with-model-after-exporting-and-viewing-in-babylon-js/m-p/8759278#M75231</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I was facing the same problem and this is what I did.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;after using the&amp;nbsp;&lt;SPAN&gt;boolean function you can go in editable poly and then hit 5 for element then select all and click and drag to create a copy of that element, remember to check the "Clone to object".&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&lt;SPAN&gt;now you can delete the original model and use the copied one.&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;SPAN&gt;hope this helps.&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&lt;SPAN&gt;as it did in my case.&lt;/SPAN&gt;&lt;/P&gt;</description>
      <pubDate>Mon, 29 Apr 2019 11:52:09 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/issue-with-model-after-exporting-and-viewing-in-babylon-js/m-p/8759278#M75231</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-04-29T11:52:09Z</dc:date>
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