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    <title>topic Re: Scene Conversion of imported Revit files disconnecting maps in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/scene-conversion-of-imported-revit-files-disconnecting-maps/m-p/12298976#M5584</link>
    <description>&lt;BLOCKQUOTE&gt;&lt;HR /&gt;&lt;SPAN&gt;"then using the Compact Material editor for it's singular last remaining benefit over the SME: The ability to replace instances of materials... Copying a nice new material and then pasting as instance over an old nasty Revit material. It works great for this."&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;could you explain that part a little more? (is it like what i'm talking about just below?)&lt;/BLOCKQUOTE&gt;&lt;BLOCKQUOTE&gt;&lt;P class=""&gt;also, one thing i just happened to notice... see attachement... i copied as generic in the slate material editor and that seemed to turn the "prism" material into a standard autodesk generic material (i lost two of the 4 bitmaps, but retained the bump and generic_image(diffuse).&lt;/P&gt;&lt;P class=""&gt;&amp;nbsp;&lt;/P&gt;&lt;P class=""&gt;so one possible solution then, import the revit file and simply load the materials into the slate material editor &amp;gt; copy as generic and then finally run a scene converter that converts autodesk generic to physical or standard (legacy).&lt;/P&gt;&lt;P class=""&gt;&amp;nbsp;&lt;/P&gt;&lt;P class=""&gt;overall - it seems like all that would we would need, would be a script to identify the prism version of autodesk generic and re-map bitmaps to the diffuse color and bump.&amp;nbsp; because the conversion of regular autodesk generic works pretty well for the most part.&lt;/P&gt;&lt;/BLOCKQUOTE&gt;</description>
    <pubDate>Wed, 11 Oct 2023 13:27:08 GMT</pubDate>
    <dc:creator>grue1970</dc:creator>
    <dc:date>2023-10-11T13:27:08Z</dc:date>
    <item>
      <title>Scene Conversion of imported Revit files disconnecting maps</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/scene-conversion-of-imported-revit-files-disconnecting-maps/m-p/12297251#M5582</link>
      <description>&lt;P&gt;hello. i have imported a Revit file into 3ds Max 2024.&amp;nbsp; I go to Render &amp;gt; Scene Converter and have rules setup to convert the&amp;nbsp; Revit materials to either Standard, or Physical materials.&amp;nbsp; From there i go to a 3rd party.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;the problem i am running into is that some materials loose the connected bitmaps!&amp;nbsp; so lets say a grass material from Revit has a grass bitmap.&amp;nbsp; when i convert the scene, the grass bitmap is disconnected from the diffuse color (or whatever node) and i can't reconnect them because i don't know what or where the bitmap is supposed to be....&amp;nbsp; however if i pick all original individual materials and put them in the slate material editor, one at atime, i can see the original bitmaps and then run the conversion and then manually reconnect the bitmaps to the nodes.&amp;nbsp; ugh.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;i talked with a co-worker and showed him 3 revit materials -- a grass, an asphalt and a concrete.&amp;nbsp; i pointed out that 2 of the materials have different node names than the last one.&amp;nbsp; he looked in revit and said that he found the 2 materials were "new Revit materials" (i think this is called prism?) and the one other material was an old revit material.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;its the new ones that are not converting without disconnecting the nodes.&amp;nbsp; also notice both the old and new materials all have the same name of "Autodesk Generic"&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;see screen shots.&amp;nbsp; one is showing the materials and how the nodes (diffuse color etc..) are named differently than the other.&amp;nbsp; also see screen shot showing&amp;nbsp; my scene conversion rules.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;thanks!&amp;nbsp;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;PS - i'm using Max 2024 and files are Revit 2023 and i'm directly importing, not exporting from Revit to FBX.&amp;nbsp; The&amp;nbsp; reason for this is, i can reduce number of polys using the Import &amp;gt; Revit dialog which I can't do use FBX import to 3ds Max.&lt;/P&gt;</description>
