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    <title>topic Re: 3ds Max .max to .obj texture problem in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/3ds-max-max-to-obj-texture-problem/m-p/6804546#M67161</link>
    <description>&lt;P&gt;Hello&amp;nbsp;@Anonymous&amp;nbsp;and welcome to the community,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;The reason this happened is most likely because the model is using a more complex shading network than the obj exporter can understand. &amp;nbsp;You should be able to simply relink the bitmaps in Blender once you've imported the model, though you won't get the exact same shader look and feel without a bit of tweaking. &amp;nbsp;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;For example, the Normal Bump map type in Max can support 2 textures, a normal map and a black and white older style bump map, but the obj exported expects 1 texture per node. In the diffuse, there must be some kind of mix map or other more complicated setup and the obj exporter is confused. &amp;nbsp;Typically, materials don't transfer perfectly between 3D apps and there is often some reconstruction that must be performed. &amp;nbsp;Please let me know if you have any questions.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Best Regards,&lt;/P&gt;</description>
    <pubDate>Fri, 13 Jan 2017 18:18:58 GMT</pubDate>
    <dc:creator>Alfred.DeFlaminis</dc:creator>
    <dc:date>2017-01-13T18:18:58Z</dc:date>
    <item>
      <title>3ds Max .max to .obj texture problem</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/3ds-max-max-to-obj-texture-problem/m-p/6791291#M67160</link>
      <description>&lt;P&gt;Sorry for the long post, my issue is weird and I need some help.&lt;BR /&gt;&lt;BR /&gt;Hello, I am using a car model in a video game I am creating. The car came in the .max format so it was incompatible with my game. I used Autodesk 3ds Max to export it as an .obj file. I made sure to select "export materials" but no textures appeared in Blender even when I imported the .mtl file along with the .obj. I wondered why the textures were not showing so I opened the .mtl file and found that only one of the textures was referenced twice within it. When I open the .max file in 3ds Max it appeared fully textured. I have tried the Blender and Maya presets when exporting the .max as an .obj, but no changes occurred. Here is my full list of textures: "01.tga, 01_bump.tga, 01_op.tga, 02.tga, 02_norm.tga"&amp;nbsp; And only 01.tga is referenced in the .mtl file. When I open the exported .obj in 3ds Max, it is untextured. So it is a problem with the exportation.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Here is a video I recorded of the problem so it may be easier to get a solution:&lt;/P&gt;&lt;P&gt;&lt;A title="https://www.youtube.com/watch?v=hvWkqsO_Evs&amp;amp;feature=youtu.be" href="https://www.youtube.com/watch?v=hvWkqsO_Evs&amp;amp;feature=youtu.be" target="_blank"&gt;https://www.youtube.com/watch?v=hvWkqsO_Evs&amp;amp;feature=youtu.be&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;&lt;BR /&gt;Images:&lt;BR /&gt;&lt;BR /&gt;Car .max File loaded in 3ds Max: &lt;A title="http://i.imgur.com/8LxQIAE.png" href="http://i.imgur.com/8LxQIAE.png" target="_blank"&gt;http://i.imgur.com/8LxQIAE.png&lt;/A&gt;&lt;BR /&gt;&lt;BR /&gt;My Export to .obj settings in 3ds max: &lt;A title="http://i.imgur.com/tBU6zbc.png" href="http://i.imgur.com/tBU6zbc.png" target="_blank"&gt;http://i.imgur.com/tBU6zbc.png&lt;/A&gt;&lt;BR /&gt;&lt;BR /&gt;Results of Importing Into .obj in Blender and Applying 01.tga to car body: &lt;A title="http://i.imgur.com/RGoug4U.png" href="http://i.imgur.com/RGoug4U.png" target="_blank"&gt;http://i.imgur.com/RGoug4U.png&lt;/A&gt;&lt;BR /&gt;&lt;BR /&gt;(All Wheels have a "Missing Texture Slot")&lt;BR /&gt;&lt;BR /&gt;Files:&lt;BR /&gt;&lt;BR /&gt;Car's .mtl file: &lt;A title="http://pastebin.com/MgHawVTp" href="http://pastebin.com/MgHawVTp" target="_blank"&gt;http://pastebin.com/MgHawVTp&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 09 Jan 2017 02:12:05 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/3ds-max-max-to-obj-texture-problem/m-p/6791291#M67160</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-01-09T02:12:05Z</dc:date>
    </item>
    <item>
      <title>Re: 3ds Max .max to .obj texture problem</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/3ds-max-max-to-obj-texture-problem/m-p/6804546#M67161</link>
      <description>&lt;P&gt;Hello&amp;nbsp;@Anonymous&amp;nbsp;and welcome to the community,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;The reason this happened is most likely because the model is using a more complex shading network than the obj exporter can understand. &amp;nbsp;You should be able to simply relink the bitmaps in Blender once you've imported the model, though you won't get the exact same shader look and feel without a bit of tweaking. &amp;nbsp;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;For example, the Normal Bump map type in Max can support 2 textures, a normal map and a black and white older style bump map, but the obj exported expects 1 texture per node. In the diffuse, there must be some kind of mix map or other more complicated setup and the obj exporter is confused. &amp;nbsp;Typically, materials don't transfer perfectly between 3D apps and there is often some reconstruction that must be performed. &amp;nbsp;Please let me know if you have any questions.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Best Regards,&lt;/P&gt;</description>
      <pubDate>Fri, 13 Jan 2017 18:18:58 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/3ds-max-max-to-obj-texture-problem/m-p/6804546#M67161</guid>
      <dc:creator>Alfred.DeFlaminis</dc:creator>
      <dc:date>2017-01-13T18:18:58Z</dc:date>
    </item>
    <item>
      <title>Re: 3ds Max .max to .obj texture problem</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/3ds-max-max-to-obj-texture-problem/m-p/6811980#M67162</link>
      <description>&lt;P&gt;Hello&amp;nbsp;@Anonymous,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I just wanted to follow up here, any progress on this issue? &lt;BR /&gt;&lt;BR /&gt;Best Regards,&lt;/P&gt;</description>
      <pubDate>Tue, 17 Jan 2017 22:34:19 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/3ds-max-max-to-obj-texture-problem/m-p/6811980#M67162</guid>
      <dc:creator>Alfred.DeFlaminis</dc:creator>
      <dc:date>2017-01-17T22:34:19Z</dc:date>
    </item>
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