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    <title>topic Re: How to import _high to Substance Painter 2? in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/how-to-import-high-to-substance-painter-2/m-p/7282517#M55338</link>
    <description>&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="FBX.png" style="width: 700px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/386916i6BF79C7A6B2EEFC8/image-size/large?v=v2&amp;amp;px=999" role="button" title="FBX.png" alt="FBX.png" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
    <pubDate>Mon, 07 Aug 2017 21:30:49 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2017-08-07T21:30:49Z</dc:date>
    <item>
      <title>How to import _high to Substance Painter 2?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/how-to-import-high-to-substance-painter-2/m-p/7279833#M55334</link>
      <description>&lt;P&gt;Hey &lt;span class="lia-unicode-emoji" title=":grinning_face_with_smiling_eyes:"&gt;😄&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Im testing with boxes bacause its the first time im trying to import the _high poly. But when i do, it won't show the _high and it got some errors (&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;[Baking] Baking failed (Color Map from Mesh)&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;Could not find vertex colors in mesh '_high').&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;I've saved the _low and _high in seperate files, but its still not working :c&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="help6.png" style="width: 705px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/386435i6692C64FF806276C/image-size/large?v=v2&amp;amp;px=999" role="button" title="help6.png" alt="help6.png" /&gt;&lt;/span&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="help5.png" style="width: 705px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/386434i61ADDD276DDA1960/image-size/large?v=v2&amp;amp;px=999" role="button" title="help5.png" alt="help5.png" /&gt;&lt;/span&gt;&lt;/SPAN&gt;&lt;/P&gt;</description>
      <pubDate>Sun, 06 Aug 2017 18:05:15 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/how-to-import-high-to-substance-painter-2/m-p/7279833#M55334</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-08-06T18:05:15Z</dc:date>
    </item>
    <item>
      <title>Re: How to import _high to Substance Painter 2?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/how-to-import-high-to-substance-painter-2/m-p/7281578#M55335</link>
      <description>&lt;P&gt;Morning!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I downloaded just your Max file, exported the two and brought them into Painter--no problems with a full bake of all types in there.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;One thing I did notice--you had named them simply _low/_high. &amp;nbsp;When you're using the "Match by name" stuff for baking in Substance, you actually need the same main name with the _high/_low added onto it. &amp;nbsp;Painter will read the name to match the low/high versions during a bake. &amp;nbsp;So I renamed those to box_high and box_low, exported to FBX with Unreal 4 settings on it and baked without errors.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Last thing that's easy to miss (I forget this still sometimes), make sure you're using "By Mesh Name" for matching (technically that wouldn't matter for a single object, it's gonna match regardless--but for multiple components it won't work without that turned on).&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="example.JPG" style="width: 626px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/386785i804495836621C51D/image-size/large?v=v2&amp;amp;px=999" role="button" title="example.JPG" alt="example.JPG" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 07 Aug 2017 15:20:05 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/how-to-import-high-to-substance-painter-2/m-p/7281578#M55335</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-08-07T15:20:05Z</dc:date>
    </item>
    <item>
      <title>Re: How to import _high to Substance Painter 2?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/how-to-import-high-to-substance-painter-2/m-p/7282483#M55336</link>
      <description>&lt;P&gt;I really dont know what im doing wrong...&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="box_low.JPG" style="width: 242px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/386908i6A8E071F95439EB3/image-size/large?v=v2&amp;amp;px=999" role="button" title="box_low.JPG" alt="box_low.JPG" /&gt;&lt;/span&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="box_high.JPG" style="width: 241px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/386909i215BDE9472EAFDA6/image-size/large?v=v2&amp;amp;px=999" role="button" title="box_high.JPG" alt="box_high.JPG" /&gt;&lt;/span&gt;&amp;nbsp;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="box_lh.JPG" style="width: 592px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/386910iD953A038B56E93BB/image-size/large?v=v2&amp;amp;px=999" role="button" title="box_lh.JPG" alt="box_lh.JPG" /&gt;&lt;/span&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="paint.JPG" style="width: 705px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/386911iAEE85D32FA6B533C/image-size/large?v=v2&amp;amp;px=999" role="button" title="paint.JPG" alt="paint.JPG" /&gt;&lt;/span&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="baking.png" style="width: 705px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/386912iBFAB7E9C245C491A/image-size/large?v=v2&amp;amp;px=999" role="button" title="baking.png" alt="baking.png" /&gt;&lt;/span&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="end.png" style="width: 705px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/386913iC92F55CEF70A37E4/image-size/large?v=v2&amp;amp;px=999" role="button" title="end.png" alt="end.png" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Mon, 07 Aug 2017 21:08:52 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/how-to-import-high-to-substance-painter-2/m-p/7282483#M55336</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-08-07T21:08:52Z</dc:date>
