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    <title>topic How to UV-map walls? in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/how-to-uv-map-walls/m-p/12334988#M5350</link>
    <description>&lt;P&gt;I'm a newbie, I'm trying to model my apartment and put it into Unreal Engine. Thing is, with Max, you can simply slap UV islands in middle of texture and it'll tile. UE doesn't like overlapping islands due light calculations. So how would one go about mapping long walls, where wallpaper strips repeat&amp;nbsp;&lt;SPAN&gt;&lt;A href="https://vlc.onl/" target="_blank" rel="noopener"&gt;https://vlc.onl/&lt;/A&gt;&lt;/SPAN&gt;?&lt;/P&gt;</description>
    <pubDate>Mon, 30 Oct 2023 15:49:30 GMT</pubDate>
    <dc:creator>frehilsunio</dc:creator>
    <dc:date>2023-10-30T15:49:30Z</dc:date>
    <item>
      <title>How to UV-map walls?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/how-to-uv-map-walls/m-p/12334988#M5350</link>
      <description>&lt;P&gt;I'm a newbie, I'm trying to model my apartment and put it into Unreal Engine. Thing is, with Max, you can simply slap UV islands in middle of texture and it'll tile. UE doesn't like overlapping islands due light calculations. So how would one go about mapping long walls, where wallpaper strips repeat&amp;nbsp;&lt;SPAN&gt;&lt;A href="https://vlc.onl/" target="_blank" rel="noopener"&gt;https://vlc.onl/&lt;/A&gt;&lt;/SPAN&gt;?&lt;/P&gt;</description>
      <pubDate>Mon, 30 Oct 2023 15:49:30 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/how-to-uv-map-walls/m-p/12334988#M5350</guid>
      <dc:creator>frehilsunio</dc:creator>
      <dc:date>2023-10-30T15:49:30Z</dc:date>
    </item>
    <item>
      <title>Re: How to UV-map walls?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/how-to-uv-map-walls/m-p/12337704#M5351</link>
      <description>&lt;P&gt;On a simplistic level, put an "Unwrap UVW' modifier on your walls in Max and open the editor. Now manually move the UVs around do they aren't overlapping or do a 'Pack' and let it do it automatically. You'll then need to tweak some tiling and such to get things to look right.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;If you use Path Tracing in UE, you won't need to worry about overlapping UVs. You can just adjust the material on an object and be good to go. There are a ton of tutorials on the subject if you Google it.&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sat, 28 Oct 2023 15:09:09 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/how-to-uv-map-walls/m-p/12337704#M5351</guid>
      <dc:creator>RobH2</dc:creator>
      <dc:date>2023-10-28T15:09:09Z</dc:date>
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