      <pubDate>Tue, 10 Oct 2023 19:33:35 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/scene-conversion-of-imported-revit-files-disconnecting-maps/m-p/12297251#M5582</guid>
      <dc:creator>grue1970</dc:creator>
      <dc:date>2023-10-10T19:33:35Z</dc:date>
    </item>
    <item>
      <title>Re: Scene Conversion of imported Revit files disconnecting maps</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/scene-conversion-of-imported-revit-files-disconnecting-maps/m-p/12298334#M5583</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I think I understand your problem, re the disconnected bitmaps. As for the Scene Converter, I do not use that when working with Revit Models inside 3DSMax. We prefer to replace all the Revit materials ASAP because they are usually low quality. To replace them I make sure the Revit model is imported with elements grouped by material, then using the Compact Material editor for it's singular last remaining benefit over the SME: The ability to replace instances of materials... Copying a nice new material and then pasting as instance over an old nasty Revit material. It works great for this.&lt;BR /&gt;&lt;BR /&gt;Rather than provide a solution to your problem, which seems to be inhierient with your chosen workflow, I have a suggestion for two scripts which may prove useful, either by slightly altering your current technique or adopting a new workflow:&lt;BR /&gt;&lt;BR /&gt;&lt;A href="https://dmz.gumroad.com/l/XOPH" target="_blank" rel="noopener"&gt;Material Texture Loader&lt;/A&gt;&amp;nbsp;(Loads bitmaps into the usual nodes, from a folder)&lt;BR /&gt;&lt;BR /&gt;and&amp;nbsp;&lt;BR /&gt;&lt;BR /&gt;&lt;A href="https://www.scriptspot.com/3ds-max/scripts/droptoslate?page=1" target="_blank" rel="noopener"&gt;Drop to Slate&lt;/A&gt;&amp;nbsp;(Allows dragging and dropping multiple bitmaps to the SME, and converts to preferred rendering engine format).&lt;BR /&gt;&lt;BR /&gt;Also, if you are losing the path locations of the original Revit materials.... I use &lt;A href="https://colinsenner.com/relink-bitmaps/" target="_blank" rel="noopener"&gt;Relink Bitmaps&lt;/A&gt; with the added search path of "C:\Program Files (x86)\Common Files\Autodesk Shared\Materials". This will usually pick up any missing Revit Bitmaps.&lt;BR /&gt;&lt;BR /&gt;So, while not exactly sorting your problem, hopefully something above might prove useful?&lt;BR /&gt;&lt;BR /&gt;Regards, and let me know how you get on.&lt;/P&gt;</description>
      <pubDate>Wed, 11 Oct 2023 09:05:29 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/scene-conversion-of-imported-revit-files-disconnecting-maps/m-p/12298334#M5583</guid>
      <dc:creator>darawork</dc:creator>
      <dc:date>2023-10-11T09:05:29Z</dc:date>
    </item>
    <item>
      <title>Re: Scene Conversion of imported Revit files disconnecting maps</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/scene-conversion-of-imported-revit-files-disconnecting-maps/m-p/12298976#M5584</link>
      <description>&lt;BLOCKQUOTE&gt;&lt;HR /&gt;&lt;SPAN&gt;"then using the Compact Material editor for it's singular last remaining benefit over the SME: The ability to replace instances of materials... Copying a nice new material and then pasting as instance over an old nasty Revit material. It works great for this."&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;could you explain that part a little more? (is it like what i'm talking about just below?)&lt;/BLOCKQUOTE&gt;&lt;BLOCKQUOTE&gt;&lt;P class=""&gt;also, one thing i just happened to notice... see attachement... i copied as generic in the slate material editor and that seemed to turn the "prism" material into a standard autodesk generic material (i lost two of the 4 bitmaps, but retained the bump and generic_image(diffuse).