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    <title>topic Re: mesh smoothing group problem in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/mesh-smoothing-group-problem/m-p/9661675#M62611</link>
    <description>&lt;P&gt;dear friend&amp;nbsp;&lt;BR /&gt;you don't need too send your model into maya just put two normal modifier and flip the normal twice&lt;/P&gt;&lt;P&gt;or you can put an editpoly modifier upon it.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Wed, 29 Jul 2020 10:09:54 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2020-07-29T10:09:54Z</dc:date>
    <item>
      <title>mesh smoothing group problem</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/mesh-smoothing-group-problem/m-p/6975615#M62590</link>
      <description>&lt;P&gt;&lt;SPAN&gt;whats wrong with my mesh? I set all polygon's smoothing group to 1, but the face edge is still hard~it even affects my hair rendering, the hair based this mesh also looks very faced~no matter I use max hair or ornatrix or harfarm~result is the same&lt;/SPAN&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="p2.jpg" style="width: 705px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/338010i297AF1E5117F47B1/image-size/large?v=v2&amp;amp;px=999" role="button" title="p2.jpg" alt="p2.jpg" /&gt;&lt;/span&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="p1.jpg" style="width: 372px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/338011i70DFE6A84987A561/image-size/large?v=v2&amp;amp;px=999" role="button" title="p1.jpg" alt="p1.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Mon, 27 Mar 2017 13:42:03 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/mesh-smoothing-group-problem/m-p/6975615#M62590</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-03-27T13:42:03Z</dc:date>
    </item>
    <item>
      <title>Re: mesh smoothing group problem</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/mesh-smoothing-group-problem/m-p/6975632#M62591</link>
      <description>&lt;P&gt;if I add editablepoly on the stack, smoothing group problem can be solved, but the fur rendering is still the same, I tried max hair, ornatrix and hairfarm, all the same~&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 27 Mar 2017 13:45:52 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/mesh-smoothing-group-problem/m-p/6975632#M62591</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-03-27T13:45:52Z</dc:date>
    </item>
    <item>
      <title>Re: mesh smoothing group problem</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/mesh-smoothing-group-problem/m-p/6993216#M62592</link>
      <description>&lt;P&gt;Hello&amp;nbsp;@Anonymous&amp;nbsp;and welcome to the community,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I was reading about this on the Vray forums recently. &amp;nbsp;This is actually not a bug but a common issue when using area lights to render on low poly objects. &amp;nbsp;You can either switch to point lights or smooth your model more, otherwise this is common and normal. &amp;nbsp;(Screenshot below.)&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="example.jpg" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/340821iAE0D66761B89A005/image-size/large?v=v2&amp;amp;px=999" role="button" title="example.jpg" alt="example.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Basically, you need to add a turbosmooth and set it to render iterations. &amp;nbsp;Should fix it right up.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Best Regards,&lt;/P&gt;</description>
      <pubDate>Tue, 04 Apr 2017 01:06:42 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/mesh-smoothing-group-problem/m-p/6993216#M62592</guid>
      <dc:creator>Alfred.DeFlaminis</dc:creator>
      <dc:date>2017-04-04T01:06:42Z</dc:date>
    </item>
    <item>
      <title>Re: mesh smoothing group problem</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/mesh-smoothing-group-problem/m-p/6993264#M62593</link>
      <description>&lt;P&gt;well.....Smooth groups are just faking it for you in the viewport, innit ? It's not &lt;STRONG&gt;geometrically/physically&lt;/STRONG&gt; smoothing your mesh...&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Drag out a low res sphere, say 16 segs....with Smooth on.....render....yeah front on, it looks pretty 'smooth' but look at the profile and you can clearly see the divisions between polys...&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 04 Apr 2017 02:02:30 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/mesh-smoothing-group-problem/m-p/6993264#M62593</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-04-04T02:02:30Z</dc:date>
    </item>
    <item>
      <title>Re: mesh smoothing group problem</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/mesh-smoothing-group-problem/m-p/6993280#M62594</link>
      <description>&lt;P&gt;first, in my pic I used vraylight, so it is supposed to look very smooth, specially the rabbit model is not that low poly~ plus, it also not suppose to affect the fur rendering, I can get very smooth fur surface rendering with even lower mesh~just this one ,very strange~&lt;/P&gt;</description>
      <pubDate>Tue, 04 Apr 2017 02:17:31 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/mesh-smoothing-group-problem/m-p/6993280#M62594</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-04-04T02:17:31Z</dc:date>
    </item>
    <item>
      <title>Re: mesh smoothing group problem</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/mesh-smoothing-group-problem/m-p/6995046#M62595</link>
