<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic Re: ART Renderer and transparent/Refractive materials in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/art-renderer-and-transparent-refractive-materials/m-p/6568847#M73319</link>
    <description>&lt;P&gt;Ummm... never mind... I'm an idiot.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;It struck me after I posted this that the Revit file that I've been working with in Max (I neglected to mention this was a Revit link, too, didn't I?) was a Revit 2016 file - in fact I think it was originally a Revit 2014 file.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Amazing... if you use Revit 2017 materials and bring them into Max, the ART renderer seems to handle them just fine. I haven't tested glass yet, but the water came out looking just fine.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Disregard my last transmission. Stand down from DEFCON 1, Cancel the alert, recall the bombers...&lt;/P&gt;</description>
    <pubDate>Sat, 17 Sep 2016 23:00:41 GMT</pubDate>
    <dc:creator>MattDillon247</dc:creator>
    <dc:date>2016-09-17T23:00:41Z</dc:date>
    <item>
      <title>ART Renderer and transparent/Refractive materials</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/art-renderer-and-transparent-refractive-materials/m-p/6568751#M73318</link>
      <description>&lt;P&gt;I've noticed some issues with transparent and refractive materials when using the ART renderer:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;1) The mental ray Water material that is included in the Autodesk Material Library looks terrible when processed with the ART renderer. I was able to get around that by creating a Physical Material that works.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;2) Refractive materials like glass seem to be particularly touchy. Again, the AEC Material library glass materials wind up with some bizarre reflections in them. As with the water material, I tried creating a Physical Material to replace them with, and got some improvement, but there are still some strange artifacts that shouldn't be there.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Granted, I'm no "Materials Ninja", but it seems that there are some shortcomings to what is otherwise a promising renderer, especially for those that don't want to mess with all the buttons and sliders that come with the GI settings for the mental ray renderer.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Has anybody got any tips for dealing with this that could make the ART renderer a better option?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks in advance.&lt;/P&gt;</description>
      <pubDate>Sat, 17 Sep 2016 20:49:47 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/art-renderer-and-transparent-refractive-materials/m-p/6568751#M73318</guid>
      <dc:creator>MattDillon247</dc:creator>
      <dc:date>2016-09-17T20:49:47Z</dc:date>
    </item>
    <item>
      <title>Re: ART Renderer and transparent/Refractive materials</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/art-renderer-and-transparent-refractive-materials/m-p/6568847#M73319</link>
      <description>&lt;P&gt;Ummm... never mind... I'm an idiot.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;It struck me after I posted this that the Revit file that I've been working with in Max (I neglected to mention this was a Revit link, too, didn't I?) was a Revit 2016 file - in fact I think it was originally a Revit 2014 file.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Amazing... if you use Revit 2017 materials and bring them into Max, the ART renderer seems to handle them just fine. I haven't tested glass yet, but the water came out looking just fine.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Disregard my last transmission. Stand down from DEFCON 1, Cancel the alert, recall the bombers...&lt;/P&gt;</description>
      <pubDate>Sat, 17 Sep 2016 23:00:41 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/art-renderer-and-transparent-refractive-materials/m-p/6568847#M73319</guid>
      <dc:creator>MattDillon247</dc:creator>
      <dc:date>2016-09-17T23:00:41Z</dc:date>
    </item>
    <item>
      <title>Re: ART Renderer and transparent/Refractive materials</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/art-renderer-and-transparent-refractive-materials/m-p/6574436#M73320</link>
      <description>&lt;P&gt;Hello&amp;nbsp;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/3664281"&gt;@MattDillon247﻿&lt;/a&gt;,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;So many meetings today, but your post was a breath of fresh air! &amp;nbsp;I hope you don't mind but I printed it out and put it on my cubicle. &amp;nbsp;So funny!&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Is there anything I can do for you at this point? &amp;nbsp;I am happy to help.&lt;/P&gt;
&lt;P&gt;&lt;BR /&gt;Best Regards,&lt;/P&gt;</description>
      <pubDate>Tue, 20 Sep 2016 23:30:04 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/art-renderer-and-transparent-refractive-materials/m-p/6574436#M73320</guid>
      <dc:creator>Alfred.DeFlaminis</dc:creator>
      <dc:date>2016-09-20T23:30:04Z</dc:date>
    </item>
  </channel>
</rss>