&lt;/P&gt;&lt;P class=""&gt;&amp;nbsp;&lt;/P&gt;&lt;P class=""&gt;so one possible solution then, import the revit file and simply load the materials into the slate material editor &amp;gt; copy as generic and then finally run a scene converter that converts autodesk generic to physical or standard (legacy).&lt;/P&gt;&lt;P class=""&gt;&amp;nbsp;&lt;/P&gt;&lt;P class=""&gt;overall - it seems like all that would we would need, would be a script to identify the prism version of autodesk generic and re-map bitmaps to the diffuse color and bump.&amp;nbsp; because the conversion of regular autodesk generic works pretty well for the most part.&lt;/P&gt;&lt;/BLOCKQUOTE&gt;</description>
      <pubDate>Wed, 11 Oct 2023 13:27:08 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/scene-conversion-of-imported-revit-files-disconnecting-maps/m-p/12298976#M5584</guid>
      <dc:creator>grue1970</dc:creator>
      <dc:date>2023-10-11T13:27:08Z</dc:date>
    </item>
    <item>
      <title>Re: Scene Conversion of imported Revit files disconnecting maps</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/scene-conversion-of-imported-revit-files-disconnecting-maps/m-p/12303599#M5585</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Here is the process, recorded by another user. They do it in the first part of the video:&lt;BR /&gt;&lt;A href="https://knowledge.autodesk.com/community/screencast/c4b304e9-837f-4e96-b259-701d81478582?_ga=2.147862708.2090043281.1697186188-734128029.1697023149" target="_blank"&gt;https://knowledge.autodesk.com/community/screencast/c4b304e9-837f-4e96-b259-701d81478582?_ga=2.147862708.2090043281.1697186188-734128029.1697023149&lt;/A&gt;&lt;BR /&gt;&lt;BR /&gt;Basically it replaces one material with another, scene wide.&lt;BR /&gt;&lt;BR /&gt;Hope you manage to work out your process.&lt;BR /&gt;Regards,&lt;/P&gt;</description>
      <pubDate>Fri, 13 Oct 2023 08:49:49 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/scene-conversion-of-imported-revit-files-disconnecting-maps/m-p/12303599#M5585</guid>
      <dc:creator>darawork</dc:creator>
      <dc:date>2023-10-13T08:49:49Z</dc:date>
    </item>
    <item>
      <title>Re: Scene Conversion of imported Revit files disconnecting maps</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/scene-conversion-of-imported-revit-files-disconnecting-maps/m-p/12305464#M5586</link>
      <description>&lt;P&gt;oh interesting i never thought to try that to replace the materials.&amp;nbsp; thanks, will give that a go.&lt;/P&gt;</description>
      <pubDate>Sat, 14 Oct 2023 01:02:27 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/scene-conversion-of-imported-revit-files-disconnecting-maps/m-p/12305464#M5586</guid>
      <dc:creator>grue1970</dc:creator>
      <dc:date>2023-10-14T01:02:27Z</dc:date>
    </item>
    <item>
      <title>Re: Scene Conversion of imported Revit files disconnecting maps</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/scene-conversion-of-imported-revit-files-disconnecting-maps/m-p/12315564#M5587</link>
      <description>&lt;P&gt;ok thanks for the info, i like the scripts a lot actually.&amp;nbsp; so i'm going to run into this problem a lot going forward. it seems you're taking a different approach and that is to get the revit file into 3ds max and just go through and change out all the materials as a first step - which is a lot of how i currently do it.&amp;nbsp; that, or just remove all materials and start over with mark ups or direction from our designers. i was excitedto think i could final nail down a new process that would be simple clicks, then start rendering so i could cut out the time redoing materials.&amp;nbsp;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Wed, 18 Oct 2023 21:53:52 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/scene-conversion-of-imported-revit-files-disconnecting-maps/m-p/12315564#M5587</guid>
      <dc:creator>grue1970</dc:creator>
      <dc:date>2023-10-18T21:53:52Z</dc:date>
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