      <description>&lt;P&gt;Hello&amp;nbsp;@Anonymous,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;On a closer look you are getting&amp;nbsp;over 100,000 instances of "invalid normal index" errors&amp;nbsp;when I render here. &amp;nbsp;So you're right that there is something wrong, but the faceted faces when using GI with an area light are normal. &amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I would do the following:&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;1) &lt;A href="https://knowledge.autodesk.com/support/3ds-max/troubleshooting/caas/sfdcarticles/sfdcarticles/Resetting-3ds-Max-3ds-Max-Design.html" target="_blank"&gt;Reset the XForm&lt;/A&gt; on the bunny character. &amp;nbsp;&lt;/P&gt;
&lt;P&gt;2) Apply an Edit Normals modifier, select all the normals, then press Unify. &amp;nbsp;You have 4 normals for each vertex which is odd, this should fix that.&lt;/P&gt;
&lt;P&gt;3) Collapse the stack&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I think then the problem is solved for your fur. &amp;nbsp;Can you please try that for me?&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;EDIT: Unifying the normals might create some patchy normal smoothing in the fingers. &amp;nbsp;You'll have to manually adjust the normals to fix those using the edit normals modifier and a little time. &amp;nbsp;Chances are this was imported with strange settings, you might try to reimport to see why these normals are split like this. &amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Best Regards,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 04 Apr 2017 16:57:18 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/mesh-smoothing-group-problem/m-p/6995046#M62595</guid>
      <dc:creator>Alfred.DeFlaminis</dc:creator>
      <dc:date>2017-04-04T16:57:18Z</dc:date>
    </item>
    <item>
      <title>Re: mesh smoothing group problem</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/mesh-smoothing-group-problem/m-p/6995959#M62596</link>
      <description>&lt;P&gt;Hello&amp;nbsp;@Anonymous,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I have an even easier fix for you. &amp;nbsp;I simply exported out the obj's and reimported them with "smooth" used for normals. &amp;nbsp;I have a screenshot below and I attached the file to this message. &amp;nbsp;Please let me know if you have any questions.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="image rabbit.png" style="width: 609px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/341327i3D97812DA4DC1A93/image-size/large?v=v2&amp;amp;px=999" role="button" title="image rabbit.png" alt="image rabbit.png" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Tue, 04 Apr 2017 22:57:32 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/mesh-smoothing-group-problem/m-p/6995959#M62596</guid>
      <dc:creator>Alfred.DeFlaminis</dc:creator>
      <dc:date>2017-04-04T22:57:32Z</dc:date>
    </item>
    <item>
      <title>Re: mesh smoothing group problem</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/mesh-smoothing-group-problem/m-p/6997510#M62597</link>
      <description>&lt;P&gt;it kills those hard edges on mesh, but still affects fur surface~no matter I use ornatrix or hairfarm, which means is nothing to do with fur plugins, still some normal problem remains I guess~&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="1.jpg" style="width: 575px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/341605i05FB7186E5F73C41/image-size/large?v=v2&amp;amp;px=999" role="button" title="1.jpg" alt="1.jpg" /&gt;&lt;/span&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="2.jpg" style="width: 541px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/341606i6907E0C454D33404/image-size/large?v=v2&amp;amp;px=999" role="button" title="2.jpg" alt="2.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Wed, 05 Apr 2017 14:47:30 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/mesh-smoothing-group-problem/m-p/6997510#M62597</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-04-05T14:47:30Z</dc:date>
    </item>
    <item>
      <title>Re: mesh smoothing group problem</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/mesh-smoothing-group-problem/m-p/6998623#M62598</link>
      <description>&lt;P&gt;Hello&amp;nbsp;@Anonymous,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Interesting. I don't have any hair plugins at work but I do own Hair Farm at home. &amp;nbsp;If you attach a stripped down simple hair farm version to a post I can look at it tonight.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;When I use a sphere with 8 segments and no smoothing it looks fine with scanline and Hair and Fur. &amp;nbsp;I also did a test on your bear with Hair and Fur and scanline and those edges don't show up. &amp;nbsp;(Attached them both to this message.) &amp;nbsp;I'm using a point light though and not an area light. &amp;nbsp;I wonder, if you do your render test with a point light do you get the same results? &amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;It may have nothing to do with Hair plugins, but Hair and Fur seems fine with it, or I am doing something different. &amp;nbsp;Maybe you can advise me based on these files where the differences are, or attach another scene with the hair on it so I can take a look. &amp;nbsp;Thanks for taking the time to do that. &amp;nbsp;I also did &amp;nbsp;test with Vray rendering as geometry and attached that. &amp;nbsp;So there must be something else going on. &amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Vray_test.jpg" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/341739i090E8245F45D4D16/image-size/large?v=v2&amp;amp;px=999" role="button" title="Vray_test.jpg" alt="Vray_test.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Best Regards,&lt;/P&gt;</description>