    </item>
    <item>
      <title>Re: How to import _high to Substance Painter 2?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/how-to-import-high-to-substance-painter-2/m-p/7282495#M55337</link>
      <description>&lt;P&gt;Hmm...what do your FBX export settings look like? &amp;nbsp;Here's mine...&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="example2.JPG" style="width: 475px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/386914i2D70112E2664C7AE/image-size/large?v=v2&amp;amp;px=999" role="button" title="example2.JPG" alt="example2.JPG" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I AM using Painter 2017, but I doubt that's the issue. &amp;nbsp;Aside from that, if that's not fixing you up then you might want to try asking on the Allegorithmic forums for Painter (&lt;A href="https://forum.allegorithmic.com/index.php?board=20.0" target="_blank"&gt;https://forum.allegorithmic.com/index.php?board=20.0&lt;/A&gt;).&lt;/P&gt;</description>
      <pubDate>Mon, 07 Aug 2017 21:15:34 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/how-to-import-high-to-substance-painter-2/m-p/7282495#M55337</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-08-07T21:15:34Z</dc:date>
    </item>
    <item>
      <title>Re: How to import _high to Substance Painter 2?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/how-to-import-high-to-substance-painter-2/m-p/7282517#M55338</link>
      <description>&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="FBX.png" style="width: 700px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/386916i6BF79C7A6B2EEFC8/image-size/large?v=v2&amp;amp;px=999" role="button" title="FBX.png" alt="FBX.png" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Mon, 07 Aug 2017 21:30:49 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/how-to-import-high-to-substance-painter-2/m-p/7282517#M55338</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-08-07T21:30:49Z</dc:date>
    </item>
    <item>
      <title>Re: How to import _high to Substance Painter 2?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/how-to-import-high-to-substance-painter-2/m-p/7282537#M55339</link>
      <description>&lt;P&gt;Give swapping them over to what I have and seeing if that fixes it for you (you typically need at least triangulate on). &amp;nbsp;What I'm using is Epic's desired settings for Unreal 4 static meshes, I've always just used their settings for Painter with no problems.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;You can save a preset for them, too, in the bottom left-hand corner of the export window there. &amp;nbsp;I keep one for static meshes and skeletal meshes there, and then Unity settings as well (though usually the UE4 ones work fine for Unity).&lt;/P&gt;</description>
      <pubDate>Mon, 07 Aug 2017 21:38:55 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/how-to-import-high-to-substance-painter-2/m-p/7282537#M55339</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-08-07T21:38:55Z</dc:date>
    </item>
    <item>
      <title>Re: How to import _high to Substance Painter 2?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/how-to-import-high-to-substance-painter-2/m-p/7296923#M55340</link>
      <description>&lt;P&gt;Hopefully this post aint dead haha, but do i need to UV the object before i export it to Substance Painter 2?&lt;/P&gt;</description>
      <pubDate>Sun, 13 Aug 2017 13:10:54 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/how-to-import-high-to-substance-painter-2/m-p/7296923#M55340</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-08-13T13:10:54Z</dc:date>
    </item>
    <item>
      <title>Re: How to import _high to Substance Painter 2?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/how-to-import-high-to-substance-painter-2/m-p/7299108#M55341</link>
      <description>&lt;P&gt;Yep! &amp;nbsp;Just on your low poly, Substance can handle everything else from there. &amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Allegorithmic (the folks that make Substance) just talked briefly about a new UV unwrapping solution they're working on internally, but I think it'll be a good while before we get to use something like that. &amp;nbsp;Crazy to imagine a day where you don't need to mess with UV unwrapping for game art pipelines.&lt;/P&gt;</description>
      <pubDate>Mon, 14 Aug 2017 16:06:00 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/how-to-import-high-to-substance-painter-2/m-p/7299108#M55341</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-08-14T16:06:00Z</dc:date>
    </item>
    <item>
      <title>Re: How to import _high to Substance Painter 2?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/how-to-import-high-to-substance-painter-2/m-p/7302829#M55342</link>
      <description>&lt;P&gt;Can you send me the end result after making in Substance? Everytime i try i get the high poly kinda drawn on but the edges is still low poly&lt;/P&gt;</description>
      <pubDate>Tue, 15 Aug 2017 20:52:04 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/how-to-import-high-to-substance-painter-2/m-p/7302829#M55342</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-08-15T20:52:04Z</dc:date>
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