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    <title>topic Re: PBR Viewport Visualisation in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/pbr-viewport-visualisation/m-p/7028258#M60895</link>
    <description>&lt;P&gt;best result I've found so far is this: after assigning Physical material&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;01) in Mat Slate, select the material, click and hold the Show Material in viewport icon, select the bottom which is Show Realistic&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;02) in viewport, set to High Quality, then click on High Quality&amp;gt;Materials&amp;gt;Realistic Materials with Maps&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;It may take a coupla secs for the result to come up...sometimes you may have to redo steps 01 and 02 just to 'jiggle' things into place&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="PBR1.jpg" style="width: 705px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/346910i9C11DB033117A9DB/image-size/large?v=v2&amp;amp;px=999" role="button" title="PBR1.jpg" alt="PBR1.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
    <pubDate>Wed, 19 Apr 2017 23:27:27 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2017-04-19T23:27:27Z</dc:date>
    <item>
      <title>PBR Viewport Visualisation</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/pbr-viewport-visualisation/m-p/7027274#M60894</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;is there any fast way to display&amp;nbsp;PBR materials in the viewport. Metallness, Roughness and all those stuff? Tried the direct X shader but it renders the diffuse map not that way I expected that.&lt;/P&gt;
&lt;P&gt;I just need the display, no need for renders as it is for game environments.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Thanks&lt;/P&gt;</description>
      <pubDate>Wed, 19 Apr 2017 16:22:52 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/pbr-viewport-visualisation/m-p/7027274#M60894</guid>
      <dc:creator>MatthiasGose3847</dc:creator>
      <dc:date>2017-04-19T16:22:52Z</dc:date>
    </item>
    <item>
      <title>Re: PBR Viewport Visualisation</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/pbr-viewport-visualisation/m-p/7028258#M60895</link>
      <description>&lt;P&gt;best result I've found so far is this: after assigning Physical material&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;01) in Mat Slate, select the material, click and hold the Show Material in viewport icon, select the bottom which is Show Realistic&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;02) in viewport, set to High Quality, then click on High Quality&amp;gt;Materials&amp;gt;Realistic Materials with Maps&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;It may take a coupla secs for the result to come up...sometimes you may have to redo steps 01 and 02 just to 'jiggle' things into place&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="PBR1.jpg" style="width: 705px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/346910i9C11DB033117A9DB/image-size/large?v=v2&amp;amp;px=999" role="button" title="PBR1.jpg" alt="PBR1.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Wed, 19 Apr 2017 23:27:27 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/pbr-viewport-visualisation/m-p/7028258#M60895</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-04-19T23:27:27Z</dc:date>
    </item>
    <item>
      <title>Re: PBR Viewport Visualisation</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/pbr-viewport-visualisation/m-p/7041914#M60896</link>
      <description>&lt;P&gt;Hello&amp;nbsp;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/536634"&gt;@MatthiasGose3847&lt;/a&gt;,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;The key is in the DirectXShader. &amp;nbsp;If you have PBR textures, try the Stingry shader set within the DirectX Shader. &amp;nbsp;Chances are the reason that they looked wrong in your viewport was that Gamma 2.2 is enabled, you need to turn off gamma in Rendering-&amp;gt;Gamma/LUT setup. &amp;nbsp;Then you just use the preset .dds files for spec and cube environment or plug in your own. &amp;nbsp;Can you please verify if you had already done that or try that for me? &amp;nbsp;Thanks!&lt;BR /&gt;&lt;BR /&gt;Best Regards,&lt;/P&gt;</description>
      <pubDate>Tue, 25 Apr 2017 21:14:45 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/pbr-viewport-visualisation/m-p/7041914#M60896</guid>
      <dc:creator>Alfred.DeFlaminis</dc:creator>
      <dc:date>2017-04-25T21:14:45Z</dc:date>
    </item>
    <item>
      <title>Re: PBR Viewport Visualisation</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/pbr-viewport-visualisation/m-p/7045237#M60897</link>
      <description>&lt;P&gt;Hello&amp;nbsp;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/536634"&gt;@MatthiasGose3847&lt;/a&gt;,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I just wanted to follow up here, any progress on this issue? &lt;BR /&gt;&lt;BR /&gt;Best Regards,&lt;/P&gt;</description>
      <pubDate>Wed, 26 Apr 2017 22:57:33 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/pbr-viewport-visualisation/m-p/7045237#M60897</guid>
      <dc:creator>Alfred.DeFlaminis</dc:creator>
      <dc:date>2017-04-26T22:57:33Z</dc:date>
    </item>
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