      <pubDate>Wed, 05 Apr 2017 21:07:10 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/mesh-smoothing-group-problem/m-p/6998623#M62598</guid>
      <dc:creator>Alfred.DeFlaminis</dc:creator>
      <dc:date>2017-04-05T21:07:10Z</dc:date>
    </item>
    <item>
      <title>Re: mesh smoothing group problem</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/mesh-smoothing-group-problem/m-p/7000153#M62599</link>
      <description>&lt;P&gt;thanx for your effort, I will do some test later on and keep you posted~&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 06 Apr 2017 13:33:22 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/mesh-smoothing-group-problem/m-p/7000153#M62599</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-04-06T13:33:22Z</dc:date>
    </item>
    <item>
      <title>Re: mesh smoothing group problem</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/mesh-smoothing-group-problem/m-p/7000192#M62600</link>
      <description>&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="q4.jpg" style="width: 705px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/342005i5E213255CFCBF37D/image-size/large?v=v2&amp;amp;px=999" role="button" title="q4.jpg" alt="q4.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;here is the result~quite obvious for those hard edges~I use a&amp;nbsp;omni light and GI~&lt;/P&gt;&lt;P&gt;I attached the file with it~I use hairfarm for the fur and vray 3.4 for rendering~thanks for your help~&lt;/P&gt;</description>
      <pubDate>Thu, 06 Apr 2017 13:48:33 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/mesh-smoothing-group-problem/m-p/7000192#M62600</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-04-06T13:48:33Z</dc:date>
    </item>
    <item>
      <title>Re: mesh smoothing group problem</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/mesh-smoothing-group-problem/m-p/7000216#M62601</link>
      <description>&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="hardedge_maxhair.jpg" style="width: 705px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/342013i91EB03A70F9C45AA/image-size/large?v=v2&amp;amp;px=999" role="button" title="hardedge_maxhair.jpg" alt="hardedge_maxhair.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;here is the result of max hair rendering, still faced`````gone crazy now~hahha&lt;/P&gt;</description>
      <pubDate>Thu, 06 Apr 2017 13:54:36 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/mesh-smoothing-group-problem/m-p/7000216#M62601</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-04-06T13:54:36Z</dc:date>
    </item>
    <item>
      <title>Re: mesh smoothing group problem</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/mesh-smoothing-group-problem/m-p/7001102#M62602</link>
      <description>&lt;P&gt;Hello&amp;nbsp;@Anonymous, thanks for the update!&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;It's weird how different our renders are. &amp;nbsp;Here's another for Max hair with Vray, using an Area light or 3. &amp;nbsp;I'll take a look at the hair farm version tonight when I get home. &amp;nbsp;Can you post the Max file for the max hair render above? &amp;nbsp;I'm not sure why these are so different but I do want to get to the bottom of it. &amp;nbsp;Thanks!&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Fur_test_2.jpg" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/342131iEDA5654F5293F0A2/image-size/large?v=v2&amp;amp;px=999" role="button" title="Fur_test_2.jpg" alt="Fur_test_2.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&lt;BR /&gt;Best Regards,&lt;/P&gt;</description>
      <pubDate>Thu, 06 Apr 2017 19:05:41 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/mesh-smoothing-group-problem/m-p/7001102#M62602</guid>
      <dc:creator>Alfred.DeFlaminis</dc:creator>
      <dc:date>2017-04-06T19:05:41Z</dc:date>
    </item>
    <item>
      <title>Re: mesh smoothing group problem</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/mesh-smoothing-group-problem/m-p/7003059#M62603</link>
      <description>&lt;P&gt;here is my hair and fur, very strange```btw, pls save your file as 2014 version,thank you, hope you can find something~&lt;/P&gt;</description>
      <pubDate>Fri, 07 Apr 2017 15:10:23 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/mesh-smoothing-group-problem/m-p/7003059#M62603</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-04-07T15:10:23Z</dc:date>
    </item>
    <item>
      <title>Re: mesh smoothing group problem</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/mesh-smoothing-group-problem/m-p/7007212#M62604</link>
      <description>&lt;P&gt;Hello&amp;nbsp;@Anonymous,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I had a chance to look at this with Hair Farm this weekend. &amp;nbsp;The default Hair Farm mesh geo (yellow/gold mesh) has no smoothing to it, and you need to add a HairMesh Smooth modifier below the Generate Hair modifier to smooth out the mesh for rendering. &amp;nbsp;It has very little overhead from what I've seen, and solves this problem right up. &amp;nbsp;(I don't know Ornatrix so you'll have to ask them the method for Ornatrix.) &amp;nbsp;I have attached a simple file. &amp;nbsp;For more specific questions about HairMesh Smooth, please direct them to Cyber Radiance. &amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;For Hair and Fur, I would recommend using Cut Length instead of Scale, and when I do that the problem seems to resolve. &amp;nbsp;Also, some styling helps here as well.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Please let me know if you have any questions.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Best Regards,&lt;/P&gt;</description>
      <pubDate>Mon, 10 Apr 2017 17:08:09 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/mesh-smoothing-group-problem/m-p/7007212#M62604</guid>
      <dc:creator>Alfred.DeFlaminis</dc:creator>
      <dc:date>2017-04-10T17:08:09Z</dc:date>
    </item>
    <item>
      <title>Re: mesh smoothing group problem</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/mesh-smoothing-group-problem/m-p/7008688#M62605</link>
      <description>&lt;P&gt;if I render the file you gave me directly, the result it like this~have I done anything wrong?&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="e.jpg" style="width: 597px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/343467iA71051CE49D77AE2/image-size/large?v=v2&amp;amp;px=999" role="button" title="e.jpg" alt="e.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Tue, 11 Apr 2017 09:30:32 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/mesh-smoothing-group-problem/m-p/7008688#M62605</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-04-11T09:30:32Z</dc:date>
    </item>
    <item>
      <title>Re: mesh smoothing group problem</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/mesh-smoothing-group-problem/m-p/7008728#M62606</link>
      <description>&lt;P&gt;oops, I think I need to update topology in hairmesh brush. anyway, it seems a solution, and I acutally use the same way to solve the problem in ornatrix, it just need to add hair on a smoothed mesh~however I still feel very strange about this~ if you say it is because of the low poly of base mesh, how come it appears randomly, if I create a default&amp;nbsp;sphere and add fur on it, there is no any hard edge no matter how low poly the shere is~&amp;nbsp;&lt;/P&gt;&lt;P&gt;but thanks anyway, really appreciate&amp;nbsp;your support~just hope to get the real reason though~&lt;/P&gt;</description>
      <pubDate>Tue, 11 Apr 2017 09:50:02 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/mesh-smoothing-group-problem/m-p/7008728#M62606</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-04-11T09:50:02Z</dc:date>
    </item>
    <item>
      <title>Re: mesh smoothing group problem</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/mesh-smoothing-group-problem/m-p/7010121#M62607</link>
      <description>&lt;P&gt;Hello&amp;nbsp;@Anonymous,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I'm not sure what more I can do here. &amp;nbsp;It seems this is a common issue since those Smooth modifiers exist, likely for this purpose. &amp;nbsp;I don't have enough experience with HF/Orn to expand too much but it might be a good idea to file a support ticket with Cyber Radiance or Ornatrix to get more information. &amp;nbsp;There's nothing wrong with the mesh once those normals are fixed, and with Hair and Fur it's working well for me. &amp;nbsp;I think that just leaves how those other hair plugins are handling smoothing groups. &amp;nbsp;(And again, the smooth seems to solve it so it's an issue with a known fix using those modifiers.) &amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I'd be interested in hearing what they do say about it and if you post that in here that can only help the next person. &amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Best Regards,&lt;/P&gt;</description>
      <pubDate>Tue, 11 Apr 2017 18:20:57 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/mesh-smoothing-group-problem/m-p/7010121#M62607</guid>
      <dc:creator>Alfred.DeFlaminis</dc:creator>
      <dc:date>2017-04-11T18:20:57Z</dc:date>
    </item>
    <item>
      <title>Re: mesh smoothing group problem</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/mesh-smoothing-group-problem/m-p/7014122#M62608</link>
      <description>&lt;P&gt;ok~thank you very much&lt;/P&gt;</description>
      <pubDate>Thu, 13 Apr 2017 06:57:32 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/mesh-smoothing-group-problem/m-p/7014122#M62608</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-04-13T06:57:32Z</dc:date>
    </item>
    <item>
      <title>Re: mesh smoothing group problem</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/mesh-smoothing-group-problem/m-p/7015485#M62609</link>
      <description>&lt;P&gt;Hello&amp;nbsp;@Anonymous,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I'm happy to help and also eager to learn more. &amp;nbsp;I don't have a lot of experience with Hair Farm or Ornatrix and if you get any more information from them about a better way to handle this issue I'd be very interested in that. &amp;nbsp;Thanks for taking the time to communicate with me through this thread.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Best Regards,&lt;/P&gt;</description>
      <pubDate>Thu, 13 Apr 2017 17:00:04 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/mesh-smoothing-group-problem/m-p/7015485#M62609</guid>
      <dc:creator>Alfred.DeFlaminis</dc:creator>
      <dc:date>2017-04-13T17:00:04Z</dc:date>
    </item>
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